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#1 Sep 28, 2008 6:16 PM

Aura24
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Etranges Libellules Interview of DotD


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#2 Sep 28, 2008 6:29 PM

Neotyguy40
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Re: Etranges Libellules Interview of DotD

Nice find, too bad you can't understand what they are saying (unless you speak french).


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#3 Sep 28, 2008 6:34 PM

Aura24
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Re: Etranges Libellules Interview of DotD

Translation:

"At the end of the previous title, Spyro and Cynder were locked in a crystal under a mountain." Our game begins when a horde of monsters take the issue of prisoning you to sacrifice you to a golem from the grazing depths.

From the outset, we wanted to bring something new to the license. Soon it was imposed on us, Spyro had to fly in a natural way. The flight was one of the main features of the gameplay of the game, everything had to turn around the flight. We wanted him to start flying to traveling, and to exploring, but we also wanted to use fly combat and solve puzzles. The second novelty lies in the game both simultaneously without split screen. Cynder use to be Spyro's enemy, but is now on his side. Spyro's four elements: fire, ice, earth and electricity.
Cynder is a dark dragon that controls poison, shadow, fear and wind. These are all elements that the player will be able to develop and use it to fight all enemies to solve puzzles. We wanted the game to be rich, large, and very varied. The epic story will carry the player collapsing through levels until the player reaches the lair of Malefor, through the valley of Avalar composed of large green valleys and the village of cheetahs. Very early in the game, Hunter (Hunter) will help the player and guide Spyro to his first steps. Spyro will go through the forest of dusk, Spyro and Cynder will go to Dragon City to find Ignitus and the other Guardians, then they will face another golem and the whole army of Malefor. They also will visit the remains of the first city of dragons: The Underground City. They then will fly to the barrier built by moles to stop the ocean that surrounds the world of Spyro before visiting the burned lands that are infested with enemies, and so on. It is a game that is very varied, both in terms visually and in terms of game situations proposed. For example, the level of the dam is vertical, while the level covering the allies. There are large areas of the valley Avalar is an open place where we are not dealing with a corridor and a succession of rooms. It's very magical. Underground, the sets are much more cave-like, there are mechanisms made of large statues and stuff like that. So the game is very rich, it offers an opportunity two at any time. There are also many enemies that are very varied. You will find monkeys, enemies of Spyro, but slightly revised from the previous title. And then there's a lot of new categories of enemies. Adversaries composed of stones, of which arise from the ground, created by Malefor in person.

The game also allows a party to combat body to body that is not at all shelved. It has struck a balance between the fight and involves the use of components that is so subtle enough, we can change the use of classic hits by natural elements. There are some thirty basics for the dragons. The two dragons have distinct fighting styles with different strokes. The player can make combos by the order of sequence of buttons. There are many possible combinations. And then, hidden in the game, there are ten-eight pieces of armor that can be for the dragons and which directly affect their ability to fight. When we arrived to find all parts of the same armor, it unlocks a bonus. And when the two dragons team with additional armor, it releases a supplementary power. "


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#4 Sep 28, 2008 7:33 PM

PYROX
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Re: Etranges Libellules Interview of DotD

Spyro and Cynder don't always have that elastic beam thing around their necks! big_smile

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#5 Sep 28, 2008 9:05 PM

John Man 1234
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Re: Etranges Libellules Interview of DotD

True once again thanks Aura I know I said that already back at the sierra entertainment fourms but I felt I should on this amazing place to. Anyway this is awasome.


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#6 Sep 28, 2008 10:42 PM

Kazoobie64
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Re: Etranges Libellules Interview of DotD

I wonder why they need to knock down a tree to get across that gap if they can fly?

Anyway, that rainy forest area is quite pretty. Pats on the back for level designers. Though it could just be the regular green area at night or something, but for some reason it looks prettier at night, if that's the case.


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#7 Sep 28, 2008 11:52 PM

John Man 1234
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Re: Etranges Libellules Interview of DotD

Maybe they did that so if some of there allies like the Army of Avalar needed to get across they would have a path now Koozie.


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#8 Sep 29, 2008 3:39 PM

PYROX
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Re: Etranges Libellules Interview of DotD

Kazoobie64 wrote:

I wonder why they need to knock down a tree to get across that gap if they can fly?

