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#1 Jan 02, 2016 5:50 PM

Abrodos
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Abrodos' Level designs (feel free to use them)

Hi! I'm David, an artist from Barcelona, and I've just registered on this forum.

I'll be posting my level designs in this thread. They will be based off the first trilogy, mainly castles and such.

I'm starting with the only image I've got on digital. It's a circular design. The inside of the dome would be a circular passage simillar to Lofty castle's interior area with the balloon gnorcs and floating fairy cages, and here'd be a high wall (similar to aquaria towers' portal area). The "real" inside would be accessed through the dome roof windows.

I've marked with green and red the possible paths.

Hope you like it! More designs are to come. I just have to scan them and maybe add some colour.

Feel free to use them as an inspiration to your own 3D creations!

See you smile

mon+spyro+cupula.jpg

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#2 Jan 02, 2016 6:58 PM

thetruefan
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Re: Abrodos' Level designs (feel free to use them)

Holy dooley! That sketch looks sick! Are you a game developer yourself?


rShzAR5.gif

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#3 Jan 02, 2016 8:00 PM

Abrodos
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Re: Abrodos' Level designs (feel free to use them)

Hi! I've just scanned one of the designs. I'ts actually fairly complete in terms of the path to follow. Everything has been sorted out.

001.jpg

Here's a description of the level:

You start in a narrow, U-shaped garden passage, the space between a high wall and a house. you then jump on the round platforms in order to enter the room in the top of the house. That room is simillar to Magic Crafters (dark red walls and checkered floor) and has many windows, but the  outside wall is to high  (if you jumped through the windows you would fall back in the U passage). There's a door in this room that connects to the main house.

You then enter the first floor, a square shaped circular passage. This low-ceiling room has just two small windows in the main façade, which communicate  with the main garden area, and a door that connects to the terrace. You exit through either of them.

You're in the wall-enclosed garden. You can now enter the castle's 0 floor, which is a big room, orange-lit, with checkered floor. On the left, there's a downstairs entrance to a darker cellar (yellow lit, think of dark hollow underground area but with no blue water), which actually is located under the terrace, and on the right, a purple room (that's the ground floor of the first area house). This floor 0 is not drawn in the image.

In the main garden there's also a small sanctuary-like little house, a small pond with a waterfall coming from a hole in the wall (the water streams beneath a decorative bridge and out of the wall) and a cluster of rock in a corner which is too high to access from the garden floor. In order to get on it, you should go back to the terrace, jump to the roof of the little sanctuary, and then jump to the cluster of rocks. There is a hole in the wall that allows the only access to the outside of the castle, since the main gate is always closed.


On the outside, you can go left or right. If you go left, you only find a long jump to the base of the square tower, but not much there. If you go to the right, you find a wall section (it actually contains the water deposit but you haven't seen it yet). This wall has some rocks on the lower part, not climbable from the ground (too inclined) but you can go under the tower's bridge and there, the rocks would be climbable. This allows to walk on the rocks and onto the water deposit wall. This part is the one that allows Spyro to walk on the wall, and should be tricky to notice. The rocks should appear a bit unclimbable.

Before getting to the top of the wall, you should also enter the little house on the far end, in order to jump on the ledges of the backside of the castle. You would walk the ledges to a small half-gazebo attached to the wall (the no door area in the drawing), where something valuable would be. The ledge might continue towards the square tower, allowing complete roundabout, or might end before.

Onto the top of the garden wall: There might be some gems scattered on it. From the top of the wall, you can enter the second floor, either through the main 4 arches, or from the backside. The backside door, marked in the drawing as "entrance to the 2nd floor" would also allow the access to the small island.
The 2nd floor would be a big, luminous room. It would have a big hole in the middle that connects to the ground floor, skipping the first floor.

The other important thing here is the access to the water deposit. In it, you should find a hidden underwater passage that allows access inside the small circular tower (That one has water inside it). You jump out of the water and walk through the tower bridge (inside of it) into the big tower. There's a whirlwind, similar to the tower on Artisans homeworld, that would bring you halfway up the tower. From there, you should jump on some ledges to reach the top ledge of the tower. That would be the highest point of the area. From there, you could enter the top floor of the main house (which would be just a small attic, actually a secret area).

