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#51 Nov 18, 2010 7:34 PM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

understand that human intelligence in a story with other intelligent beings like Spyro universe's dragons suggests something that has never been correctly analyzed for the most part.

It's assumed that the people in this story will carry much of the traits and flaws that humans have in our real world.

So...
It ends up asking the question, who speaks for man kind when it meets another intelligent race?  What laws can their be?  What kind of conflicts could arise besides the, "Oh my gosh, you're a dragon!"  Spyro game's characters already have undergone anthropomorphism in that their behavior is described much like human lifestyle.  So it doesn't make too much sense when you take the perspective of two intelligent races and properly illustrate what would happen when they meet.  Good luck explaining it.  I know....    I'm a hater...


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#52 Nov 19, 2010 2:16 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

That is a tough job on its own from what I'm learning from this. I'm going to have to write biographies and such on top of the scripts just to keep a top on all of this...


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#53 Nov 19, 2010 2:15 PM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Trasher258 wrote:

That is a tough job on its own from what I'm learning from this. I'm going to have to write biographies and such on top of the scripts just to keep a top on all of this...

It would probably be easier if you dumbed it down to a less mature audience.  It would be a little cheesy, but it wouldn't be ruined by poor characterization.  Ever seen "Who framed Roger Rabbit?"


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#54 Nov 20, 2010 5:35 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

No, I haven't. I do plan to have some humorous situations between the characters further on in the story but right now I'm getting all the drama stuff crafted and out of the way. There is currently alot of space between the key plot missions (isolated levels from the hub level structure) so there's elbow room for things in-between. I'm willing to raise the roof just a little bit but nothing too drastic... it'll be somewhere between the original and LoS if that makes any sense. I recently made some revisions on the script to tone it down and for better fluidity... since players wouldn't want to be in the isolated story missions and get to the core of the game faster. The story is planned to be told through the gameplay anyway using a limited 3rd person narrative.

This thing is screaming prototype of some sort in my ears so it'll be much clearer what I'm trying to do... but I don't have nearly any coding knowledge yet. I'm undergoing training right now so...


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#55 Nov 22, 2010 6:22 AM

cynderfan
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

The only thing i'm not so sure on is the whole 'hum in dragon world' part since I like Spyro to be a All Dragon/ Animal game with zilch humans.
But hey, Spyro game's a Spyro game, right?


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#56 Nov 22, 2010 8:56 AM

riverhippo
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

cynderfan wrote:

The only thing i'm not so sure on is the whole 'hum in dragon world' part since I like Spyro to be a All Dragon/ Animal game with zilch humans.
But hey, Spyro game's a Spyro game, right?

I don't like to call Spyro Orange a Spyro game.  Just a thought...


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#57 Jan 16, 2011 6:11 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

**All documents have been moved to the project wiki here**


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#58 Jan 20, 2011 11:02 PM

ratchet
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Haha, good to know you are still around here working on this Dessertmonkey :]

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#59 Feb 13, 2011 7:01 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

On top of the three characters with their own perspective on the plot and abilites that they need to come to compromise to complete quests is dynamic cutscenes. Yeah, alot of games are now capable of sharing both gameplay and cinematic in one space (Half-Life series for example) so there's the possiblility of influcene from the player to unfold different events.

The main plot is more or less set in stone so no matter what you do the end result can't be changed. However, your actions such as running into battle dispite your friends catious approach or dropping into a conversation that another player (co-op) has started will direct how the plot or subplots will reveal themselves as well as some character perception. Again, this is a complex matter to explain so words alone won't help very much.


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#60 Mar 09, 2011 10:23 PM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

I know I know... double posts are bothersome. But make an exception if you kindly listen.

I decided to drop the human character entirely in favor of a different humanoid creature. Why? I found out (finally) that having the character being clueless and unwilling wouldn't fit for what I had in mind. I also still want to use the S-quarterstaff so the character will remain a biped. The story so far has somewhat revolved around this character as he causes a disaster. There is a big change coming.

Now just what kind of species and such I haven't figured out yet but I'm thinking of... wanders or something. Let's see where this goes...

One last thing, I prepared 2 maps regarding Adrano and Wynn. Adrano is the moon orbiting Wynn in which the dragons currently reside while Wynn was the old world where Avalar is at. Make sense?


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#61 Mar 12, 2011 1:46 AM

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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Yes, it makes sense. Sounds interesting ...


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#62 May 14, 2012 1:48 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Yep. I'm back. Haven't had any time to work on this until recently but since I'm getting this out in the open I decided to open a wiki (accidently made a duplicate so ignore that). This should make it somewhat easier to look over things I'm trying to describe as well as get some modest input.

Oh yeah, the Colas guy. As I think I stated elsewhere, he's been completely redone as this Gouga fella which are tribal scavengers of a sort. Still working it over.

Here's a link to the wiki: http://spyrotriaddivison.wikia.com/wiki … vison_Wiki


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#63 Jun 05, 2012 12:01 AM

Trasher258
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Re: Spyro: Triad Division [WT] (game concept & design suggestion)

Double Post... *ahem*.

I probably should just let this thread die so here's my last update. All other ones will be put onto the wiki linked above.

So the whole Celestial Moons Theory is what I'm currently focused on (after having some trouble with character links) which mainly consists of mapping locations on Adrano and Tarlax (Wynn sound a little dull to be honest). As of this post I have the Dragon Families/Clan/whatever, Forgotten Realms, Dragon Realms (Spyro 4), and Fairy Realms. Only the Spyro 1 and 3 version of the map is up right now. If you recall, I'm not a good drawer so I used a world genterator that I found and made due with some colored markers. Said world generator also exported a fairly small map so I have to make multiple versions showing different marker sets. Here's the wiki page. Feel free to leave a reply if you want but I'll only respond to you on the wiki, Hotmail, or Google+ for now.

See ya.


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