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#1 Jan 15, 2009 5:05 AM

ratchet
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Turning Spyro into something he's not

BEFIRE I START I JUST WANT TO SAY THAT THIS IS NOTHING TO DO WITH TLOS, thankyou

Some of the members at the Sierra forums have real strange concepts about what they want Spyro to become, And One spacific direction they want to take is this:
-Making Spyro MA or M
-Making Spyro An extremely Dark Game, with no humour
-Absolutely Dragon stereotypical
-Full RPG Combat game
-Violence
-Making Spyro an Adult, Furious looking dragon

Now, I just want to say, THAT IS NOT A SPYRO GAME! I am annoyed at these people who want to Make Spyro this stereotipcal, violent Dragon Game, IF YOU WANT THAT KIND OF GAME, DONT PLAY SPYRO!
Spyro is a KIDS game, It's always supposed to be G (E) or E-10, maybe a  bit more but NOT M, I don't play Spyro to go into a hourd of enemies and decide how I want to kill them, I play it for the fun! I Do like Some Dark Games, but not Dark SPYRO games! Spyro is supposed to have Big, Open worlds that you can explore and do lots of things in, Not World where I have to "progress" by fighting off enemies. Some people just like the large amount of enemies because it gives them something to do, they like having something exciting to do every second and a linear world where the objectives are clear is very handy for people. The Original Spyro games did not have that, take Spyro 3 for an example, You knew that you had to get the eggs, but nothing told you to go on this path or collect them in an order, and that bored people, and i find that shameful that people cant open their minds.

Does anyone get what I'm saying?

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#2 Jan 15, 2009 5:13 AM

~cornys~
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Re: Turning Spyro into something he's not

For once I'll have to agree with you.

The game described is NOT Spyro.

The fighting enemyes part I'll say should be kept to the bosses.

otherwise yay for stupid ideas that we'll all hate


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#3 Jan 15, 2009 5:30 AM

ratchet
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Re: Turning Spyro into something he's not

In my opinion, there should be NO fighting in a Spyro game. A different type of Combat for the bosses but no button mashing or random different breaths. Kids just like the combat because they think "OMG I DEFEATED THIS BIG SWARM OF ENEMIES ALL BY MYSELF, I'M SO PWERFULLLL!!!!!!!!!!"
Making the enemies somewhat harder to defeat would be great like having to aim for their head or hit them twice or something (Like Gex, that is a seriously underrated series) but none of this button mashing crap where you just spin around mashing Circle or Square. Now I'm kind of going off into bashing TLOS again but Atleast TLOS still knows it is a kids game, and has platforming, but the type of game people explain is just over the top and not Spyro.

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#4 Jan 15, 2009 5:48 AM

~cornys~
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Re: Turning Spyro into something he's not

Never heard of Gex?

Yeah they need to do something about that if they can. I can accept it as it is though. That's what kids like now? sad

Anyhow yeah the end I can agree with.

Malefore was a fun bosss though. Other's were useless in tLoS. Idk what the solution is because tEN had the fire ball thrwing or w/e where you had to light the guy in certian part of his body but that was pointless to.

Button mashing is ok as long as they don't make it the center of the game. As I said they tried to do away from this in DotD but they didn't do it very much.

Howfully they will try hard enough to return some of the old base.

I think they'll try because of the Thank You message they put at the end of the credits but I may be wroung smile


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#5 Jan 15, 2009 5:54 AM

bmah
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Re: Turning Spyro into something he's not

Agreed! Looking back to the past, it's clear that Spyro was more successful as a platformer than a fighting-oriented game, as indicated by the two trilogies. Not only are the people who played Spyro are more comfortable with the former, but the fighting aspect does clash with the general image of Spyro as a "kid's" game.

OK, so what other potential genres might work for Spyro? I guess when looking into a new direction, you have to consider what kind of history he's built over the years that define his character. Is there a genre that's suitable for that character? And if you choose to change the aspect of that character (e.g. more combative, character's attitude, etc.), would fans and new players appreciate the change?

As a person who've played only the original trilogy plus a few GBA versions of Spyro, I have a hard time thinking of a new genre that I think is suitable. Spyro puzzle game? Uhh, no. Spyro party/minigame/board-style game? Maybe, but it's a genre already worn out by the Mario Party series and accompanied by even crappier 3rd-party games. Shooter? Not really, since that wouldn't even focus on Spyro's character that much. Spyro music game? The DDR Mario game shows that it's probably going to be fail.

I can't really think of anything new that would genuinely appeal reviewers, fans, and players alike. Perhaps the Spyro series is relatively inflexible to incorporate into new genres, and should stick to platforming. Of course, that's also my bias coming into play.