From the top of the highest round tower you could also fly to the ledge on the square tower across.There would be some treasure there, but the inside would not be accessible from there. That would be the final trick of the level.
To get the treasure/orb there (and complete the level) you should enter the tower via a cave situated on the side of the level's main cliff. So you 'd have to "suicide jump", keep flying and find that entrance. THe aim is that this last cave is really difficult to find, and the entrance could be anywhere. From the cave, you'd just walk inside the base of the tower, and a whirlwind or some inside stairs would allow access to the top.

I think this is it! If you don't understand any part, feel free to ask. I've tried to describe everything in the level.

The only part I'm not sure is the colour design, but it could be sorted out once the level was created and textured.

Any comments on it would be appreciated!

:)David

Last edited by Abrodos (Jan 02, 2016 8:02 PM)

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#4 Jan 02, 2016 8:12 PM

Abrodos
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Re: Abrodos' Level designs (feel free to use them)

Hi @thetruefan! haha I'm not a game developer myself, but I've always been interested in game design. Now I'm just starting to learn sketchup, and I hope to make this levels a reality in a short time from now.

I actually make fiberglass beasts and props as a living, you can see one of them here:

https://www.instagram.com/p/_1pjWkAE1O/

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#5 Jan 03, 2016 12:00 AM

Attackfrog277
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Re: Abrodos' Level designs (feel free to use them)

This is great. Level design always seemed to me like one of the hardest parts of making a game. You always need to make sure it's cohesive and every twist and turn has a purpose. And above all, it needs to be magical and interesting. I envy you.

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#6 Jun 08, 2016 6:05 PM

Abrodos
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Re: Abrodos' Level designs (feel free to use them)

Hi guys! Here are some 3d works on the castle level, and a try on making some spyro-like dragon (more like a 1st gen version of Cinder). I'm having a hard time with the rigging, by the way smile Any help would be appreciated!

Here are also some enemy designs, based on the celtic druids, with a bit of Magic Crafters' druids in it.

Cheers,

David

castle1.png
castle2.png
castle3.png
dragon1.png
dragon2.png
druids.jpg

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#7 Jun 08, 2016 6:37 PM

Swaffy
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Re: Abrodos' Level designs (feel free to use them)

Abrodos wrote:
Hidden text

castle1.png

Hidden text

castle3.png

This looks good but it seems the running area will feel a bit cramped. Not enough horizontal running space. Then again I'm not sure what scale we're looking at here.


2i0zslx_th.jpg8x0xaf_th.jpgdrf14y_th.jpg25euwjd_th.jpg2rwakus_th.jpgo85htj_th.jpg

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#8 Jun 10, 2016 2:32 AM

36IStillLikeSpyro36
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Re: Abrodos' Level designs (feel free to use them)

welcome back! tongue

this is looking great so far! keep us updated on your progress on this. smile


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DeviantArt - https://www.deviantart.com/arterialblack716
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imperfect sinner saved by Christ.

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#9 Sep 18, 2016 9:16 AM

Abrodos
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Re: Abrodos' Level designs (feel free to use them)

Hi guys! Been learning the basics of Blender. I found some tutorials on Youtube by vgripps that were really useful.
Anyway, I've given a try at modelling and texturing that first sketch. It has turned out smaller than the drawing, but I prefer starting small as it is just a practice. I haven't gotten to vertex lighting and skybox yet.
sporo%2Bthe%2Bdriggin.png
See you guys!

Last edited by Abrodos (Sep 18, 2016 9:17 AM)

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#10 Sep 18, 2016 4:43 PM

36IStillLikeSpyro36
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Re: Abrodos' Level designs (feel free to use them)

wow, that looks really good! smile i remember trying to use Blender in the past, it... wasn't easy!


Dіsсоrd - 7Arterial7Justice7 [[HASHTAG]] 6565
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#11 Nov 11, 2016 9:17 AM

FuturisticEggThief
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Re: Abrodos' Level designs (feel free to use them)

This is cool dude, keep it up!

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#12 Nov 11, 2016 9:28 AM

FuturisticEggThief
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Re: Abrodos' Level designs (feel free to use them)

The only thing you could improve is the texturing, but thats it! big_smile

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#13 Mar 24, 2017 4:15 PM

Abrodos
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From: Barcelona, Spain
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Re: Abrodos' Level designs (feel free to use them)

Hi guys! I just wanted to share a sketch I did for MonacledPotato, Sazex in these forums, for the project Spring Savanna!

spring%2Bsavanna.jpg

It has turned out to be one of the best fanmade levels out there, take a look at it!

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