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#1 Sep 26, 2012 12:22 PM

Rankur01
New Member
From: Dragon Temple
Registered: Sep 24, 2012
Posts: 5
Gems: 0

The Legend of Spyro: Ascension Unto Darkness (Discussion thread)

Evil never dies.

Spyro and Cynder may have defeated Malefor and saved the world but Malefor is still a clear and present danger to the Realms. His defeat was but a setback. His ultimate goal was to achieve Ascension, to be more than who he was. A follower of his, Chiron the Vengeful, is seeking to release his master from his imprisonment. Gathering what was left of the Dark Army, Chiron travelled across the Realms to open five dimensional gates know as the Convexity Gates. But that was not all. Opening the Gates did not free Malefor but opened up a larger Convexity Gate that led to Selunia, a dimension populated by humans. It was under siege by an army similar to what Malefor had mustered against the Realms. You soon realize that while he was in the process of being sealed away, Malefor had purposely shattered his soul so as to prevent total imprisonment. Several of his soul shards landed in Selunia where its dark influence brought about the rise of a new Dark Army. Malefor's goal is clear. He seeks to reunite his soul and, by harvesting the souls of millions, he could achieve godhood. The Great Cleansing was a part of his plans but since Spyro stopped him in the Realms, Malefor directed his fury at Selunia where there lived millions of unsuspecting humans. You must put a stop to him before he can destroy both Dragon Realms and Selunia.

You are the inhabitants of Dragon Realms. You can be a dragon, a cheetah, and a mole. You can also opt to play as a human but you will not come into play until players enter Selunia. To create a character, your character must have a name, appearance description (if you have a picture, you can use that), personality, powers, skills and character background (you may include the character's motive). It is optional for you to include other details such as age, hometown, date of birth and so on. I will not accept Mary Sues and I will look at each character before they are approved.

DO NOT:
- Have more than one elemental breath.
- God Mode other characters.
- Give dragons weapons. Armour is allowed.
- Rage at other players. Be respectful.

DO:
- Have fun  smile

Rules:

Each character will have stats for combat and other interactive use. The stats are:

1. Health
2. Magic (for characters who can use magic)
3. Action
4. Attack
5. Defence
6. Accuracy
7. Agility

Each player is given 10 stat points in the beginning which can be allocated into the desired stats. Health determines how long you can survive in combat, magic allows the casting of spells and action points determine how many moves you can make in combat. Usually, a simple move such as attacking, moving, and using an item will cost 1 action point but moves like moving or attacking while in sneak mode will cost 2.

Attacking will make use of the d100 dice to determine whether it is a hit or not. During an attack, both the attacker and defender will make a roll (I will do that). If the attacker's roll is higher than the defender, it is a hit. If it's vice versa, it's a miss. Increasing Accuracy will increase the likelihood of a hit. Increasing Agility will help in avoiding attacks. If the attack roll is above 100, the one being attacked will receive a 2x critical hit. If the defence roll is more than the critical hit roll, the one attacked still gets hit but the critical hit is negated.

For damage dealt and received, this is how it works. It all depends on your attack power and weapon used. For example, a short sword deals 10 damage and your opponent has 5 defence. Your opponent will only receive 5 damage. Of course, attack bonuses and defence bonuses may modify the final outcome. For example, if an armour has bonus 3 defence against slash attacks, the bonus 3 will be added to the base 5. Final result is an 8 and if it goes head-to-head with a short sword, the one attacked will only receive 2 damage.

Attack points can help increase the damage dealt for melee weapons while defence points will further decrease total damage. For example, if you have a melee weapon that deals 6 damage and you have 4 Attack, half of your power will go to the final damage, which means your final damage is 8. If your power is 1, it cannot be halved so that 1 will be calculated into the final damage. If your power is an odd number, for example 3, half of 3 will be 1.5 and that will be rounded off into 2. So the 2 will be used in final damage calculation. Here is an example of how the combat system works.

Ape Soldier vs. Spyro
(80 vs. 62) = Ape Soldier hits Spyro

Damage Calculation:

Ape Soldier uses Long Sword
[12 (long sword damage) + 2 (half of Attack power)] = 14

Spyro defends
[5 (steel armour) + 4 (half of Defence power)] = 9

Final Result:
Spyro receives 5 damage

Just like that. If you opt to fight without weapons, the damage you deal equates to your Attack power. Dragons do not use weapons, hence giving them the advantage of utilizing their Attack power fully. What if an enemy hits you but your defence power outclasses your enemy's attack power? You will register as receiving 1 damage.

