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#1 Dec 03, 2008 10:41 PM
- Black Shadow
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Pogram used to model dawn of the dragon? [MAY CONTAIN SPOILERS]
I know, I think of dumb questions, but does anyome know what pigram was used for the game?
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#2 Dec 03, 2008 10:48 PM
- RedDragonX
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Re: Pogram used to model dawn of the dragon? [MAY CONTAIN SPOILERS]
Ummmmmmm.....no lol....sorry.....the program for designing the dragons?....Well if I knew anything about animation then I would def tell you...I guess I can try looking it up lol..
"Everyone has a photographic memory; some just don't have the film."
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#3 Dec 03, 2008 10:49 PM
- Black Shadow
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Re: Pogram used to model dawn of the dragon? [MAY CONTAIN SPOILERS]
Yes, the dragons. I'm nosie and thanks.
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#4 Dec 08, 2008 9:25 AM
- Kodar
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Re: Pogram used to model dawn of the dragon? [MAY CONTAIN SPOILERS]
Why do you think it matters? Any of the major 3d software is perfectly capable of making all kind of modelling. It is safe to assume that they were using low-poly modelling and probably 3d-max or Lightwave. There is basically no other option for game industry other than low-poly, you just can not afford the poly abundance and grid complexity requirements of such thing as ZBrush or b-spline methods.
Both of the programs above are expensive as all the freaking hell though, no single person can probably afford it, especially for education and playing purposes. That's if you are all against hacking the software. There are a few options with reasonable prices though.. Milkshape comes to mind as the most common.
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