Welcome to Spyro the Dragon Forums!

You are not logged in.

#1 Mar 08, 2013 12:28 AM

ccrogers15
Member
From: USA
Registered: Jul 10, 2010
Posts: 291
Gems: 0
Website

Spyro Flights (Community Project)

Offline

#2 Mar 08, 2013 8:04 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Interesting... I've had similar idea about a month ago, but I don't have any time for it because of school... and I'm still "working" on the other game, but maybe in the future I could help.

Offline

#3 Mar 08, 2013 9:51 PM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

I've also had a similar idea, one or two years ago. My idea back then was an online multiplayer Spyro flight racing game, but I never tried to make anything of it.
Currently I'm spending most of my free time(or the part of my free time when I'm motivated for work) on my own, very Spyro inspired game.

Still, this is a game idea and a project I'd like to see come to life, so might try to help with some things. Interesting and fairly advanced, but not so big as to be unmanageable.

I have some, but very limited experience with Unity 3D, but I have used GameMaker(which I make my game with) for about 6 years and have learned quite a bit about 3d game making, though on a different level than unity, because GM has a very limited 3d functionality.

Offline

#4 Mar 09, 2013 7:18 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Offline

#5 Mar 09, 2013 9:19 PM

ccrogers15
Member
From: USA
Registered: Jul 10, 2010
Posts: 291
Gems: 0
Website

Re: Spyro Flights (Community Project)

Well, if nobody would like to code, i can do it.
But i would like to see ideas on types of speedways people would enjoy.
What kinds of Music the game should have, etc.


I was thinking that it should:
1. Have time limits
2. Be in 3D
3. Use music from Spyro 1-4
4. Have spliced in voices from Spyro 1-4


Another good idea i came up with, is a Crash Team Racing inspired thing. We could also have a racing mode where characters can race.
So an example: Elora and Spyro will race. If spyro wins: He will say something from the old series, like "You Got it!". 
They should have voice acting, but spliced from the original games.

IT needs to be fully classic inspired. So no characters from Spyro a Heros tail trilogy (HT,Orange and SL), Legend of spyro trilogy or skylanders.

If people are interested in this, i could start this up. But i wont even attempt it unless we have people interested.

Offline

#6 Mar 10, 2013 8:19 AM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

I wouldn't mind doing some coding, I just don't know the "flow" of a unity game or it's engine very well. And of  the different supported languages, I only really know javascript tongue

An idea I have is a flying gameplay that I think would be fun(a bit more advanced than in the original games), where you have to flap your wings to gain some speed and altitude, dive to reach a really high speed, which you can turn in other directions and probably even do loops with. I think I'm going to try to make a prototype of this in GM to see if it is anything like I imagined and is fun.

The race mode with different characters sounds like a nice idea, but... how would Elora fly? Like hunter does, with fake wings?
In the race mode we could probably have powerups like rockets, speed boost,  shield and fireballs. There could be traps or other hinderings too like a rotating wall with holes in it.

I agree with your list, and the rest of your post as well. Unless we can get a music designer to make some Spyro-ish music at least almost as good as in the original games.

Offline

#7 Mar 10, 2013 8:58 AM

ccrogers15
Member
From: USA
Registered: Jul 10, 2010
Posts: 291
Gems: 0
Website

Re: Spyro Flights (Community Project)

Actually, an easy way to go about doing it, is to design a game based off the already present "Plane" tutorial.
Design that to add flying and landing. Then replace the plane model with a animated and rigged spyro model.

Then 1 by one code and add Rings, Enemies, chests and races.
Since i know unity, if i had at least 5 other people on board, this could be completed in under a year, maybe less.

Since it would not be in depth and huge like the full games. Its only going to have flight levels. Probably a total of 10 levels, but different difficulties.

Offline

#8 Mar 10, 2013 5:15 PM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#9 Mar 10, 2013 5:49 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Offline

#10 Mar 11, 2013 4:19 AM

ccrogers15
Member
From: USA
Registered: Jul 10, 2010
Posts: 291
Gems: 0
Website

Re: Spyro Flights (Community Project)

Offline

#11 Mar 11, 2013 7:53 AM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#12 Mar 11, 2013 4:26 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Offline

#13 Mar 12, 2013 10:45 AM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#14 Mar 12, 2013 4:15 PM

RangerOfIthilien
Member
From: Illinois
Registered: May 12, 2010
Posts: 5,025
Gems: -495
Birthday: 30 March
Age: 33 years old
Gender: Male

Re: Spyro Flights (Community Project)

Woah.

Dat flight animation


Chessmaster
Level 67

Offline

#15 Mar 12, 2013 4:48 PM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#16 Mar 13, 2013 1:23 AM

Trasher258
Member
Registered: Sep 06, 2007
Posts: 558
Gems: 0
Website

Re: Spyro Flights (Community Project)

I'll definitely be keeping my eye on this. I was helping out with something using Ultimate3D on top of GameMaker but looking at this... let's see where this goes.


I don't care how it looks but how it functions

Offline

#17 Mar 13, 2013 1:54 AM

ccrogers15
Member
From: USA
Registered: Jul 10, 2010
Posts: 291
Gems: 0
Website

Re: Spyro Flights (Community Project)

Got more info to add for my build. I will be animating and rigging some characters in blender.
The current characters i will have in the game are Spyro, Sparx, Elora, Hunter and Bianca.

Im thinking in game, your characters have unique flight methods.
Spyro and sparx use wings, Elora uses a jetpack, Bianca uses magic, Hunter uses his fake wings as seen in Spyro 2 riptos rage.

Offline

#18 Mar 29, 2013 8:34 AM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#19 Mar 29, 2013 2:22 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Offline

#20 May 10, 2013 11:15 PM

spyro-starfan20
New Member
From: spain
Registered: May 10, 2013
Posts: 6
Gems: 0

Re: Spyro Flights (Community Project)

any progress of the game? smile


I'm a spyro the dragon fan this is the best dragon.

Offline

#21 May 11, 2013 9:51 AM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

Offline

#22 May 11, 2013 3:12 PM

Gekoncze
Baby Dragon
Award: Speedway Contest Winner Final
From: Czech Republic
Registered: May 16, 2009
Posts: 5,389
Gems: 145
Age: 30 years old
Gender: Male

Re: Spyro Flights (Community Project)

Wow, that looks cool! How did you make that?

Offline

#23 May 11, 2013 5:03 PM

Sheep
Member
Award: Skateboard Contest Winner
From: Norway
Registered: Jan 24, 2008
Posts: 983
Gems: 0
Birthday: 20 January
Age: 30 years old
Gender: Male
Website

Re: Spyro Flights (Community Project)

With Gimp and a wacom bamboo tablet.
The colour scheme was partially based on Alpine Ridge from Spyro 1 tongue

Initially, I tried to make a Beast Makers-ish swamp, but I wasn't able to figure out how to make the same kind of islands or walls as in most of the speedways and at the same time keep to the theme, so I scrapped that and instead started with the underlying shape of the terrain and built on that, which led to this.

Offline

#24 May 12, 2013 11:17 AM

Nobololol
Member
From: Finland
Registered: Mar 11, 2012
Posts: 205
Gems: 0

Re: Spyro Flights (Community Project)

When did this place open for everyone?

This sounds very cool big_smile

Offline

Board footer

Powered by FluxBB