#1 Jan 21, 2010 6:41 PM

Neo Hikato
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Spyro: Dragon Realms Online

Alright, I had this idea for a while now ever since I wanted to think up a dragon MMORPG. Being a (soon to be) game designer in training, I thought on some aspects and ideas for the game that would strive away from other mmorpgs. That means to make it unique in player interaction and gameplay! So without further due, here it is.


Game Title: Spyro: Dragon Realms Online (or Dragons Realms Online.)
Genre: MMORPG/Platformer
Platforms: Xbox360, PS3, PC
Possible Rating:E10 - T (Maybe!)

What is is: The idea of Dragon Realms Online is to create a MMORPG with dragons that focuses less on leveling and combat and more on player interaction, roleplaying, and exploring. I am not big into constant fighting just to level up, and I hate working hard to get to a level just to get a new item or something. Gameplay should be based on skill, not the hours you put in. Alongside that, it will be heavily relying on the players. In other words, players drive the storyline with their actions. Do they want to fight against the villians, or do they just want to explore the hundreds of locations in the game? That, is the player's decision.

Storyline: Storyline wise, the game will be based on TLoS series, as well as parts of the original series. Why is that? To draw Spyro fans of both series into the game, as well as allow the player to fight against or alongside familiar characters from the original game. Simply said, the four main villians from the original games; Gnasty Gnorc, Ripto, the Sorceress, and Red, will be the major villains in Dragon Realms Online. Malefor's defeat opened up an opportunity for these villains to try to seize control of the world, with each villain planning something different. That is the main idea of the storyline.

Locations: Loading screens take up a majority of one's time, specially when in a party. The game will have no loading screens, allowing players to fly to one location to the next without problems. As for the locations themselves, there will be locations based on the levels in the original series; such as the Artisan's homeworld and new locations that players of both game series never seen. These range from snowy mountains to barren deserts; and all locations will have a certain look that will make it simply amazing in one way or the other.

Gameplay (Finally!):

Combat: There will be no leveling in DRO, at all. The only form of leveling will be described later, but all fighting in the game will be based on skill. Meaning, a player just starting the game could take down a Golem if he or she is skilled enough. The fighting system in general will be based off TLoS's hack and slash system, while throwing in the platforming aspects of the original series. Also, enemies will be able to transverse the environment just like the player, so be aware that if you decide to fly to another part of the location, the enemies will try to follow you by taking the long way.

Exploring: Exploring is a key part in this game, as players can find new hangouts or other locations. It won't be 'everything is on the map', like games such as Word of Warcraft; instead, players will have to actually find these locations just like anyone else would unless they are given the location by another player. Not only that, by exploring players will find new equipment or other collectibles they wouldn't find by default. So simply said: Exploring brings in rewards.

PCCC (Player Controlled Canon Character): Given to only employees or players are privileged to do so, all canon characters in the game, such as Spyro, will be controlled by an actual person. This is to add more immersion and roleplay opportunities in the game; they'd react to what the players do or say, and even help the player with fighting enemies or exploring. Players won't be like 'I am getting a quest by a NPC of Spyro or Volteer', instead they would be like 'I actually met them and am friends with them.' Like said, a player controlled online game is the goal here.

Dynamic Music System: This, I'd like the most. In battle, the music will change depending on who you are fighting and who you are fighting with. A solo fight against one Rhynoc will have slow music with only a few instruments in it, but when more Rhynocs enter the fight or a large enemy decided to show up, the music changes into a orchestra that represents the epicness of a one vs many fight.

DES (Dynamic Event System): This is something I thought up the most. To add replay value and bring more players into the game, the game itself will have a certain system that randomly generates events in the world based on what the players are doing; a AI director in a way. If a small group of players are in a large open area with little or no enemies, the system will spawn a group of enemies around the players as an ambush. If large group or clan consisting of dragons are in flight from one location to another that is 30 minutes away or longer, the DES will summon something to impede their progress. This is to keep players on their toes and to make the game less scripted and more like real life with random events happening at anyplace, at anytime.

