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#1 May 12, 2010 10:22 PM

Spyro
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What Was Cut

So, originally EtD could have been a decently long sequel to YoTD, but as we all know - it was rushed to capitalize on holiday sales back in 2002, and much was cut and glitches ensued.

I am actually a fan of EtD. It is the last console Spyro game to fully mimic the Insomniac style - there are portals, the characters are designed in the "Spyro style" (big  goofy eyes, and they do that weird 'look this way/that way' move with their bodies), Stewart Copeland music, original voice actors, etc.

I'm not saying its production values were better than say, DotD, but it was the closest thing to an "Insomniac Sequel" we ever got for consoles (the Season trilogy mimicked Insomniac, but the handheld games are another matter...)

Anyways, I am trying to figure out all that was cut from the game. I could use your help! Anything you have heard (and could confirm) was intended to be included in the game, but wasn't, post here!

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#2 May 12, 2010 10:56 PM

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Re: What Was Cut

I'll start.

~~~~

Check out the GameCube art:

http://www.darkspyro.net/dragonfly/imag … _large.jpg

The door in the castle is open and there's a light being emitted - could this have originally been another portal?

~~~~

http://www.youtube.com/LXShadow - who uses GameShark to hack games, said he found an unused level name in the PAL version EtD - "Enchanted Forest" (earlier, I mistakenly reported it was called "Enchanted Castles") and 10 unused dragonfly names.

~~~~

A member who was active at the original Spyro forums (not the current Activision forums or the Sierra forums - so two official forums ago) who I was friends with, but his name now escapes me (he was working on the Minibag's Madness game, I think his name was goldpsarx04) - anyways, he had a friend who saw concept art from the game that has since disappeared from the internet - and there was a Tree Tops style level.

Could this concept art have been for Enchanted Forest?

~~~~

Originally Gnasty Gnorc and Ripto were going to work together.

The game was touted for its DVD format - because that meant "fast load times" and a smooth 60 frames per second, which as we know, never happened.

A rocket and surfboard were two promised vehicles that never came to be.

Depending upon who was reporting, 25 to 30 levels were promised.
Unless mini games, vehicle levels, speedways, and slides are included in that count - there were only 8 levels, a home world, and the boss realm. So 10 levels. I don't think they would call slides and mini games "levels" so that means anywhere from 15 to 20 levels were scrapped.

Some hints at what these levels could be comes from the press release, which promised "unique environments including rainbows, tornadoes, and monsoons" ... there was no monsoon or tornado level (there were rainbows, but no rainbow-specific level).

The press release claimed there would be "over 100 dragonflies" - the final game had 90.

_________

If anyone here saw early concept art, a long-lost press release, knows how to hack, etc. and knows what else was going to be in this game - please let me know!

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#3 May 13, 2010 12:06 AM

TwistedCynder
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Re: What Was Cut

Wow I didn't know all that until now
I think the game would have been so much better
But don't get me wrong I liked the game


Rawr!!! I'm a Dragon :3

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#4 May 13, 2010 12:52 AM

Spyro
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Re: What Was Cut

Yeah, it certainly could have been better if it had the originally promised levels, characters, vehicles - but for what it is, it's okay.

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#5 May 13, 2010 1:58 AM

TwistedCynder
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Re: What Was Cut

Spyro wrote:

Yeah, it certainly could have been better if it had the originally promised levels, characters, vehicles - but for what it is, it's okay.

Yeah I would have love to seen more
It not a bad game but there not much of a story line hmm
And it does get boring after awhile


Rawr!!! I'm a Dragon :3

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#6 May 13, 2010 7:48 AM

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Re: What Was Cut

Thanks for this, i never ever knew.

I also didn't know you were still active. tongue


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#7 May 13, 2010 12:34 PM

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Re: What Was Cut

The thing that irritated me about the game was the fact that it took ages to load and Spyro moved slow as well; I remember playing YOTD afterwards and I was almost overwelmed when Spyro was zipping about with only the slightest touch of the analog stick! XD

The idea that there was a lot cut out is interesting though, on the whole I did actually enjoy the game and it would have been much better if it were longer.


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#8 May 13, 2010 1:18 PM

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Re: What Was Cut

It's a real shame they rushed this thing. It had so much potential. The surfboard is a real shame, that could have been a real winner if done correctly.

Although, this level, Enchanted Castles..... Is there no other info? Like, were they able to get the level/part of the level up and running? What were the unused names?


