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#1 May 16, 2015 9:21 AM

CrystalFissure
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Spyro Texture Hacks

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#2 May 16, 2015 1:01 PM

Stormy
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Re: Spyro Texture Hacks

Very cool! A friend showed me your Molten Spring video last week before it was posted here. It's amazing how textures used outside their original context can make such beautiful levels.

No worries on the self-promotion; YouTube accounts and such are perfectly okay to post.

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#3 May 16, 2015 1:05 PM

CrystalFissure
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Re: Spyro Texture Hacks

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#4 May 18, 2015 11:19 PM

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Re: Spyro Texture Hacks

I don't know his Youtube name unfortunately. I'm pretty sure he's changed accounts a few times since I was last subscribed.

What do you mean by the dragonfly eggs?

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#5 May 19, 2015 3:46 AM

CrystalFissure
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Re: Spyro Texture Hacks

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#6 Jun 11, 2015 3:09 PM

CrystalFissure
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Re: Spyro Texture Hacks

Last edited by CrystalFissure (Jun 11, 2015 3:11 PM)

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#7 Jul 08, 2015 5:42 AM

CrystalFissure
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Re: Spyro Texture Hacks

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#8 Jul 10, 2015 2:41 AM

CrystalFissure
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Re: Spyro Texture Hacks

Last edited by CrystalFissure (Jul 10, 2015 3:08 AM)

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#9 Jul 10, 2015 6:20 AM

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Re: Spyro Texture Hacks

I'm working on a pack for Glimmer... difficult to make my completely new textures look right tongue

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#10 Jul 10, 2015 7:44 AM

CrystalFissure
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#11 Jul 10, 2015 8:19 AM

Sheep
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Re: Spyro Texture Hacks

Last edited by Sheep (Jul 10, 2015 8:26 AM)

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#12 Jul 10, 2015 10:57 AM

CrystalFissure
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Re: Spyro Texture Hacks

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#13 Jul 10, 2015 11:21 AM

Sheep
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Re: Spyro Texture Hacks

Thanks smile

Ooh, that is looking nice! Reminds me of Ty the Tasmanian Tiger and red-tinted Australian bush or whatever tongue What was the water glitch?

I don't really have any plans at the moment... But maybe Fireworks Factory could be turned into a more European-esque castle. With gray stone walls, and tiles on the roofs.

Edit:
More ideas:
An ice version of Crystal Islands if that hasn't been made. Or a warmer Frozen Altars, possibly with beast makers textures. Or a hell version of Honey Speedway, where the honey is replaced with blood. A glacier themed Sgt. Byrd's Base. A non-Spooky Swamp with happier, brighter colors. An Artisans themed Enchanted Towers. Cloud Spires with a touch of Dark Passage.

Last edited by Sheep (Jul 10, 2015 3:46 PM)

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#14 Jul 10, 2015 4:57 PM

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Re: Spyro Texture Hacks

These are really neat! You guys have a lot of talent for this kind of thing.

If you're looking for more ideas I think that using the textures from Charmed Ridge would be cool. Maybe in Sunny Villa or Enchanted Towers.

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#15 Jul 11, 2015 3:03 AM

CrystalFissure
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#16 Jul 11, 2015 7:18 AM

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Re: Spyro Texture Hacks

Last edited by Sheep (Jul 11, 2015 7:45 AM)

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#17 Jul 11, 2015 2:12 PM

CrystalFissure
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Re: Spyro Texture Hacks

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#18 Jul 11, 2015 3:15 PM

Sheep
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Re: Spyro Texture Hacks

Last edited by Sheep (Jul 12, 2015 12:40 AM)

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#19 Jul 12, 2015 2:55 AM

CrystalFissure
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#20 Jul 12, 2015 7:14 AM

Sheep
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Re: Spyro Texture Hacks

Last edited by Sheep (Jul 12, 2015 3:27 PM)

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#21 Jul 12, 2015 3:17 PM

Paranoia
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#22 Jul 13, 2015 12:02 AM

Sheep
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#23 Jul 13, 2015 2:49 AM

CrystalFissure
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Re: Spyro Texture Hacks

Nah don't worry! This thread SHOULD be big and detailed. There's barely any Spyro discussion here these days, only "general posts". So any new work on the series is a good thing, that's for sure.

Love the progress so far. What is your endgame for this? I doubt it will be able to go back into the game, but I'm curious as to what the end result will be. Do you plan on making it playable within a GameMaker game or something like that? Anyway, enjoy the holiday, and keep me updated on your progress when you get back!

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#24 Jul 13, 2015 9:40 AM

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Re: Spyro Texture Hacks

Last edited by Sheep (Jul 13, 2015 11:04 AM)

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#25 Jul 13, 2015 11:17 AM

CrystalFissure
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Re: Spyro Texture Hacks

Wow, that is incredible. Would love to see where this could go. I'd say your biggest issue is memory. The 2MB of VRAM makes stuff so annoying. If Kly keeps working on his stuff, problems like that may be removed. I'd say it would be good if people could eventually work together. Kly could release the run-time code tracing and MIPS assembler/disassembler, and then people could work off that. But yeah, keep up the good work when you get back.

EDIT: Wait a sec, I think you've already mentioned this, but how did you get it back into the game? Yes it's only visual so far, but it's still an amazing effort. Especially given potential memory restraints.

Last edited by CrystalFissure (Jul 13, 2015 11:19 AM)

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