The other option might be to focus on a character from the series other than Spyro as the main role. Other characters might have a different style or background that would make incorporating a new genre more suitable. Like, a Sparx game for example.

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#6 Jan 15, 2009 6:12 AM

ratchet
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Re: Turning Spyro into something he's not

Some of the bosses and elements in TEN tried to get off the whole button mashing thing, But The Button mashing still takes up a amjority of the game not to mention the parts without it are usually annoying. DOTD, i agree, Swayed off the bbutton mashing alot more and made it kind of half and half, but the non button mashing parts are usually quite tedious and boring. The First step they should take would be to get rid of the linerity. Big Words are nothing if you have to beat that one to get to the next. The second step would be to make the non button mashing parts fun and enjoyable.

I can accept it as it is though. That's what kids like now?

I can agree with that. Young kids are more attracted to fighting games than playformers. If you sit one kid in front of a fighting game and one in front of a platformer, the one playing the platformer is usually going to get bored first.
platformers do sell these days but are not as easy to make as a button mashing game, and not as captavating too.

And to bmah, i'm, sure new doors could open to Spyro as a platformer, just the developers so far have gone the wrong way. AHT had lots of faults for one:
http://www.spyroforum.com/topic-3902-th … -game.html

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#7 Jan 15, 2009 2:16 PM

T3h0v4llu
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Re: Turning Spyro into something he's not

Another great thread by ratchet!

I very much agree with that spyro shouldnt be turned to what he is not, he isnt very flexible to the direction you're saying. Turning spyro to a dark, violent fighting game doesnt really have anything to do with spyro itself. It only has the tag "spyro" in it. Tlos doesnt go this far though. I can accept if they continue with tlos, but going even more far from the originals will stop me playing the upcoming spyro games. Who would want to play a button mashing game? Again, tlos doesnt go this far. It depends from the player how he plays, but button mashing has always been the most effective type of playing, and the easiest. This doesnt count out the horrible fighting system in tlos (imo), because it clearly encourages the player to play mashing buttons.

I am going too far from the original topic, but i had to say that because i believe it has something to do with spyro turning to something it isnt.


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#8 Jan 15, 2009 2:37 PM

~cornys~
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Re: Turning Spyro into something he's not

No you're on topic I believe.

I don't share your views on tLoS but I think that we agree that the same things need to be fixed for the game to be to our liking. I think Sierra thinks that would kill it and they are afraid to go too far.

As for the ideas on the Sierra forum I have no idea what they are thinking on an M rated game? come on!

Also the blood and gore could attract a different audience. (A bad audience though, I'd rather not have those people as fans of Spyro. They would direspect the orginals.


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#9 Jan 15, 2009 6:03 PM

TornWings
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Re: Turning Spyro into something he's not

Just realize that ratchet stated these are the ideas of forum members. If the head of Sierra started thinking these ideas, then it'd be time to worry.

Though I have to agree, making it rated M/darker just doesn't seem right, for a bunch of reasons. I don't think they should take it any further in that direction than they did with DotD.


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#10 Jan 15, 2009 11:46 PM

ratchet
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Re: Turning Spyro into something he's not

I think they like TLOS because it's the only dragon stereotype-play as a dragon out there and they'd like it to become more dark and more serious

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#11 Jan 16, 2009 1:23 AM

~cornys~
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Re: Turning Spyro into something he's not

wings- Yeah i know it was on the fourms. (Sierra isn't quite that stupid...)
ratchet- yeah that's a probable reason but there is one I was told of on Fan Fict.nt that was called Dragon Rage but I don't think that that can count due to it's unpopularity.

If they like dragons and darkness then I can see why.

I like darkness and dragons but that isn't Spyro. Make a new charater!


If tomorrow may never come, and yesterday is just a memory, then what is today worth?

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#12 Jan 16, 2009 3:08 AM

ratchet
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Re: Turning Spyro into something he's not

~cornys~ wrote:

I like darkness and dragons but that isn't Spyro. Make a new charater!

Exaculy!

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#13 Jan 16, 2009 4:32 AM

fbocabral
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Re: Turning Spyro into something he's not

Someone must tell them theres already a game called "god of war"... so they wouldnt f*** spyro like that...

would he looks like this?
2448_Spyro_adulto_du_mal_style_1.jpg


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#14 Jan 16, 2009 6:13 AM

ratchet
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Re: Turning Spyro into something he's not

No, because that's the original Spyro!
But I am surprised there ISNT a game where you can play as a dragon in a steretotipcal dragon world yet.....I guess thats why Sierra jumped to it so quick, an idea that hadn't been done yet that they knew would rack up the cash.