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#9 May 13, 2010 7:35 PM

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Re: What Was Cut

Just heard back from LXShadow and have some more information:

"Hi there,

This idea of yours sounds most interesting! I'm actually always watching the Spyro Forums, but unfortunately I'm quite pathetic when it comes to posting on public boards!

I hope you won't mind if I give some input on this as well. First of all, I'd like to mention that yearofthe - who I've conversed with over YouTube - has mis-quoted me a bit.

There are a few things in the game that the community doesn't know about yet. Firstly, the name of the supposed cut level was actually "Enchanted Forest". It may or may not have ever been made. If you ask me, the name suggests that it may have been a bonus level. Perhaps you'd have been taken there by the mysterious cut portal in the castle - just a guess though. The level has no data files, so there's no way to access it- on the PAL version at least.

There is a mention of another possible cut vehicle in the code. Being called only "Mech", though, I can't really know what it is.

I think the game also has some unmentioned cheat codes - I can't remember what they all were, but there are only two left: "AtlasCheat" and "External Camera". I'm not sure whether there's anything special about the AtlasCheat, but if you have a second controller you can hold down L3 + X (on one of the controllers - I forgot which!) during gameplay to use the external camera to explore around a level. Although it's incredibly slow!

AtlasCheat is activated using Square + Select, but I don't know what it really does.

Thanks for your interest. I think that's all I have at the moment. I can look through a bit more later; but for now, back to hacking Spyro 3!"

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#10 May 13, 2010 8:58 PM

RadSpyro
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Re: What Was Cut

Hm.... I'd love to try that camera trick and see if there's anything behind that castle door XD

Does this work on any console?


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#11 May 13, 2010 10:59 PM

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Re: What Was Cut

I'll test my GameCube copy ASAP - albeit, it will be through the Wii - not sure if that will change the outcome...

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#12 May 14, 2010 2:01 AM

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Re: What Was Cut

RadSpyro wrote:

Hm.... I'd love to try that camera trick and see if there's anything behind that castle door XD

Does this work on any console?

Hidden text

there's nothing behind the door, but if you remember at the beginning of the game Hunter talks to you, then jumps over the wall? at some point behind the wall, he's still there, doing the same talking gestures.

at least on the PS2.


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#13 May 14, 2010 7:24 AM

iSO
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Re: What Was Cut


In my world, I believe that there are many, many ideas that are waiting to be created; by inspiration, renewing an old idea, or just by accident.

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#14 May 14, 2010 6:59 PM

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Re: What Was Cut

All of those were interesting press releases that I have never read/seen before - thank you for seeking them out!

However, as all of those press releases were issued after the game was completed - they don't offer hints about what was cut, they only detail what we know/find was included.

Thank you again, though, for contributing!  big_smile

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#15 Sep 08, 2010 12:45 PM

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Re: What Was Cut

Oddly enough, there were three Stewart Copeland songs which didn't make it in the final game. One was called Andes, another was called Mid Flute and the third one was called Songa.

Didn't Copeland admit to making the songs straight after he played a Spyro level? This probably means that there are 13 levels on the disk itself. I might be wrong, though.


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#16 Oct 20, 2010 8:55 PM

yearofthe
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Re: What Was Cut

Here's a copy-and-paste message I got from LXShadow:

"I think the lack-of-levels problem occurred because the developer really wasn't suited for games development. If I remember correctly Enter the Dragonfly was their first game. It was also a result of a two-studio collaboration, which probably complicated things a lot.

It is most likely that levels were cut - but as for how many, I'm not sure. We do know of one, but the others remain completely unknown (unless it's a Sparx level, because there is evidence for that). Were in not for the language barrier (Equinoxe, the studio that did the environments, appears to be foreign), we might be able to find some actual level content. But perhaps if we're feeling brave, one of us could ask the designers.

Stewart Copeland, on the other hand, probably gets a lot of fan-mail due to his popularity. But nonetheless, good luck! Like you said, it won't hurt to ask. Hopefully you'll have better luck than I do (any of my attempts to contact a developer so far have failed quite miserably!).

By the way - here's the "evidence" for the Sparx levels:
Spyro_UserSparx::InitializeFromEDF(Graph_Constructor*,SPYRO_EDF_data_struct&)
Spyro_UserSparx::InitializeFromPriorEntity(Graph_Constructor*,Spyro_Entities*)
Spyro_UserSparx::FindBodyParts()
Spyro_UserSparx::UpdateTranslation(float)
Spyro_UserSparx::Update(float)
Spyro_UserSparx::FireNormalWeapon()
Spyro_UserSparx::FireAlternateWeapon()
Spyro_UserSparx::InitializeAfterLoad()
Spyro_UserSparx::Teleport(const EntryPoint*)
Spyro_UserSparx::TakeDamage(DAMAGE_TYPE,bool)
Spyro_UserSparx::PreRender(c6Renderer*,c6SceneGraph*,c6RENDER_LIST**)
Spyro_UserSparx::ProcessCollisions(Spyro_BSPManager*)
Spyro_UserSparx::UpdateHierarchy(c6Matrix4D&,c6BoundingBox&,bool)

I also found some lines in the game that I didn't recognise. Does this ring any bells?

