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#1 Jul 01, 2008 10:19 PM
- Daniel Kay
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Another Spyro-game idea
Had a few thoughts on possible Spyro games myself
Mine would be a rather "old fashioned" spyro game set after "year of the dragon" ignoring "ETD" and "AHT" as well as the Legend series
Setting:
The Dragon realms like in the first game however with updated areas, some bigger and maybe some additional areas added (like a world based on Dragon shores from the end of Riptos Rage)... they would still be split in diffrent worlds however the levels would be connected to the corresponding hub as well as some beeing reachable from eachother
There would still be warp gates thought to act as shortcuts between them, in fact some levels couldnt be reached at first by either the gates or by foot and have to be "cleared" from the other end first... the hubs themself could also have a connection between them however some had to find other ways to reach them (think of dream weavers for example since it´s basicly a floating island)
Spyro:
A few years have passed since his last adventure, he´d be a it older however still a youngling and with sparx... he'd have gained some more wing power allowing him to actually fly a bit to actually having free flight everywhere "unlockable".
I dont know about the other elemental breaths however i found them a bit unneccesary, i'd personally like to keep with the basics spyro had, headbutting/headdive and torching (i'm no fan of combat systems really)
Character wise he'd also be more like in the previous parts, he was just to jerrk-ish in the later ones, i'll explain how he's the hero here in the next section
Story:
It's been a while since spyros last adventure and he feels bored so he starts looking around if anything interesting is going on... and in fact it is as he discovers a group of bad guys and thiefs as they discuss something, he amnages to take some out but some escape to report to their "master" (one of the Big Bads who's revealed during the game) who decides since they where discovered they have to strike now
Suddenly bad guys start popping up all over the dragon realms but whats worse something happens to the magic in the lands, it seems to fade and magical items everywhere are stolen... this affects the dragons as they slowly lose their ability to fly... Spyro however has a small exception, since he´s still small and "lighter" than the others he can still kinda fly on his own
The dragons with most experience about magic are of course the magic crafters so this would be the first place to go but the problem is reaching them high up in the mountains, since most other dragons are used to simply fly there and the warp gates between the worlds suddenly stop working due to the fading magic there are only paths build for smaller creatures... well spyro is small so he can use them as well but they are heavily guarded by the bad guys and bosses who oddly seem to profit from the loss of magic... well since spyro seems to be the only one able to do this and most of all since he was bored and looking for action anyway he takes the quest.
It could also in later areas contain Gnastys world who could be a suspect but turns out his realm has the same problems
Me and my bro (we like brainstorming about game ideas) also had some ideas for possible bosses and bossfights which would niceley fit the games humor
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#2 Jul 02, 2008 5:53 AM
- ratchet
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Re: Another Spyro-game idea
It sounds like a very nice idea, Daniel (and welcome to the forums, love your avatar!), I myself am a big fan of the original Games and I love your ideas or Scrapping ETD, AHT, TLOS and keeping the things that were original in tact. The idea of unlimited flight being unlockable is also an idea thats been in my head for a while and your ideas of no commbat or extra breaths (they kind of ruined it for me!)
I dont fully agree with the Story but its still good, Spyroish!
Keep it up!
Check out my Youtube account:
http://youtube.com/ratchet5
Spyro Timeline: http://www.spyroforum.com/topic-7322-sp … eline.html
Connecting TLOS to the originals:
http://www.spyroforum.com/topic-7635-so … inals.html?
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#3 Jul 02, 2008 6:21 AM
- dragon protector x
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Re: Another Spyro-game idea
They should have a game about Spyro haveing to help this one mage...who later turnes out stealing the souls of all the dragons and Spyro bearly keeps most of his....so he has to go get his soul, and the other dragons souls back and return them to the dragons bodys. Which the dragons are like puppets that the mage controls them with to attack Spyro.
I am a starting artist and video editor.
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#4 Jul 02, 2008 7:04 AM
- Daniel Kay
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Re: Another Spyro-game idea
It sounds like a very nice idea, Daniel (and welcome to the forums, love your avatar!), I myself am a big fan of the original Games and I love your ideas or Scrapping ETD, AHT, TLOS and keeping the things that were original in tact. The idea of unlimited flight being unlockable is also an idea thats been in my head for a while and your ideas of no commbat or extra breaths (they kind of ruined it for me!)