What happens when critical hits come into play? Let's say the Ape Soldier rolls a number above 100 while Spyro rolls below 100. The ape will deal a critical hit. If his attack damage is 14, multiply the damage by 2 for the final result. He would deal 28 damage instead. What if the defence power outclasses a critical hit? The one attacked will receive 10 damage.

Each weapon has an attack range. Most melee weapons have a range of 1 square (longer weapons like spears and halberds have 2) while ranged weapons may vary. Range is denoted by squares. Note that if you move beyond 5 squares, it will cost you 2 Action points. Maximum movement distance is 10 squares.

When players level up, players will receive 10 stat points to be allocated and 3 skill points for learning magic/skills.

Character Creation Details

These are Level 1 stats for each species. Be sure of what you want to be. You are given 10 stat points and 3 skill points to modify your character.
--------------------------------------------------------------------------------------
Dragon
Health: 110
Magic: 75
Action: 4
Attack: 8
Defence: 10
Accuracy: 1d100 (+1)
Agility: 1d100

Pick dragon type: Fire, Earth, Ice, Electric, Wind

Fire Dragon Skills:

Flame Breath (default)
Cost: 10 mana
Damage: 7 (3 burn damage for 2 rounds)
Range: 4 squares
Upgrade cost: 1 skill point
Upgrade effect: +3 damage (5 burn damage for 3 seconds), 15 mana cost

Comet Dash (cost 1 skill point to learn)
Cost: 20 mana
Damage: 12
Range: 2 squares
Upgrade cost: 1 skill point
Upgrade effect: +5 damage (stun enemy for 1 round), 25 mana cost

Fire Bomb (cost 1 skill point to learn)
Cost: 17 mana
Damage: 10 (3 squares explosion radius)
Range: 4 squares
Upgrade cost: 1 skill point
Upgrade effect: +5 damage, 22 mana cost

Earth Dragon Skills:

Earth Breath (default)
Cost: 20 mana
Damage: 15
Range: 2 squares
Upgrade cost: 1 skill point
Upgrade effect: +6 damage, 26 mana cost

Earth Flail (cost 1 skill point to learn)
Cost: 10 mana
Damage: 8
Range: 5 squares
Upgrade cost: 1 skill point
Upgrade effect: +3 damage (hit 1 more enemy in range), 15 mana cost

Earthquake (cost 2 skill points to learn)
Cost: 18 mana
Damage: 14 (all enemies within 5 squares are hit)
Range: 5 squares
Upgrade cost: 1 skill point
Upgrade effect: +4 damage, 24 mana cost

Ice Dragon Skills:

Ice Breath (default)
Cost: 7 mana
Damage: 5 (freeze enemy for 2 rounds)
Range: 4 squares
Upgrade cost: 1 skill point
Upgrade effect: +2 damage (freeze enemy for 3 rounds), 10 mana cost

Ice Slash (cost 1 skill point to learn)
Cost: 10 mana
Damage: 7 (freeze enemy for 3 rounds)
Range: 2 squares
Upgrade cost: 1 skill point
Upgrade effect: +3 damage, 15 mana cost

Ice Lance (cost 1 skill point to learn)
Cost: 13 mana
Damage: 9 (pierce through 2 enemies)
Range: 5 squares
Upgrade cost: 1 skill point
Upgrade effect: +5 damage, 18 mana cost

Electric Dragon Skills:

Lightning Breath (default)
Cost: 8 mana
Damage: 6 (stun enemy for 2 rounds)
Range: 4 squares
Upgrade cost: 1 skill point
Upgrade effect: +4 damage (stun enemy for 3 rounds), 13 mana cost

Lightning Ball (cost 1 skill point to learn)
Cost : 10 mana
Damage: 7 (3 squares explosion range, stun enemies for 3 rounds)
Range: 5 squares
Upgrade cost: 1 skill point
Upgrade effect: +3 damage, 15 mana cost

Call Lightning (cost 1 skill point to learn)
Cost: 11 mana
Damage: 8 (enemy gets struck for 3 rounds)
Range: 2 square
Upgrade cost: 1 skill point
Upgrade effect: +5 damage, 17 mana cost

Wind Dragon Skills:

Wind Breath (default)
Cost: 6 mana
Damage: 5 (enemy immobile for 2 rounds)
Range: 4 squares
Upgrade cost: 1 skill point
Upgrade effect: +2 damage (enemy immobile for 3 rounds), 10 mana cost

Tornado (cost 1 skill point to learn)
Cost: 8 mana
Damage: 7 (hit all enemies within 3 squares)
Range: 3 squares
Upgrade cost: 1 skill point
Upgrade effect: +3 damage, 13 mana cost

