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#1 Jun 29, 2010 5:54 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

REAL spyro models from the ps2!!!!

well here they are i did not rip any of the dawn of the dragon ones trying!!!
but ya i tried to skin them but i don't like how they came out if any one wants to make a 90% mach to the ps2 one mp i also wouldn't mind some to give them animation if you can mp me okay good so enjoy them
i can't post pics yet due to my account has not been activated (i only waited 5 days and 6 hours) but you can see the pic though with the link bellow you know paste it up in that link thingy....

any problems look at my sig it
i have more but i'm lazy

the link
//i50.tinypic.com/24zx6s3.png


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#2 Jun 29, 2010 6:46 PM

Scarlett-Fear-Dragon
Member
From: EN-GA-LAND!
Registered: Mar 16, 2009
Posts: 531
Gems: 0

Re: REAL spyro models from the ps2!!!!

That's pretty amazing.

Don't like the slight cockiness on your signature, but amazing all the same.


Donate gems to me, biatch, and I give you cuddles.

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#3 Jun 29, 2010 6:49 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

it's not a slight it just makes the pic bigger


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#4 Jun 30, 2010 10:58 AM

Jackson117
Member
From: Hell
Registered: Nov 04, 2008
Posts: 2,307
Gems: 0

Re: REAL spyro models from the ps2!!!!

Great in a few years someone is going to rip it off to other community games and next kill spyro fandom will rise again in UT, gmod etc.


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#5 Jun 30, 2010 1:24 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

i was thinking of fan games not game mods
so any one want to skin them?


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#6 Jun 30, 2010 10:03 PM

cooldude22345
Member
From: sfhdgfjhjdyjdfh
Registered: Dec 14, 2007
Posts: 371
Gems: 0

Re: REAL spyro models from the ps2!!!!

Re-volt wrote:

i was thinking of fan games not game mods
so any one want to skin them?

Sure! I'll need a chainsaw though.

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#7 Jul 01, 2010 1:44 AM

Jackson117
Member
From: Hell
Registered: Nov 04, 2008
Posts: 2,307
Gems: 0

Re: REAL spyro models from the ps2!!!!

Give a link to me to download them and i'll try asking someone to rip them for other games or try myself.

With your Name and thank you in mention.


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#8 Jul 01, 2010 1:49 PM

Neo Hikato
Member
From: Everywhere in the Dragon Realm
Registered: Jan 21, 2007
Posts: 320
Gems: 0

Re: REAL spyro models from the ps2!!!!

I may not be a modeler, but I was still hoping to get my hands on the DotD models with textures for modding purposes. First off: To satisfy those who are requesting Spyro models on a forum for a game known as GMOD, or Garry's Mod. Second: When I learn to model this fall, I want to use the models for animation purpose as well as trying my hand at splicing models together. (Idea for a Spyro mod for Half-Life 2, don't ask what its about)

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#9 Jul 01, 2010 2:24 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

you can animate! i'll give you all my gems and the 2 dotd models i need them for a fan game to work on my coding skills and scripting bla bla


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#10 Jul 01, 2010 2:35 PM

Neo Hikato
Member
From: Everywhere in the Dragon Realm
Registered: Jan 21, 2007
Posts: 320
Gems: 0

Re: REAL spyro models from the ps2!!!!

Thanks, but it will take some time since I have no idea how to model, let alone fully animate a model. I was kinda hoping to somehow get some face posing down on the models, like how it was in the game. For that it may take more time, but I could just send the models to someone who knows how to do it and match the face posing to be configurable in something like the Source Engine. But either way, they need to be face posable.

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#11 Jul 01, 2010 2:43 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

well they are the in game models so they should be but when you want them i do have more


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#12 Jul 01, 2010 2:50 PM

Neo Hikato
Member
From: Everywhere in the Dragon Realm
Registered: Jan 21, 2007
Posts: 320
Gems: 0

Re: REAL spyro models from the ps2!!!!