Farmer guy: "Pick up all the butterfly bottles before the time runs out to win! Let's go!"


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#17 Sep 13, 2011 9:46 AM

LXShadow
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Re: What Was Cut

Sorry to bump this topic! But it wasn't until a few days ago that I found a bit more information on this game.

A friend of mine managed to give me part of a demo disc with Spyro: Enter the Dragonfly on it. It's fortunately an early build, and although I haven't been able to play it, there is quite a bit of plaintext leftover information in its files.

"FlyCheat"              {LStick&L2&R}
#"FlyCheat"                {Square&Triangle&Circle&X}

This isn't much, but it tells us how Check Six dealt with their cheats. To open the cheat menu, you'd originally press Square + Triangle + Circle + X, but it seems Check Six eventually changed their minds (too many buttons!) and had the players press L3 + L2 + right arrow to do it. The button codes weren't left in the final version, but it looks like anyone could have used the cheat in this demo.

"WingShield"            {L1&R1&L2&R2}

This is another example of a time before C6 realised their button combinations were too complicated. =P

The demo also has much more evidence of the planned Enchanted Forest (A.K.A "Emerald Forest" - make up your minds, C6!). However, there is still no evidence that the level was ever built. There don't seem to be any Atlas images of the level:

Page 17
{
#Jurassic Jungle
    {    0.1 0.1    Text 367 27        }
    {    0.5 0.4    Image "icon_at_jj.mrb" 22    }
    {    0.1 0.8    LevelField 1 Completion }
}

[...]

Page 19
{
#Enchanted Forest
    {    0.1 0.1    Text 368 28        }
    {    0.1 0.8    LevelField 1 Completion }
}

Finally, here's a copy-paste of all the game's script I found in the demo files:

Hidden text

11: "Accessing\nMEMORY CARDS\n Please Wait"
12: "MEMORY CARD SLOT 1"
13: "MEMORY CARD SLOT 2"
14: "Load Game"
15: "New Game"
16: "Do You Want To\n Overwrite\n This Game?"
17: "Yes"
18: "No"
19: "Select Game Icon"
20: "Hi Spyro \nWelcome to the Monkey Monk Mountains"
21: "Scott"
22: "Hi Spyro \nFly to the platforms"
23: "Alex"
30: "Break the wall of ice below with your flame breath"
31: "Brent"
40: "Free your mind \nJump and glide Spyro"
41: "Joel"
50: "Thanks for helping us \nHave a dragonfly"
51: "Brian"
60: "Hello Spyro \nGive me ALL your money."
61: "Moneybags"
100: "Pause"
101: "Continue"
102: "Atlas"
103: "Options"
104: "Help"
105: "Exit Level"
106: "Quit Game"
107: "Are you sure you\nwant to exit\n the level?"
108: "Are you sure you\nwant to quit\nthe game?"
109: "Save Game"
110: "General"
111: "Back"
112: "Voice:"
113: "Sound Volume"
114: "Speakers:"
115: "Stereo"
116: "Mono"
117: "Camera:"
118: "Passive"
119: "Active"
120: "Vibration:"
121: "On"
122: "Off"
123: "Horizontal:"
124: "Vertical:"
125: "Music Volume:"
126: "Give Up"
197: "Unnamed"
198: "Sparx"
199: "Spyro"
200: "King Kong"
201: "\\A to talk"
202: "Yo Spyro, how's it hangin' man?"
203: "I've been better ..."
204: "Back again?"
205: "Can't get enough of it..."
206: "Don't you have anything better to do?"
207: "Love them butterflies!"
208: "Sorry Spyro, you need \\F0 more gems."
209: "Can I get you anything?"
210: "Yes, please!"
211: "Not today, thank you."
212: "What can I get you then?"
213: "Butterfly for 10 gems."
214: "I've changed my mind."
215: "Come back anytime!"
216: "A pleasure doing business with you, Spyro!"
220: "Talking Basket"
221: "Hello, I'm a talking basket!"
222: "Hell yeah!"
223: "Break me if you can then!"
224: "Not really."
225: "Have some anyway. see ya!"
226: "Want some gems?"