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#15 Jan 17, 2009 3:34 AM

fbocabral
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Re: Turning Spyro into something he's not

yeah, but they dont need to make a spyro game... it could be another character... let spyro be what he was born to be!! ><


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#16 Jan 17, 2009 9:19 PM

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Re: Turning Spyro into something he's not

~cornys~ wrote:

ratchet- yeah that's a probable reason but there is one I was told of on Fan Fict.nt that was called Dragon Rage but I don't think that that can count due to it's unpopularity.!

Dragon Rage was ok (incredibly similar to DotD in some ways now that I think about it.... 4 elements, primary/secondary, similar level select screen with similar music)

.... But I think a grand total of 10 people have played it. Maybe if they expanded on that premise they would have something.

Of course, Spyro has name recognition, which makes all the difference.


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#17 Jan 18, 2009 2:53 AM

ratchet
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Re: Turning Spyro into something he's not

I just looked up "dragon rage" on wikipedia and it does seem very similar to TLOS. I had never HEARD of the game before that. I might pick it up if i find it, just to try it out.
Here is the summary:
Dragon Rage is a PlayStation 2 game by 3DO. The player controls an escaped dragon named Cael Cyndar in a mission to save the dragon race from extinction by the orcs. Cael's guide is Adara the Sprite. The dragon's attacks include ramming, biting, grabbing & dropping, and breathing fire. Whenever Cael eats orcs, he gains Mana points. Eating farm animals replenishes Health. When Cael releases captured sprites, they give information or teach Cael about his magical powers. Orc forces include ground units (orc warriors), naval units (ships), air units (hot air balloons), castle defenses (towers), and war machines (catapults). There are many animations and cut scenes. The game was originally intended to be a Might and Magic title.[1]
Gameplay:
Dragon Rage is a dragon shooter game, where Cael flies around breathing fire, ice, lightning, and giant rock boulders. If Cael eats 5 cows, he can earn a fury attack. The first level trains Cael and the player to use dragon powers. Other levels include rescuing dragon eggs and sprites, destroying fortresses, passing through magical gates, and stopping orcs. The controls are simple and include barrel rolls, picking up rocks, and activiting other dragon powers.

IGN Review:
http://au.ps2.ign.com/articles/166/166639p1.html

Turns out TLoS wasn't the "only" game where you could play as a good dragon, unlike What Sierra said.
Hearing about that game really makes me think that TLOS was trying to be like it. Until I try it, i wont know, but the game seems like it's alot better than TLOS, and it was made in 2001 too! I'll have to see.

But yes, If You Want To Play the type of game I described at my first post, PLAY DRAGON RAGE!

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#18 Jan 18, 2009 3:02 AM

TornWings
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Re: Turning Spyro into something he's not

I have a copy of it, and the similarities are rather striking. They're more gameplay based than anything else, but still.

Edit- the screenshot in that review is just plain wrong. Those buildings aren't in there, there's only 1 dragon, and none of them are that color.

I believe they actually ended up cutting out a lot of things, judging from what I'd read from a preview. I still like the game, but they could have done a lot more with it.


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#19 Jan 18, 2009 3:05 AM

ratchet
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Re: Turning Spyro into something he's not

Cael "Cyndar" eh? I finally Found the Game that TLOS ripped off >:)

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#20 Jan 18, 2009 3:08 AM

TornWings
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Re: Turning Spyro into something he's not

Right, because we know when trying to create a game to make a lot of money, the first thing you do is take from a game with minimal financial success  wink


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#21 Jan 18, 2009 3:17 AM

ratchet
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Re: Turning Spyro into something he's not

I think Sierra knew How Popular Spyro was from there, and making him look kiddy would mean a whole lot of parents buying it for christmas too. They also advertised more too.
I don't want to get into Sierras motives, or start an argument, but the resembelence is so striking that they had to of taken "inspiration" from it.

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#22 Jan 18, 2009 3:22 AM

TornWings
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Re: Turning Spyro into something he's not

Wasn't looking for argument either, thought you were joking around so I was joking in response.

On one hand it seems like a perfect explanation, but did Sierra even know this game existed?


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#23 Jan 18, 2009 4:16 AM

fbocabral
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Re: Turning Spyro into something he's not

when were both released? 2001, right? but when exactly and when did the project started? A game production isnt that simple so they could steal an idea and make another game in such a few time, i guess...


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#24 Jan 18, 2009 8:14 PM

T3h0v4llu
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Re: Turning Spyro into something he's not

Wow.. Dragon Rage seems to be very much similar to dotd. Yet i have never heard of it.


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#25 Jan 19, 2009 6:16 AM

ratchet
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Re: Turning Spyro into something he's not

Dragon Rage=2001
DOTD=2008
Long enough time?
I think Before Sierra started TLOS they looked around for other dragon games and such for inspirtation, and found dragon rage

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