Wind Blast (cost 1 skill point to learn)
Cost: 7 mana
Damage: 6
Range: 3 squares
Upgrade cost: 1 skill point
Upgrade effect: +4 damage, 12 mana cost
--------------------------------------------------------------------------------------
Cheetah
Health: 85
Magic: 0
Action: 4
Attack: 5
Defence: 7
Accuracy: 1d100 (+1)
Agility: 1d100 (+2)

Skills:

Sword Mastery (cost 1 skill point)
Effect: Increase all sword damage by 2
Type: Passive
Upgrade cost: 1
Upgrade effect: Increase all sword damage by 1, +2 attack to short swords

Bow Mastery (cost 1 skill point)
Effect: Increase bow accuracy by 1
Type: Passive
Upgrade cost: 1
Upgrade effect: +1 square range, bow accuracy +1

Aimed Shot (cost 1 skill point)
Damage: 10 (add bow damage in)
Cooldown: 4 rounds
Type: Active
Upgrade cost: 1
Upgrade effect: +3 damage
--------------------------------------------------------------------------------------
Mole
Health: 50
Magic: 0
Action: 6
Attack: 5
Defence: 4
Accuracy: 1d100
Agility: 1d100

Mole Skills:

Burrow (default)
Effect: +100% defence but unable to attack
Cooldown: 2 rounds
Type: Active

Plant Bomb (cost 2 skill point)
Damage: 10 (5 squares explosion range)
Timer: 4 rounds
Cooldown: 6 rounds
Type: Active
Upgrade cost: 1
Upgrade effect: +4 damage (6 squares explosion range), 7 second cool

Anti-Arrow (cost 1 skill point)
Effect: Reduce arrow damage by 2
Type: Passive
Upgrade cost: 1
Upgrade effect: Reduce arrow damage by 3

Throw Bomb (cost 1 skill point)
Damage: 5 (2 squares explosion range)
Cooldown: 3 rounds
Type: Active
Upgrade cost: 1
Upgrade effect: +5 damage (3 squares explosion range), 5 second cool
--------------------------------------------------------------------------------------
Humans will come later.

That's all for the rules and details. Get creative and once this RP has at least 4 players, I will commence it. I may not be around all the time to check in so bear with me please. If there are some kinks in the rules, notify me so I'll smooth them out.

HAVE FUN!


I AM ZE UBERMENSCH!

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#2 Sep 26, 2012 6:49 PM

ontels
Member
From: England
Registered: Dec 03, 2006
Posts: 6,643
Gems: 0

Re: The Legend of Spyro: Ascension Unto Darkness (Discussion thread)

Eh why not.

---------------------------

KarCheetah1.JPG

Name: Ironpaw
Age:29
Gender:male
Race: Cheetah
Description: I prefer to let the roleplaying itself reveal the personality of my character. wink


Health: 85
Magic: 0
Action: 14
Attack: 5
Defence: 7
Accuracy: 1d100 (+1)
Agility: 1d100 (+2)

Skills: Sword mastery with upgrade and bow mastery


wink

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#3 Sep 26, 2012 7:18 PM

Rankur01
New Member
From: Dragon Temple
Registered: Sep 24, 2012
Posts: 5
Gems: 0

Re: The Legend of Spyro: Ascension Unto Darkness (Discussion thread)

ontels wrote:

Eh why not.

---------------------------

KarCheetah1.JPG

Name: Ironpaw
Age:29
Gender:male
Race: Cheetah
Description: I prefer to let the roleplaying itself reveal the personality of my character. wink


Health: 85
Magic: 0
Action: 14
Attack: 5
Defence: 7
Accuracy: 1d100 (+1)
Agility: 1d100 (+2)

Skills: Sword mastery with upgrade and bow mastery

Ah, a fitting cheetah hero. Welcome to the party. I must say, that's some nice artwork though I suggest you at least give some of his personality if you don't wanna reveal all.


I AM ZE UBERMENSCH!

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#4 Sep 26, 2012 11:02 PM

ontels
Member
From: England
Registered: Dec 03, 2006
Posts: 6,643
Gems: 0

Re: The Legend of Spyro: Ascension Unto Darkness (Discussion thread)

Oh and BTW I did defiantly not draw that, just in case. ^^"

If you need personality traits then Ironpaw is a strong warrior who has seen many a battle. He is determined, confident, brave and unflinchingly realistic also maybe a bit grim.


wink

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#5 Sep 28, 2012 2:30 PM

Rankur01
New Member
From: Dragon Temple
Registered: Sep 24, 2012
Posts: 5
Gems: 0

Re: The Legend of Spyro: Ascension Unto Darkness (Discussion thread)

So, I get views but nobody wanna play? Sad, I was hoping for some fun.


I AM ZE UBERMENSCH!

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