#Atlas strings
350: "Contents"
351: "Press \\D to warp to level"
352: "Dragonfly 1"
353: "Dragonfly 2"
354: "Dragonfly 3"
355: "Dragonfly 4"
356: "Dragonfly 5"
357: "Dragonfly 6"
360: "Dragonfly Dojo"
361: "Crop Circle Country"
362: "Cloud 9"
363: "Luau Island"
364: "Monkey Monk Monastery"
365: "Honey Marsh"
366: "Thieves Den"
367: "Jurassic Jungle"
368: "Enchanted Forest"


#Dragonfly Dojo 1.1       

#Elder Dragons
400:    "Cedric"
401:    "Ahh, Spyro.  Thank goodness you had the sense to free me from that monstrous cage.  Who would have thought the Riptocs would dare to invade the sacred Dragonfly Dojo?  They didn't give a second thought to the multitude of offenses they were committing when they kidnapped our Dragonfly graduates and froze the Dragon Masters.  Spyro, do what you can to return the Dojo to its peaceful state by locating and freeing all of the Dragon Masters."


404:    "Arthur"
405:    "Spyro,  I am sorry that the Dojo is in such a state for your visit.  Usually, it's a haven of tranquility.  It is here that all the Dragonflies grow up and train to be Dragon Companions.  Protecting young Dragonflies is a Dragon Sensei's highest calling, you know.  I'll open this gate so that you can continue with your rescue work."

407:    "Willard"
408:    "Good work, Spyro.  Those Riptocs don't seem to be much of a challenge for you.  Perhaps you should contemplate a career as a Dragon Sensei.  It could be your destiny.  Now, I will open that gate."

410:    "Peabody"
411:    "You are a Dragon wise beyond your years.  May the spirits of your forebearers guide you on your journey."


415:    "Curtis"
416:    "You have done well little Dragon. Freeing the Dragon Sensei's took much courage. I think this Baby Dragonfly I was hiding will be safe with you."
417:    "Remember you must locate and capture the remaining Baby Dragonflies, to save our world. Now venture on."

#Baby Dragons
418:    "Look, Spyro!  Look what came out of the tree when you saved my kite...  A baby dragonfly!"

419:    "Huey"
420:    "Oh wow!  You're Mr. Spyro!  Gosh, it's a pleasure to meet you.  Do you think you could help me?  I've been trying to climb this tree all day.  There's something shiny up there, and I just know it's the crystal kite I lost last summer."
421:    "Can you save my kite, Mr. Spyro?  That tree is so hard to climb.  Maybe there's another way to reach the kite..."
422:    "Thanks so much, Mr. Spyro!  I've been looking for this kite since forever.  It needs a bit of fixing, but I'll have it back in soaring shape in no time."
423:    "You should go see Dooie and Tootie, Mr. Spyro.  They're my friends, and they like to play with kites too."
424:    "Thanks again for getting my kite down, Mr. Spyro.  When I'm a big dragon, I'll be a great tree climber just like you!"

425:    "Dooie"
426:    "Spyro, you're just in time to help me!  Huey and Tootie were playing with my kite, and one of those mean Riptocs threw it up in the tree!"
427:    "If I could breathe ice like a big dragon, maybe I could get my kite down.  Would you get my kite for me, Spyro?  Pretty please??"
428:    "Brrrr!  That was cold!  But you saved my kite...  Thanks, Spyro!"
465:    "I saw my pals, Tootie and Huey, playing with their kites too.  I bed they'd like to play with you, Spyro."
466:    "I think grasshoppers are fun to play with."

429:    "Tootie"
430:    "Hiya Spyro!  My kite got stuck up there in dat tree."
431:    "Could you get my kite out of the tree for me, Spyro?  I can't reach it 'cause there's nothing here to stand on.  Just me..."
432:    "Thanks fer gettin' my kite down, Spyro!"
467:    "My buddies, Huey and Dooie, are flying their kites today too.  Have you seen 'em, Spyro?"
468:    "Hi Spyro.  If you see Billy, tell him dat I just thunk up a good game we can play with grasshoppers.  Don't tell Jennie, though...  I don't think she'd like it."

#zoe
433:    "Zoe"
434:    "Hello Spyro.  Those dragonflies must be really frightened; we're all counting on you to find them.  Remember, all throughout the Dragon realms, you'll find Fairies that will save your progress with a little zap. Like This!"
435:    "If you get into too much trouble, you'll return to the last Fairy you encountered.  And Spyro, make sure you use your breath weapons against any of the really big riptocs.  They're just too big to charge."