I dont fully agree with the Story but its still good, Spyroish!
Keep it up!
Hehe thanks, i´ll try to be a good member around here... well story wise it´s not too polished but i´d have some ideas that could make it a bit more interesting (aside from some gates not working anymore because of that but could be fixed manually) like dream weavers, i guess that the whole world is kept in the sky by magic so it would be an interesting picture to see how it struggles to stay up and slowly drift/break apart or how the gnorks deal with the sudden loss of magic like gnasty (who could be a side-boss in the game) and his magic club malfunctioning sometimes or that their machinery goes crazy (powered or controlled by magic)
Oh and the "lets just scrap these parts and start new from here" isnt really a new tactic, some game and movie serieses done that already like superman where the new movie picks up after superman II or the halloween movies
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#5 Jul 02, 2008 2:56 PM
- RadSpyro
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Re: Another Spyro-game idea
Welcome to the forums, and I actually really love your ideas! The story seems to be around what you would expect from Spyro too. I can't wait to see your other ideas!
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#6 Jul 05, 2008 9:21 AM
- ratchet
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Re: Another Spyro-game idea
yeah, i was just thinking that Dragons can normally fly without magic.
Check out my Youtube account:
http://youtube.com/ratchet5
Spyro Timeline: http://www.spyroforum.com/topic-7322-sp … eline.html
Connecting TLOS to the originals:
http://www.spyroforum.com/topic-7635-so … inals.html?
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#7 Jul 05, 2008 12:21 PM
- Daniel Kay
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Re: Another Spyro-game idea
yeah, i was just thinking that Dragons can normally fly without magic.
Right, uhmmm, how about then something like a curse is inhibiting their flight like they can still fly very short distances but it takes too much strength... so thy cant pass mountains and keeps them from investigating outside the realm
Yea i guess i'm just trying to find a way that can make spyro the hero (but who could blame me for that )
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#8 Jul 08, 2008 8:30 AM
- ratchet
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Re: Another Spyro-game idea
yeah, its hard to find out reasons why Spyro is the only one who can do it.
Check out my Youtube account:
http://youtube.com/ratchet5
Spyro Timeline: http://www.spyroforum.com/topic-7322-sp … eline.html
Connecting TLOS to the originals:
http://www.spyroforum.com/topic-7635-so … inals.html?
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#9 Jul 11, 2008 10:09 AM
- spyromaster330
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Re: Another Spyro-game idea
It sounds like a good game. I like it how you are scrapping ETD and AHT but i would like it better if TLOS wasnt scrapped. But nevermind
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#10 Jul 23, 2008 1:16 AM
- Daniel Kay
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Re: Another Spyro-game idea
Ok longer post ahead, these are some of the ideas i had for Spyro... please note that this list is nowhere complete but i doctored around on it for a while now and thought i'd post what i have so far
Attacks:
The classic attacks, torch, charge, headdive
Flame breath could this time be in a way effective against metal armors too as it can "overheat" them by repeatly blowing fire on them, think of the "ventilator chests" in STD (enemies make a "hot hot hot" dance distracting them from further attacks or their armors fall off)
Maybe also have some controll over how he uses firebreath, button tap is a fire blow (wide spread, short range), holding fire is like a flame thrower (thin spread but wider range)
Aside that spyro could still swallow and spit objects like rocks, bombs, bottle rockets and such and have diffrent flame breat "powerups" like
Superfire: (for comic effect maybe after eating something hot like a pepper)
-bigger range/wider spread
-can "overheat" metal armors in one blow
-additionally spyro runs a bit faster
Fireball: (Swallowing something like a "lava rock")
-LONG range
-Explodes on impact
-Can kill small armored enemies and blow armor off bigger enemies (and of course kill them when unarmored)
Mega-Fire: (Swallowing a "plasma ball")
-Several flares that target nearby enemies
Electric ball: (after swallowing a battery)
Change your firebreath into a electric sphere that zaps enemies in the path it travels
Also the charge attacks could have "powerups" as well
Charged horns:
-Cause a small "explosion" (or shockwave) on impact
-Knock over bigger enemies, blow off armors