(Added) Aging: Aging in Dragon Realms Online is not the regular aging where as time passes the player's character grows. No, as mentioned early, this is a form of leveling in Dragon Realms Online. As players beat enemies, find new locations, etc, they gain Experience. This form of Experience does not mean Battle Experience, even though it can be gained from combat, but it means just regular experience. There are multiple areas that experience can be built up; flying experience, where a dragon character flies a lot rather then travel on ground, would result in the character earning better wings. In other words, as you do anything that involves those areas, the character would change to reflect it, like aging.

If you have suggestions, please post them. No negative stuff please, I don't want a flame war.

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#2 Jan 22, 2010 6:49 AM

ratchet
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Re: Spyro: Dragon Realms Online

Any Spyro related RPG would be nice IMO. So yeah, good idea.

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#3 Feb 02, 2010 1:21 PM

Neo Hikato
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Re: Spyro: Dragon Realms Online

ratchet wrote:

Any Spyro related RPG would be nice IMO. So yeah, good idea.

Indeed, any Spyro RPG would be nice. In fact, any dragon MMORPG would be nice. There is only one I know where you can play as a dragon, but you have to pay them to play the full game.

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#4 Feb 02, 2010 6:39 PM

Nydie
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Re: Spyro: Dragon Realms Online

A PCCC Game would require tons and tons of staff. You would need people who have all day to play a NPC. Not to mention they would need to be child friendly and all kinds of things.  yikes


183476.png[URL=http://tiny.cc/oqd2g]ClockEgg2.gif[/URL]  <-Mai DevArt

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#5 Feb 05, 2010 8:14 PM

Madjah
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Re: Spyro: Dragon Realms Online

That would be awesome! Hopefully this dream will come true someday. :wizard:


Why do they put restictions on movies and games when life is rated R?

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#6 Feb 05, 2010 11:02 PM

Spyro Master
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Re: Spyro: Dragon Realms Online

Out of all the ideas that have been similar to an online game of spyro, this one has the most chance of being made as there is a high level of thinking and detail that is clear to see thats gone into this, nice one big_smile


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#7 Feb 06, 2010 12:35 AM

spyroandcynder4ever
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Re: Spyro: Dragon Realms Online

I like this idea. It would have a great chance of being made. I'd love to see this go online, if it did then I would definitely sign up!


If you think that you can't do something, don't give up! Have confidence in yourself and things will become easier in the future.

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#8 Feb 06, 2010 8:55 AM

Jackson117
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Re: Spyro: Dragon Realms Online

I WANNA GET TO LEVEL 99


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#9 Feb 07, 2010 10:40 PM

Neo Hikato
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Re: Spyro: Dragon Realms Online

Thanks for the support guys. I have been thinking of this for a while now, but not as long as my other idea for a FPS game. Lets just say thinking 'out of the box' is my specialty.

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#10 Feb 08, 2010 2:52 AM

spyroandcynder4ever
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Re: Spyro: Dragon Realms Online

It must be, because I would probably never think of something like that ever in a million years.


If you think that you can't do something, don't give up! Have confidence in yourself and things will become easier in the future.

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#11 Feb 08, 2010 3:01 AM

dark199spyro199
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Re: Spyro: Dragon Realms Online

Now this is the kind of thinking I like, good job, Neo Hikato. smile Please let this become a reality! If this does come out I WILL quit World of Wacraft! yikes

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#12 Feb 08, 2010 3:49 AM

Neo Hikato
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Re: Spyro: Dragon Realms Online

dark199spyro199 wrote:

Now this is the kind of thinking I like, good job, Neo Hikato. smile Please let this become a reality! If this does come out I WILL quit World of Wacraft! yikes

Introducing goal number 1 of me creating games: To drag players away from their addiction to certain games like WoW and to bring them to something better. Being a game developer in training (not really, but getting there), I get ideas left and right. XD

Now then, the game itself is supposed to be a rp without the annoyances of normal MMORPGs and more with platforming elements similar to the original Spyro games while keeping things challenging and new to the players. Number one it won't have, no leveling system since its annoying how people spend more time grinding just to get to a level someone was at days ago.

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#13 Feb 09, 2010 10:38 PM

Trasher258
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Re: Spyro: Dragon Realms Online

It wouldn't hurt to have some flight races as that is rarely seen.

Locations... if you plan on going with free-roam with portals as optional transit hubs then you need to map the world.