#DD_Zoe
500: "Oh no, Spyro! It looks like the Riptocs have frozen all the Dragon Masters!"
501: "You're going to have to use your flame breath to melt the ice and find out what happened here."
502: "Spyro please hurry and save the Dragon Masters!"
503: "You did a great job saving the Dragon Masters, Spyro!"

#DD Money Bags
436:    "Money Bags"
437:    "Ahh Spyro! In trouble again?  Well, you'll have to pay me 200 gems to cross this mighty large chasm to reach any of the other dojos."
438:    "Yes"
439:    "No"
440:    "Thanks Spyro, These gems are music to my ears."
441:    "It's quite a looooong way down Spyro.  I just wonder how long an Elder Dragon can sit in a frozen solid ice block - The suspense is terrible, I hope it will last."
442:    "Come back when you've collected more gems Spyro.  Time is Money and Money is my Time."

#DD Money Bags continued
480:   "Pay Moneybags the 200 Gems?"
481:   "Yaaa you did it!"

#DD Tank Mini Game Elder Dragon
452:    "Patton"
453:    "Welcome to our Tank Training Arena! I've got a prize for you if you can destroy all the dummy tanks, but you'll have to figure out how to get past the gates!"
454:    "Well done Spyro! You were smart enough to get the gates open, and skillful enough to survive the tanks! As a reward I'll let you have Buzz, the dojo mascot. Take good care of him!"
455:    "Oh no, they got you! But I bet you could clear them all out if you tried again. Here's a hint. Wait until they shoot down a wall, then hit 'em fast while they are reloading!"
456:    "Welcome back Spyro.  It looks like you are ready for some more target practice!"
457:    "Will you clear out the Tank Training Arena?"
458:    "That's too bad. But I'll have this tank ready for when you change your mind."
459:    "Great!! Do you need driving instructions?"
460:    "OK, then. Go get 'em!!"
461:    "If you would like, I can set up some more dummies for you."
462:    "Would you like to do some target practice?"
496:    "OK, you shoot with O. You can raise the turret with Square and lower it with X. Try holding down Triangle for targeting mode. Turn the turret with L2 and R2. You can re-center the turret with R1. Got it?"
497:    ""

#Luau Island 1.3       

800:    "Rich"
801:    "Hey, Spyro! Boy, am I glad to see you!"
802:    "What's going on around here?"
803:    "Those Riptocs have decided to have a luau feast, with us as the main course!"
804:    "Mmmm... pork chops. Oh, sorry."
805:    "Please, save us, Spyro! The Riptocs have locked us all up behind these cage doors. We're stuck here waiting for the slaughter."
806:    "I'd love to help, but how do I get you out of there?"
807:    "Each cage is sealed by a button. Find the button and you can open the cage. The button for this cage is right over there on the wall."
808:    "Press that button and I go free."
809:    "I haven't found that button yet."
810:    "It's right there!"
811:    "All you have to do is charge into the button while holding down \\D."
812:    "Thank you so much, Spyro! I just couldn't have handled being eaten for dinner."
813:    "No problem. I'll keep an eye out for your friends."
814:    "Hey, how's it going?"
815:    "Not good, Spyro. I keep imagining myself slathered in barbecue sauce. It's not a comforting thought, I can tell you."

816:    "Tym"
817:    "Just hang tight, I'll get you out of there real quick."
818:    "I don't know, Spyro. The button for this door is way over there..."
819:    "And I don't know how to get there."
820:    "Maybe we should explore a bit and see if we can find a way up there?"
821:    "Good idea. I saw a cave underwater. That might be helpful."
822:    "I'll go take a look."
823:    "I'm still trying to find a way up to that button."
824:    "You have to hurry, Spyro! I heard a Gnorc talking about making sausage out of me!"
825:    "We have to hurry up. My tummy is rumbling and it's just so... wrong."
826:    "Good thing you saved me. I swear I could hear the sausage grinder calling my name!"
827:    "No problem. Saving people from certain death is what I do best."
828:    "You know, Spyro. It's tough being a talking animal. You take one step out of your backyard and you're dinner on the table."