-If you do a head dive it cause a small shockwave, close range can kill smaller enemies and direct hit on top of a big one can "flatten" him
And of course the speed up strips that let you do a supercharge which can instant-kill pretty much all regular enemies
Environment:
As mentioned i'd love to have the classic dragon realms formt the first game update and as big connected areas maybe as a big island or at least a fully acessable part of a bigger continent only seperated by impassibly high mountains (at least in game unpassably high)... the setup could work like:
Artisans:
Costal region in the south-west of the realm almost like a peninsula, there are some areas going smoothly into the sea but most are sharp cliffs and castle like walls
Peace keepers:
North of Artisans seperated by cliffs and only acessable through some canyons, it only has a fairly small beach area (like in the first game when you first land there)... it would be pretty much in the center of the realm only bit more south than magic crafters, the hot climate there would come from the walled off location, volcanic activity and the deep cracks and chasms running through the land (making cliff areas like cliff town)
Magic crafters:
North and slightly west of peace keepers going up in high mountains, they can explain what's happening to the magic and also help you to progress to dream weavers by building a huge ramp and long speed strip
Beast makers:
Just north-east of magic crafters, beach region in the north large lakes and rivers from mountains passing through the area, borders with peace keepers and seperated by swamps, tar pits and mammoth tree forests (as seen in "tree tops")
Dragon shores:
This wasnt in STD but i imagined it would make a nice water based area for the game (the first only had none of those because spyro couldnt swim) beeing set just south-east of beast makers, the amusement park could make for a nice (optinal) mini game area maybe after finishing the main game and it would feature some underwater areas... the dragons there could have mostly adapted to swimming using their wings like flippers
Dream weavers:
Most eastern region of the dragon realms just above some islands and sharp mountains rising out of the sea it hovers above the clouds, however beeing a rather "surreal" place it can have some rather unusual aspects as well (like mountains in the middle of the clouds)... this area could show one of the most drastic results of the magic loss as many areas start to fall and drift apart and some crazy stuff happening like random daytime, weather and climate changes
Gnastys World:
A island set a good deal east of the dragon realms beeing mostly surounded by harbors, like seen in the original game it's more mechanized having industrial areas... additional areas here could be deep mines (the gnorcs need a place to get their metal from after all)... here the magic loss could too show some drastic results as the machinery starts going crazy (the gnorcs not beeing bad guys this time)
"The unkown island":
North-east of Gnastys world beeing something like the final area of the game, surounded by thick fog it was simply not visible all the time
West beyond dragon realms:
Not sure about this area, it would depend on how the dragon realms are set up... if they'd be an Island it would be water of course, if part of a continent there could be high mountains or it just goes into a endless desert and wasteland that even the dragons keep away from
Waters around the realms:
The nearer coasts are safe but deeper waters are dangerous specially for small dragons, don't swimm out too far... could hide secrets however
Extra areas:
Of course between the lands there could be some small extra areas not particularly belonging to any of the main areas which are reachable via hidden or unlockable passages or "unlocked free flight", could contain hidden treassures and generally some "crazy stuff" or extra missions/mini games
I'm not sure if dynamic weather and daytime change should be in the game as some areas may need a certain mood to work but stopped time probably wouldnt work too well with connected worlds
Collectibles:
Gems:
Of course gems, they are a staple of the series, not sure though what you use them for and of there should be a limited or unlimited amount... a possible use could be buying some "powerups" (kinda like in AHT) like taking extra hits so there would be a incentive to get them
Magi-gems:
The thiefs stole most of them, they can be used to activiate magical items like gates and some machines... the inhabitants of the dragon realms still have some and can give them to you in exchange for a favour... or if you ask nice enough
Dragon eggs:
Once again the poor eggs are target of thievery as well (they could serve as something like "magic batteries" so they are valuable to they thieves), like in AHT they could serve to unlock secrets/fun stuff
Mysterious gem splinter:
Left behind by defeated bosses, dont serve in-game purpose really but more story wise