From what I can gather, the Dragon Realms refers to six territories. Artisans & Peace Keepers appear to be located on a spread out formation of islands. Peace Keepers are mainly within hot, desert climates but also extend to other remote areas such as Ice Cavern and Dragon Village (Recently discovered a flag there). Magic Crafters is obviously in the mountians somewhere. Beast Makers is surrounded by jungles and swamps. Dream Weavers is quite a mysterory and has a strange climate of its own on its floating islands. Aquatics was part of the original draft for the original Spyro game but was scraped. It may be located under the ocean with underwater cities. The Forgotten Worlds may or may not be part of the Dragon Realms but that can be an option.

Avalar is NOT part of the Dragon Realms. Using the hologram of planets found in Red's Lab, there is a possibility of a case of two planets or more capable of substaining life but it is uncertian. Avalar may be on another planet or just somewhere outside of the Dragon Realms. From the clues given in Spyro 2, this is questionable. It is also questionable that Warfang and the temple structures are on another planet.

There... that should get you started.


I don't care how it looks but how it functions

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#14 Feb 09, 2010 10:50 PM

Neo Hikato
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Re: Spyro: Dragon Realms Online

Thanks. To tell the truth I was using LoS as inspiration, but I could make Avalar a separate world while keeping it into the original meets LoS storyline. The portals was thought up, as they would bring players to the locations until they can find it themselves. Its more of a quick-transit thing for the starting players or those who are lazy to fly all the way there.

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#15 Feb 09, 2010 10:55 PM

dark199spyro199
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Re: Spyro: Dragon Realms Online

The portals was thought up, as they would bring players to the locations until they can find it themselves

Can the portals have different colors to represent the different realms?

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#16 Feb 10, 2010 12:00 AM

Neo Hikato
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Re: Spyro: Dragon Realms Online

dark199spyro199 wrote:

The portals was thought up, as they would bring players to the locations until they can find it themselves

Can the portals have different colors to represent the different realms?

They can. A player can either use the portals or explore by flying to the locations, possibly finding new areas and such. And graphic wise, things would look amazing. I am already imagining how the Artisan's homeworld would look in game.

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#17 Feb 21, 2010 12:49 PM

Ikazuto
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Re: Spyro: Dragon Realms Online

Cool idea, except for the PS3 and Xbox360 part. I would HATE any MMO, no matter how great because it would be on a console. I think it should stick to being strictly on PC, like WoW or some other MMO like that where you buy the disk for it to play it. But that's just my opinion. Other than that, I would definitely take up the idea if I were a part of the Spyro company ^.^.

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#18 Feb 21, 2010 7:06 PM

DarkMaster
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Re: Spyro: Dragon Realms Online

wow, that sounds like a really really good idea, i've had that idea for a while now too, and im into game making............ anyway, i hope you go through with the whole idea and if you do then i will look forward until the day it comes out big_smile


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#19 Feb 26, 2010 8:02 AM

Art Murder
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Re: Spyro: Dragon Realms Online

It's a great idea, but a lot of the theories aren't to realistic. I would love to see it done, but actually making that into a game would be a monumental task. There is a reason why every game that comes out isn't the most epic game ever created.




I would love to see it done, very much so, but I just don't see it being THAT good if it does. The ideas are great, but anyone who is in charge of an MMO could easily come up with the same or better.(Not saying anything negative about you, you have the right mind for this, I have similar interests in creative design and graphic design) Actually doing them is the challenge. I game like that would need a lot more time and budget then the Spyro company could afford. (at least I don't think.) They are pretty successful, but not every company can afford to spend countless millions on every game they make.

And being both a PC and PS3 owner, I would rather it come on the PS3. Spyro is just not a PC game at all. PC gamers like very 'hardcore' games, Spyro is very lighthearted. yes Spyro gamers would like it, but most outside of 'hardcore PC players' don't have a PC powerful enough to play a game with the depth and visuals you are suggesting.

P.S.: Goodluck on your gaming career, I love designing stories and such, and have a story I would like to see made into a series of games one day (Or movies, either would be fine with me) Your heart is in the right place, and you have the mind for it, learning to compromise between what is great and what is possible is always hard. Everyone wants to be the one who's different and doesn't compromise.

The best idea in the world can't change what is and isn't possible. In gaming, movie design, or anything else.


That's when I realized this whole world was flawed.