829:    "Pete"
830:    "Good work, Spyro! You showed those Riptocs they can't make a feast out of us! Say, could you do me a favor and push that button next to you?."
831:    "Sure thing!"
832:    "Yeah, just push that button right next to you please."
833:    "Oh yeah."
834:    "Eh? It is?"
835:    "Oh. Well. Look at that. Silly me. Thanks for saving me."
836:    "Not the brightest pork chop on the block, are you?"
837:    "What's that?"
838:    "I said You're Welcome."
839:    "Ah. Yes. Thank you. Thank you. Here, take this magical rune as my thanks to you."
840:    "Spyro, do you suppose those Riptocs would have really eaten us?"
841:    "No telling. I suppose they could do anything."
842:    "That would have been bad news for those Riptocs. I'm mostly fat, myself you see. Nothing but cholesterol. My front left hoof alone would clog an artery in under three seconds."
843:    "Well, I guess they got lucky this time... is that the right thing to say?"
844:    "I am so hungry right now, I can't think straight. Let's go get some hot dogs."

845:    "Ian"
846:    "Spyro! I heard you were on the island, but I didn't believe it! You've gotta help me. One of the Riptocs keeps calling me Ham Sandwich and asking me if I'd go better with mustard or mayonnaise!"
847:    "I like mustard, myself."
848:    "Shhhhh."
849:    "You have to get me out of here, Spyro! But the button to open my cage is over there!"
850:    "We'll have to open this cage if we're ever going to save that other pig."
851:    "OK, just one second."
852:    "You haven't pushed that button yet?"
853:    "Not yet. But I'm working on it."
854:    "Unfortunately, we haven't found any mustard or mayonnaise either."
855:    "Please hurry, Spyro. I'm getting nervous just sitting here!"
856:    "Whew! Thank goodness you got to me before the Riptocs could! Now go save Tym!"
857:    "I suppose being a sandwich wouldn't be all bad. But I'd only want to be served on whole wheat. How about you?"
858:    "Uhhh... never really thought about it myself."
859:    "I think dragon goes best on rye. Not... not that I'd know that for a fact, or anything."

860:    "*bleep*"
861:    "Hey there, Spyro. Have you seen my rubber ducky?"
862:    "No I haven't, but I'll keep an eye out for it."
863:    "Yeah, I got it right here!"
864:    "Thanks. Hey I got this stuffed bunny here for my friend over in Emerald Forest. Think you could take it to him for me?"
865:    ""
866:    "Sure thing!"


#Honey Marsh 2.2       

1700:    "Jimmy"
1701:    "Welcome ta Honey Marsh, Spyro! Them Gnorc and Riptoc critters done messed this here place up but good."
1702:    "Yeah, they have a bad habit of doing that. Say, have you seen any baby dragonflies around here?"
1703:    "I has. I has. And I tells ya what, you help us get rid of these here nasties what invaded our marsh and I'll hook you up with one of them there dragonflies you're going on about."
1704:    "There's always a catch."
1705:    "Can I just get a dragonfly right now?"
1706:    "Now, I don't have the dragonfly WITH me, son! You need to get saving my homeland before I start handing over the prizes!"
1707:    "Hey, Jimmy. How's it going?"
1708:    "Yer bother'n me, boy! I say, quit bother'n me!"

1709:    "Alex"
1710:    "We got ourselves a problem here. Think you could help us out?"
1711:    "You betcha."
1712:    "Nope. I'm kinda busy right now."
1713:    "Well, these here Riptocs have set up shop in our trees. They're using those beehives to launch attacks on us. If you could wipe them all out, it'd be much appreciated."
1714:    "No problem. Let me at 'em."
1715:    "Well, there's one hitch. As long as there's a beehive remaining, the others can be rebuilt right quick. You've only got 1:00 to blow them all up real good, or the other hives will just come back."
1716:    "Trust me, I'm a professional."
1717:    "Those were my mama's last words. You bring a tear to my eye talking about my mama, boy. Now go do me proud, and get rid 'o dem bee hives."
1718:    "It's all about you, isn't it? I'm kinda busy. I have to go save the world. Well, get on about ya business then."
1719:    "Ooops. They darn near beat the purple out of ya that time. Wanna try again?"
1720:    "Yeah, let's give it another shot."
1721:    "No thanks, I've taken enough of a beating for one day."
1722:    "My daddy always said, if you're gonna be dumb ya gotta be tough and youse just about the toughest little fella I know. Good luck to ya."
1723:    "I don't believe it! You did it!"
1724:    "I told ya I could handle it."
1725:    "Yeah, but I didn't think you could really do it. Now I owe Jimmy five bucks."
1726:    "And you owe us a dragonfly."
1727:    "I sure enough do. Here ya go."

1728:    "Warren"
1729:     "You did it! You saved us a whole mess of trouble by get'n rid of those nasty critters."
1730:    "Glad I could be of service."
1731:    "Here's a dragonfly for ya, little feller."
1732:    "I was gonna keep that dragonfly as a pet, but those critters are just more troubles den dey's worth."
1733:    "Tell me about it."
1734:    "Hey!"

