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#26 Dec 08, 2008 11:01 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well the only reason that I did it was for the experience and just for the freaking challenge lol...that's about it..


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#27 Dec 08, 2008 11:04 PM

Rurikredwolf
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Re: Elite Enemies -- an eternity and a half?

There is no challange in gettign 1 shotted.


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#28 Dec 08, 2008 11:13 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

That's why you have a dodge button lol...as much as you have to use it it does work lol....least it did for me.


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#29 Dec 08, 2008 11:50 PM

Kazoobie64
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Re: Elite Enemies -- an eternity and a half?

1-hit-KO? Even at the minimum health bar it should have taken at least two hits for the elite to kill you. I don't understand?


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#30 Dec 09, 2008 12:07 AM

Rurikredwolf
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Re: Elite Enemies -- an eternity and a half?

I don't either, I get smacked once and then I die. Maybe I am missing a tiny bit of hp -.-


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#31 Dec 09, 2008 3:14 AM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

That is kinda strange...the only one that ever knocked me out in about one hit was the Elite hero orc in the Burning Lands...but that still took two hits.


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#32 Dec 09, 2008 11:36 AM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

i dont think ive been knocked out in one hit by an elite enemy b4 in a few hits yeh but not one


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#33 Dec 09, 2008 7:05 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well as said before...it might depend on the amount of health upgrades that you have and such...but even then I still don't think one of the elite enemies could take you out in one hit...unless they had some kind of attack that I didn't notice that could do so.....but I made it past of them just fine...


"Everyone has a photographic memory; some just don't have the film."
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#34 Dec 10, 2008 12:24 AM

Rurikredwolf
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Re: Elite Enemies -- an eternity and a half?

Yeah, I just went to find out wtf that was about, and it turns out that I was missing a tiny bit of HP.


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#35 Dec 10, 2008 2:15 AM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Ah..well it's good that you figured it out...all those red crystals ca be a real pain..


"Everyone has a photographic memory; some just don't have the film."
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#36 Dec 10, 2008 1:31 PM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

yeh it takes a while to figure out where sme bits r bt once u do its easy and dosent take that long


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#37 Dec 10, 2008 2:06 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well having a strategy guide really helps as well lol..but even then they screwed up writing that so don't trust it very much if you do have one lol..


"Everyone has a photographic memory; some just don't have the film."
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#38 Dec 11, 2008 10:39 AM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

i nvr really thoight of getting one b4 nvr really need it i wrk it out in the end by myself migth b interesting though might tell us a bit more bout the history of warfang 4 example in it 4 DOTD


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#39 Dec 11, 2008 5:39 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Yeah I do wish that certain things like that were explained a little bit better...even the overall history of what has happened in the world would have opened things up a little bit...instead of keeping things so linear and such...more open play and much more ways to get involved with the world around you....I think it would have drastically helped.


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#40 Dec 11, 2008 10:07 PM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

yeh it would of bt like people hav said they r to lazy to do anything and create history and stuff


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#41 Dec 11, 2008 10:25 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Pretty much...at least it would have kinda been more of an open world like the original games were...then they could have had a pretty good combination..


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#42 Dec 13, 2008 4:01 PM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

if they did that spyro would probaly reach number one slot in the games charts which would b good spyro hasnt been there in ages at no.1 i kn ow he was at it 4 spyro the dragon bt i cant remebr if any others were


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#43 Dec 13, 2008 11:18 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well I wouldn't go that far lol...for any game to reach number one these days it is either a really intense shooter or some really popular RTS game...but it would have def made the game more interesting...and would have helped garner more support for any sequel that they could produce.


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#44 Dec 14, 2008 9:51 AM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

ok forget about spyro being no.1 in game charts then but yeh if it did become no.1 e.g DOTD then it would like u said gain more support for a sequel to be produced


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#45 Dec 14, 2008 5:17 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well I think that no matter what they do produce it will never climb to number one...unless they came up with a really perfect forumla for the next game that would please all of the new fans..old fans...reveiwers...and people who have never even played the game before. If they ever had something like that then it would be a real miracle.


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#46 Dec 24, 2008 9:09 AM

arthapenn
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Re: Elite Enemies -- an eternity and a half?

I defeated an Elite enemy, which I though I had to use Ice to take the mask off. But I discovered it was a wind mask. I believed these enemies should been called Mini Boss or something.

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#47 Dec 24, 2008 10:14 AM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

well lets hope a miricles happens and spyro gets to no.1 smile and arthapenn i think its bet if they r called elite enemies cause they arent quite bosses bt they arent in enemy form bt harder


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#48 Dec 26, 2008 4:59 PM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Well it would have been nice if they had a boss for every stage instead of the elites....but there was only what....two bosses in the whole game.....I don't count the Destroyer seeing as how that was a whole level in itself...but the Golem and then Malefor...that was it....but the elites were a cool concept...some of the masks were screwed up though.


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#49 Dec 27, 2008 12:13 AM

Spyro Master
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Re: Elite Enemies -- an eternity and a half?

mm ur right there if they had lvl bosses it would b going bak to the original spyro concept which would b nice to c


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#50 Dec 27, 2008 1:09 AM

RedDragonX
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Re: Elite Enemies -- an eternity and a half?

Yeah that would prolly make everyone feel a little bit better...they should include some of the smaller elements that were involved in the older games...that way they could at least increase the size of the games themselves and still manage to somewhat cater to most fans...I wouldn't mind it anyways.


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