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#26 May 27, 2009 9:22 AM

nahka
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

so you want this game to PS3 and xbox 360? Well I ask you one thing. Do you have money? Ps3 and s360 dev kits cost nearly 5000-10000€ and only companies can get those dev kits.

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#27 May 27, 2009 8:36 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I'm aware that this will take time and money... and I know that I can't afford such as yet for the tools. All I'm concerned for at the moment is the design and multi-story script. I think it is best to have the blueprints done first before beginning construction. If I somehow get lucky and get a deal swung on me by some company, which the probability of that happening is highly unpredictable, then that would be awesome. Of course, I know others won't see that happening.

Who wants to listen an autistic syndrome born, shy but smart guy, who still lives with his parents, and has this story of a unbelievable 9/11 like tragedy? They want happy endings... and there are.  Sometimes you have to suffer greatly to achieve greatly and they may not always be understandable at first. Life doesn't pause so you can think, you always have to be on your toes... sorry, I just see things this way. I'm not insulted or anything I'm only expressing myself in which I rarely do. I would have friends but... I'm too complex for them to understand. They need to experience what it is like first... (Yes, the story is partially based on this fact. No, that wasn't the original idea or reason of it.)

Well, I have homework to do...and chores...and script writing. Always busy.


I don't care how it looks but how it functions

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#28 May 28, 2009 4:49 PM

nahka
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I recommned you to start building your own portfolio and when you are looking for a game developing company showing your portfolio is very good thing

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#29 May 31, 2009 8:09 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

**All documents have been moved to the project wiki here**


I don't care how it looks but how it functions

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#30 Oct 22, 2009 10:42 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

**All documents have been moved to the project wiki here**


I don't care how it looks but how it functions

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#31 Jan 07, 2010 2:54 PM

R-dragon
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I can be in big help whit ground textures like: grass, stone, kitchen floor, whatever you ask for! I can make good textures!


So i herd u liek mudkipz!

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#32 Oct 10, 2010 3:05 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

That's funny... I can't access Activision's forums after I announced that I didn't work on the script for... almost a year.  neutral I'm not sure if I ticked them off but I did say I was sorry. I can imagine how they must feel about it if that was the case.

If I didn't have my parents butting in constantly then... oh, I really need to get a grip on this dilemia. It's not my fault that I'm shy.

Okay, I swear I'll get the script done ASAP. There's the case that I have voice acting to do for another game project, walkthroughs to do, school to take care of, getting an actual paying job... but at least I won a $100 gift card for an article. It's not all that bad.


I don't care how it looks but how it functions

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#33 Oct 15, 2010 5:05 PM

Swaffy
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I, too, am trying to get a job. I have around $200 in pocket, and have to
start paying car insurace, cell phone bill [yet all I do is talk], and gas by
the end of this month. It's a bad situation.


2i0zslx_th.jpg8x0xaf_th.jpgdrf14y_th.jpg25euwjd_th.jpg2rwakus_th.jpgo85htj_th.jpg

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#34 Oct 15, 2010 8:48 PM

Latias fan
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Swaffy wrote:

I, too, am trying to get a job. I have around $200 in pocket, and have to
start paying car insurace, cell phone bill [yet all I do is talk], and gas by
the end of this month. It's a bad situation.

Good luck man


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[URL=http://psnprofiles.com/Acynder]Acynder.png[/URL]

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#35 Oct 15, 2010 11:15 PM

JazzJackrabbit
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I'd suggest a title change, but I don't know the story.  All i know is the word "propaganda" might turn people off.


Yo, Spyro
I'm really happy for you, but Jazz Jackrabbit is one of the best platformers of all time.

OF ALL TIME!

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#36 Oct 20, 2010 1:36 AM

Swaffy
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

[It turned me off!]
I agree with J.J.


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#37 Oct 20, 2010 3:29 AM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

JazzJackrabbit wrote:

I'd suggest a title change, but I don't know the story.  All i know is the word "propaganda" might turn people off.

Makes it sound like a political drama.


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#38 Oct 20, 2010 5:42 AM

Jackson117
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Colas keeps making me think of Cooler from DBZ


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#39 Oct 24, 2010 9:51 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I guess I'll lay off the fancy titles... the first title "Syndi Horizon" didn't really make sense in the slightest anyhow. I'm trying to look for a title that goes around the theme of a three way conflict. Stranger, Veteren, and Common Folk working together to solve it while trying to fight their own inner conflicts. The prefix Spyro is there just to point out it's part of the Spryo series... in a way.

Why three? I don't want to do four seperate characters with each their own story arc, abilities, personalities, strength & weaknesses, and conpensating for the level design for a multiplayer platformer co-op game. There's enough to deal with already.

Speaking of which, I'm trying to figure out how to punish players for dying instead of using the lives system. I'm considering the fact that when a player dies then they are reverted back to full health on the spot instead of respawning using a life. The punishment for losing all of your lives is respawning them back in the HUB level.


I don't care how it looks but how it functions

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#40 Oct 25, 2010 12:57 AM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

How about "Spyro: A Conflict Chronicle"


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#41 Oct 25, 2010 2:36 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

No, that's too simple.

Traverse, Paths of Alignment, The Uncanny Cluster, Crossroads, Disaster Pack...

Something will come up.


I don't care how it looks but how it functions

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#42 Oct 25, 2010 4:33 AM

Jackson117
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

The Cluster of bazo


Statement: Love is what you get when you lock a target in your sights and watch as the targeting alines and the blaster

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#43 Oct 25, 2010 5:42 AM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

All 4 one.  that hasen't been used yet


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#44 Oct 25, 2010 10:06 AM

Pettunen
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Not ps2 : ( too bad but whatever


I m so tired for this all mess for dragons are they evils and killers or not?

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#45 Oct 25, 2010 2:58 PM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Trasher258 wrote:

No, that's too simple.

Traverse, Paths of Alignment, The Uncanny Cluster, Crossroads, Disaster Pack...

Something will come up.

Or a play on words, "All Together Seperate"

It's actually the name of a Christian band, but I bet they'd let you use it with permission.


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#46 Oct 25, 2010 11:27 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Play on words, eh?  big_smile

Triad Division sounds almost perfect... took awhile.


I don't care how it looks but how it functions

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#47 Nov 17, 2010 10:55 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

**All documents have been moved to the project wiki here**


I don't care how it looks but how it functions

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#48 Nov 18, 2010 4:09 PM

Swaffy
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Trasher258 wrote:

Colas
What if a human came to the Dragon Realms? What would happen?

If they haven't seen their kind in a long time...there may have been a reason. They treat him like a slave when they find him. He doesn't know why and neither does Spyro...

Humans? Terrible idea!


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#49 Nov 18, 2010 5:46 PM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Swaffy wrote:
Trasher258 wrote:

Colas
What if a human came to the Dragon Realms? What would happen?

If they haven't seen their kind in a long time...there may have been a reason. They treat him like a slave when they find him. He doesn't know why and neither does Spyro...

Humans? Terrible idea!

yeah people suck.


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Wake me up...    when September ends is here...

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#50 Nov 18, 2010 6:01 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

**All documents have been moved to the project wiki here**


I don't care how it looks but how it functions

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