Thanks, I will let ya know when I will need them. Having these models can open up a lot of options in various fields, alongside getting an understanding on fluidly animating a dragon model.

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#13 Jul 01, 2010 3:00 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

i have more and going to rip more now melfor will soon be up along with more


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#14 Jul 01, 2010 3:11 PM

Neo Hikato
Member
From: Everywhere in the Dragon Realm
Registered: Jan 21, 2007
Posts: 320
Gems: 0

Re: REAL spyro models from the ps2!!!!

Perfect! It would be great if you could get the Ignitus model from A New Beginning/Eternal Night, because I prefer that model over his new model. If I learn how to perfectly texture, I would like to make a HD texture for that model to mimic DotD's HD texture.

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#15 Jul 02, 2010 3:26 AM

Jackson117
Member
From: Hell
Registered: Nov 04, 2008
Posts: 2,307
Gems: 0

Re: REAL spyro models from the ps2!!!!

Neo you'r gonna have to Hex and Gscape the models first


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#16 Jul 02, 2010 3:28 AM

Neo Hikato
Member
From: Everywhere in the Dragon Realm
Registered: Jan 21, 2007
Posts: 320
Gems: 0

Re: REAL spyro models from the ps2!!!!

Which is why I am leaving that stuff to a professional, unless someone here knows how to do such things.

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#17 Jul 02, 2010 12:21 PM

Re-volt
Member
From: right there
Registered: Jun 20, 2010
Posts: 77
Gems: 0

Re: REAL spyro models from the ps2!!!!

Neo Hikato wrote:

Which is why I am leaving that stuff to a professional, unless someone here knows how to do such things.

well it is not that hard i rip it like this i found it on some web site so i DIDN'T MAKE IT!

he way that I extract models, is by first using a hex-editor (I use the program Cheat Engine which is mostly for hacking games but can be used to open files) to open a file I suspect to contain models. Since most PS2 games only have one data file then if the game uses 3d models it must e contained in that file. However some PlayStation2 discs will not show all the files on the Disc (Ratchet games and Sly Cooper), but can be seen if you first make the disc into an ISO file. However some games like Sly Cooper also compress and/or encrypt files. The program "Game Extractor" (//sourceforge.net/projects/gameextractor/files/Game Extractor 2.0x/) can decompress some games (Big Game Hunter) and separate the files into smaller files to make finding the models easier (Wrath Unleashed).
A PS2 file is probably compressed if you type in (00 00 80 3f) in the search window in the Hex editor and come up with less than 5 matches.

Many models (Though certainly not all) will use the value 1.000 (which in computer language is "00 00 80 3f") in models alot so it is a good indicator that, that section of the file is a 3d mesh. It is not uncommon to have more than 300,000 matches in one file.

I want to make Scripts to automatically extract models, but the way I currently do it is by copying the hexadecimal numberrs(base16, 0-9,A-F) in the portion of the file where I think there are models. I then open a blank Microsoft document and past them in their.

Then depending on the Specific file type, I perform Simple and Wildcard "Find and Replace" functions on the file to leave only the X,Y,Z vertexes in the document. An Example:
Models in the game Okami, are in 16 byte Arrays so the first step I would do is FIND every 16bytes and REPLACE it with the Array and a line break (like pressing the Return Key) so I go to the "Find and Replace" box and type in the Find box:
^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^? ^?^?
and type in the Replace box ^&^l
which in Microsoft Word language stands for the Text you Found followed by a press of the return key.
Then in this simple example I need the remove the last four bytes at the end of every 16byte array. So I type in the Find box:
^?^? ^?^? ^?^? ^?^? ^l
and leave the replace box empty.
Now only the vertexes are in the file, so I can select all of them and using a hexeditor insert them into an empty 3d model file such as (orge3d's binary .mesh, or 3d Studio Max's .3ds) then assuming the TRI-face array is already in the file (0,1,2) (1,2,3) (2,3,4) then I can use the free 3d editing program "Blender" to import the meshes.


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