I saw opportunity to live up to my full potential and give everyone in sight and sound the prettiest painting of all time.

A fresh canvas we could work on together, where creativity flows freely and is withheld from no one.

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#20 Apr 11, 2010 1:12 AM

Silver_the_Dragon
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Re: Spyro: Dragon Realms Online

the ultimate thing to do, though, when an online Realm game is made, you always, always, ALWAYS want to give users the ability to customize their avi. i would know, ive asked around. OFTEN.


There is a prophecy... of three souls, one of loyalty, one of cunning, and one of a warrior. Sisters by bond and blood. They will rise up and destroy the Darkness that consumed us from within...and change the Dragon World.
Forever.

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#21 Apr 11, 2010 4:26 PM

IceStar
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Re: Spyro: Dragon Realms Online

I think thats an awesome idea.

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#22 Jul 01, 2010 1:32 PM

Neo Hikato
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Re: Spyro: Dragon Realms Online

Silver_the_Dragon wrote:

the ultimate thing to do, though, when an online Realm game is made, you always, always, ALWAYS want to give users the ability to customize their avi. i would know, ive asked around. OFTEN.

Don't worry, character customization will be one of the strong points in the game, from changing their facial structure and body type, to changing their patterns, horns, etc. They would also be able to chose their elemental powers and abilities, much similar to games such as City of Heroes where you can fully customize your character and their abilities.

For Art Murder: Reason why I chose PC as a platform is because I wanted to cover all 3 popular online platforms. The PC would be better suited for the case, since it has more power to render the entire world of Dragon Realms with less loading. Not only that, but I use the PC more than consoles, and since most MMORPers use computers to play games like WoW, it would be a prime choice.

The game will use a high-caliber graphics engine, such as the Cryengine that is used in high-graphic games such as Crysis and soon Crysis 2. Reason? To convey a certain beauty to the game that the players would enjoy when they are playing. (I would believe that by then all computers and consoles could use such a graphics engine at 100%)

On a side note: I need to think up some more functions to add more replayability to the game. If anyone have ideas, I could use them for Dragon Realms.

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#23 Jul 01, 2010 3:35 PM

JazzJackrabbit
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Re: Spyro: Dragon Realms Online

That sounds awesome.  I hope you are planning to include characters from the LOS series, (and maybe use several of the dragon names from the originals).  Maybe you could recreate several of the challenges from the original series.  I think we should be able to play as more than just dragons.  Maybe we can start as a Cheetah, Atlawa, or Faun, etc. allowing us to start in a different location.


Yo, Spyro
I'm really happy for you, but Jazz Jackrabbit is one of the best platformers of all time.

OF ALL TIME!

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#24 Jul 01, 2010 3:49 PM

Neo Hikato
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Re: Spyro: Dragon Realms Online

Cheetahs and Fauns would be playable characters in the game. I planned the Cheetahs and Fauns to be skilled in different areas, with Cheetahs being skilled in long-ranged weaponry and swords (similar to Hunter) and being athletic (Prince of Persia-like platforming), while Fauns, well I dunno what they would do yet. And yes I would use characters and names from both series, with the original character's being redesigned to fit with the new, realistic look.

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#25 Jul 11, 2010 1:30 AM

Slaanesh
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Re: Spyro: Dragon Realms Online

I actually had a similar idea, except I know nothing about programing and such. My idea was actually based on STD/the old games with elements of TLoS rather then the other way around. Mine also had a very different plot with a completely new enemy, though the older ones would also be back at some point. However, where we differ is that I would make it a bit simpler then the grand idea your planing and if I can recruit a friend I actually may get that friend and a few others to make a Spyro "mmo" as a 100% free online game, think like runescape but without  payed membership and payed membership exclusives.

If I do get a team together I plan on putting up progress on these boards, but right now my ideas are just pipe dreams, for the most part.

However, a full Spyro mmo done by a major company with up to date graphics and for big name systems/the PC like you are describing would be very epic, however I don't see it happening anytime soon. Blizzard, after all, already has a massively successful MMO called World of Warcraft and now that Blizzard has a hand in Spyro, it's not likely that they will decide to turn it into an MMO when they can just milk WoW for everything it's worth.(Which they have been doing a fine job of for quite some time.) Despite that, however, a Spyro mmo or any dragon based game would be awesome, to say the least.

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