Puzzle Objects:
Keys and key items
Pickups:
Some small stuff you can get during the levels
O = Used once and gone
# = Can be used a number of times
T = Vanishes after a certain amount of time
Butterflies: O
Self explaining to every spyro fan really
Rocks: O
Spyro can spit them on enemies to take them out from a distance or at rather unreachable places
Bombs: O
Same as rocks only they explode taking enemies out in a small radius and able to kill big enemies
Small bottle rockets: O
Fly more or less straight foreward when aimed or target the nearest enemy when spat randomly
Batteries: #
Lightning ball
Hot peppers: T
Give superfire
Lava rocks: #
Give fireball
Plasma ball: O
Mega-Fire
Other possible objects:
Watermellon - Spit seeds - #
Big diamond - Can be spat and picked up again as it doesnt break - O
Coal - Spat like the rock but sets things it hits on fire - O
Chewing gum - Spyro can blow a bubble that lifts him up a bit and reach high ledges, pops after a few seconds - O
Ice (like blocks of ice, ice cream or anything frozen) - Turns firebreath into ice breath, can freeze any enemy - T
Of course there could be other items as well like the squeaky ball in YOTD to lure the dog you use as puzzle or fun objects (like a frizbee you can take and spit somewhere)
Unlockables:
Dragon shores amusement park:
Beating the main game, contains minigame collections and replay boss fights
Free flight:
Can be unlocked by beating the game
Take extra hits:
Buyable at any time, can be bought 2 times to increase to 4 and 5 hits
Butterfly jar:
Once bought can be refilled anytime by chasing butterflies when sparx is at full power, holds 3 butterflies but needs to be manually opend by selecting it, buyable any time
Underwater "fire" breath:
Allows you to spit "fire" underwater instead of just using charge attacks, not really neccessary so it could serve as a buyable extra (kinda like when you unlocked permanent fireball in RR/GTG)
Fun cheats/extras:
Unlockable by collecting dragon eggs
Cutscene viewer:
Available anytime, a cutscene becomes reviewable once it was played
Other characters:
Not sure about other playable characters, while they add some spice they can also be annoying sometimes like Blink from AHT, i hated playing his levels... maybe if it's handled like you CAN play a area as another character but also visit it as Spyro (like "hey want me to help yu out there?")... however i'd like to see some of the previous characters reapear specially Hunter and mabye Elora (she didn't get much spotlight lately after all)
Abilities:
Spyro:
-Gliding
-Flight, after a small charge spyro can actually fly a short distance instead of just gliding
-Double-jump, in mid jump spyro flap to gain some higth, can alos be done during a glide
-Hang onto edges... ohh yea i hated JUST missing a edge and see spyro slide off into a void so lets have him grab onto a edge and pull hismelf up or drop deliberatly
Sparx:
-Gem radar
-Gem grabber
-Possibly go on some solo missions like fyling through keyholes and find a key to let spyro into an area, he could fire small fireballs that dont kill regular enemies but fooder creatures... additionally he can "sneak" by enemies by crawling which is still easy as he can crawl on walls and roofs as well
Other additions to the game:
-Maps are deffinetly a neccessity, i played Banjo-Tooie a while back and the large areas got so confusing i wished for a simple map
-OPTIONAL mini games... yea mini games are a nice addition but i hate HAVING to play them in order to continue so at least make them optional for the main game
-Skill points, they're still fun to figure out ^..^
-There should be some dragons/gnorcs hanging out in the worlds of course and actually able to give you some advice like if they saw thievs
-Infinit/no lifes, having limited lifes can just make things tedious so there's no "game over"... however doing that without making passages artificially harder by turning them in trial and error (i'm looking at YOU, AHT, especially blink)
-I think Sparx shouldn't have a real voice, I liked how they had him buzz his text in YOTD and just subtitled it
-As nice as real time shadows are I'd rather have Spyro have a DROP shadow that's always below him to make jumps easyer
I also have some ideas for possible boss fights and what boss could fit which level but the list is to incomplete to post yet... what got me to post this is that last night i even dreamed of a area that would look great in Spyro (something like a grassy canyon) so i hope you like the ideas so far ^..^
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#11 Jul 25, 2008 1:51 AM
- Trasher258
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Re: Another Spyro-game idea
Nice... I wonder why no one looks at my idea. Either it is too long, complex, or confusing.
I don't care how it looks but how it functions
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