#Jurassic Jungle 2.4       

2100:    "Adrian"
2101:    "Hey Spryo, the R-1000 and T-Rex 1000's have broken out of their cages and are running amok through the jungle, please stop them before they destroy the rest of the science labs here!"
2102:    "No problem.  But say, what's a R-1000 something something...?"
2103:    "Oh, well to put it bluntly, they're mechanically enhanced Riptocs which we've been working on here in our labs.  Quiet state of the art."
2104:    "Oh really, and how exactly would I go about destroying these things?"
2105:    "Well we found a flaw in the R-1000 models when we placed them in subzero temperatures, however they seem to like the lava pits here, perhaps you may be able to find them there."
2106:    "No problem, I have just the right breath to get them to chill out."
2107:    "Great! On the other hand the T-Rex 1000's are quiet vunerable to electricty, yet we've not been able to get close enough to them to zap them with an electrical charge."
2108:    "Those sound like they might be a little tougher then.  I'll have to do some thinking on my feet and shock them when they leave themselves vunerable."
2109:    "Well Spyro good luck to you on your journy and thanks again!"
2110:    "Hmm...the cosign of pi multiplied by mm.....yes that's it!!"

2111:    "Padrino"
2112:    "Hey Spryo, I've been studying this temple and it is quite fascinating."
2113:    "Oh yeah, how so?"
2114:    "Well I believe that these strange drawings on the walls are a clue to something hidden away in this temple.  But I can't quite decipher them yet."
2115:    "Oooo! A treasure!"
2116:    "Yes and from what I have been able to decipher, it seems that the gems on the statues inside react to heat.  Perhaps you can figure out the rest Spyro."
2117:    "No problem, that treasure is as good as found!"
2118:    "All the elements are there, what am I missing...?"
2119:    "Great job Spyro, I see you solved the puzzle!"
2120:    "It was easy as 1-2-Flame!"

2121:    "Leon"
2122:    "Gosh Darnit!  Those blasted R-1000's destroyed my lab and ran off with my equipment."
2123:    "Um...hello?"
2124:    "Oh hey Spyro! Say, I don't suppose you could help me get my equipment back, could you?"
2125:    "OK, thanks anyways!"
2126:    "Great, thanks Spyro.  Well you see all those R-1000's out there?"
2127:    "They took my equipment.  All I need you to do is go get it back for me."
2128:    "Um...and how exactly do you want me to do that.  I mean, they're in a lava pit and I can't exactly fly very well yet."
2129:    "Ah yes, well it just so happens that we scientist's here have needed to go onto the lava also.  We use these devices here that you can use too.  Here let me turn it on for you."
2130:    "There, now all you have to do is pass through it and you will be able to walk onto the lava without being hurt.  However Spyro, the invunerability you have to the lava won't last very long, but you can come back and recharge yourself if need be."
2131:    "Cool!  Now time to go kick some butt!"
2132:    "Good luck to you!"
2133:    "Hmm...it seems as though there are still more pieces to collect Spyro.  Please get them all for me."
2134:    "Great job Spyro!  You found them all.  Here, I found this dragonfly under some broken equipment I found in my lab, you can have it."
2135:    "Great, now all I have to do is remember where I had everything..."

2136:    "Winston"
2137:    "Spyro, you made it! Great job!"
2138:    "Ah, it was no sweat."
2139:    "Well, as a reward for your heroic efforts please accept this INVENTORY ITEM as a reward."
2140:    "The jungle is free to roam once again, thanks again Spyro."

2141:    "Stan"
2142:    "Hey Spyro, that bad old thief over there stole something from me."
2143:    "What did he steal?"
2144:    "He stole a bio-molecular hologram projector from me and if you would kindly retrieve it, I will reward you graciously."
2145:    "Consider as good as retrieved!"
2146:    "Did you get him yet? He's a wily one, so you might wanna try charging after him."
2147:    "Great job Spyro! I knew you could do it.  Here, take this.  It's a dragonfly I found in the jungle."
2148:    "Thanks again Spyro, now I can get back to my experiments."

#Monkey Monk Mountains 3.1

#Monkey Monks
2600:    "Reeves"
2601:    "Spyro!  Please save us!  The Riptocs are trying to invade our sacred monastery!  They want to see the secrets inside, but we wont let them, and now they are invading!  If you save us from the Riptocs, we will gladly let you inside our monastery."
2602:    "Oh thank you, Spyro!  We knew we could count on you!  I will open the doors and let you see our sacred monastery."
2603:    "Hey!  Look at that, Spyro!  It's a dragonfly!  I rarely see those up here in these mountains!"