Anyway, that rainy forest area is quite pretty. Pats on the back for level designers. Though it could just be the regular green area at night or something, but for some reason it looks prettier at night, if that's the case.

Yeh, was thinking of the same thingXD

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#9 Sep 29, 2008 4:38 PM

Kazoobie64
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Re: Etranges Libellules Interview of DotD

Needless abuse towards trees!


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#10 Sep 29, 2008 6:05 PM

Spyro_Fan_Forever
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Re: Etranges Libellules Interview of DotD

Awesome video! Thanks again Aura24!
big_smile  big_smile


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#11 Sep 30, 2008 3:19 AM

Aura24
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Re: Etranges Libellules Interview of DotD

I made a video of only gameplay from the interview too.

http://www.youtube.com/watch?v=5nsGaiSJxqc


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#12 Sep 30, 2008 2:47 PM

PYROX
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Re: Etranges Libellules Interview of DotD

Kazoobie64 wrote:

Needless abuse towards trees!

meh....well, why not?XD
It still makes a nice decoration:P

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#13 Sep 30, 2008 7:59 PM

Spyro_Fan_Forever
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Re: Etranges Libellules Interview of DotD

Wow thanks again Aura24!  big_smile
Now I can show my twin the gameplay!
We're gonna play it together! xD

Oh and do you know what the music is that's playing in the different clips?
It sounds so cool!


винт это. винт все это и оставь меня.

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#14 Oct 01, 2008 10:22 PM

PurpleDragon1993
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Re: Etranges Libellules Interview of DotD

Aura24 wrote:

Translation:

"At the end of the previous title, Spyro and Cynder were locked in a crystal under a mountain." Our game begins when a horde of monsters take the issue of prisoning you to sacrifice you to a golem from the grazing depths.

From the outset, we wanted to bring something new to the license. Soon it was imposed on us, Spyro had to fly in a natural way. The flight was one of the main features of the gameplay of the game, everything had to turn around the flight. We wanted him to start flying to traveling, and to exploring, but we also wanted to use fly combat and solve puzzles. The second novelty lies in the game both simultaneously without split screen. Cynder use to be Spyro's enemy, but is now on his side. Spyro's four elements: fire, ice, earth and electricity.
Cynder is a dark dragon that controls poison, shadow, fear and wind. These are all elements that the player will be able to develop and use it to fight all enemies to solve puzzles. We wanted the game to be rich, large, and very varied. The epic story will carry the player collapsing through levels until the player reaches the lair of Malefor, through the valley of Avalar composed of large green valleys and the village of cheetahs. Very early in the game, Hunter (Hunter) will help the player and guide Spyro to his first steps. Spyro will go through the forest of dusk, Spyro and Cynder will go to Dragon City to find Ignitus and the other Guardians, then they will face another golem and the whole army of Malefor. They also will visit the remains of the first city of dragons: The Underground City. They then will fly to the barrier built by moles to stop the ocean that surrounds the world of Spyro before visiting the burned lands that are infested with enemies, and so on. It is a game that is very varied, both in terms visually and in terms of game situations proposed. For example, the level of the dam is vertical, while the level covering the allies. There are large areas of the valley Avalar is an open place where we are not dealing with a corridor and a succession of rooms. It's very magical. Underground, the sets are much more cave-like, there are mechanisms made of large statues and stuff like that. So the game is very rich, it offers an opportunity two at any time. There are also many enemies that are very varied. You will find monkeys, enemies of Spyro, but slightly revised from the previous title. And then there's a lot of new categories of enemies. Adversaries composed of stones, of which arise from the ground, created by Malefor in person.

The game also allows a party to combat body to body that is not at all shelved. It has struck a balance between the fight and involves the use of components that is so subtle enough, we can change the use of classic hits by natural elements. There are some thirty basics for the dragons. The two dragons have distinct fighting styles with different strokes. The player can make combos by the order of sequence of buttons. There are many possible combinations. And then, hidden in the game, there are ten-eight pieces of armor that can be for the dragons and which directly affect their ability to fight. When we arrived to find all parts of the same armor, it unlocks a bonus. And when the two dragons team with additional armor, it releases a supplementary power. "

Wow you must be really good at French!


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PurpleDragon1993

Life's short, so live it right or die trying.

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#15 Oct 01, 2008 10:23 PM

Aura24
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Re: Etranges Libellules Interview of DotD

Nah, there was already a translation for this. smile


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