2616:    "Moss"
2617:    "Greetings, young Spryo.  I believe the turret behind you could be a very useful tool for you to use on your quest.  Perhaps you might want to glide over there and try it out."
2618:    "You may be a young dragon, Spyro, but you have the spirit of an elder."

2629:    "Julian"
2630:    "Help, Spyro!  These Flying Riptocs are a menace!  I think they are guarding the yetis trapped within the ice here.  Can you use the turrets to help free them?"
2631:    "You are a great shot, Spyro!  Those Flying Riptoc won't be bothering us again!"

2639:    "Lawrence"
2640:    "Hello, Spyro.  I made this rocket for a fireworks display, but I can't seem to light it.  Can you use your fire breath to light the fuse?"
2641:    "Wow, that was more that I expected!"

#Yeti Barholomew
2652:  "Bartholomew"
2653:  "Spyro, I know you've heard that Yeti are scary monsters, but we are peaceful.  The true monsters are the Riptoc, and they have taken my kind and imprisoned them in the ice.  Can you save the five Yeti with your fire breath?"
2654:  "Thank you, Spyro.  The Yeti will always welcome you with open arms."

#MMM Ballon Escort Baby Dragon
2656:  "Mandy"
2657:  "Spyro, the riptocs have invaded our land and are constructing turret factories to destroy our monastary. Do you think you can destroy all the riptoc factories with this spitfire?"
2658:  "Destroy the riptoc turret factories?"
2659:  "You're gonna have to do better than that if we want to stop the ripctocs!"
2660:  "Great job, Spyro!  Here, I found this in one of the factories"
2661:  "Ahh Shucks, the riptocs have rebuilt the factories.  Can you destroy them again?"
2662:  "Those riptocs won't be bothering us anymore!  Here, I found another dragonfly in the wreckage."
2663:  "OK, come back later if you can help us out!"
2674:  "The riptocs just keep rebuilding their factories, so feel free to go destroy them anytime you like"
2675:  "Ok, see you later then!"

#Yetis For Monkey Monk Mountains
2664:  "Hobart"
2665:  "Thank you, Spyro.  I can only hope that I will be able to help you someday."

2666:  "Jimmy"
2667:  "Wow!  I like the cold, but I don't like it that much!"

2668:  "Gunther"
2669:  "Those tricky Riptoc caught me off guard, Spyro.  Thank you."

2670:  "Simon"
2671:  "It's a good thing you came along when you did, Spyro."

2672:  "Caleb"
2673:  "Woah, what happened?  Did those Riptoc freeze me?  Gosh, thank you, Spyro."

#String 2674 and 2675 used by Mandy

#Emerald Forest 3.3       

3000:    "McCloud"
3001:    "Hello there, you purple little bugger! You've arrived here just in time, lady!"
3002:    "Um, don't you mean laddy?"
3003:    "Sorry about that, suppose I didn't look closely enough at ye. Say, would you mind eradicating some of these here Riptocs and Riptocs? They're irritating as all get out."
3004:    "It'd be my pleasure."
3005:    "Well, get on with it then, lassy! They ain't gonna evict themselves from me homeland!"
3006:    "Hey, McCloud."
3007:    "Hello there, ya little girly dragon! What can I do ye for?"
3008:    "Nothing, really. I just thought I'd say hi."
3009:    "Me homeland is being invaded and you, me only hope, are busy saying “hello”?! Well isn't that sweet! Let me get a tea set and we can have a little tea party and talk about Mrs. Wallace and how her begonias are looking so nice considering how early in the year it is and how I bet she's using some kind of genetically altered fertilizer in some crazy attempt to win the county fair for the fifteenth year running. How would you like that you little purple pansy?!"
3010:    "He's got a point. Let's get back to work."
3011:    "Connor"
3012:    "Well look at you all purple and everything. And those huge horns sitting upon your little head. It's amazing you can lift ‘em at all, let alone run all about fighting evil and what not."
3013:    "Um, yeah. Look, I heard you might have a dragonfly. If you do, can I please have it?"
3014:    "Sure! Here ya go, ya wee dragon. Now fly away and rest those huge horns somewhere. That neck of yours is looking weaker by the moment lugging about that gargantuan set of antennae!"
3015:    "Ach! Tis you again, is it? Well, I've got a bit of advice for you, laddy."
3016:    "What's that?"
3017:    "I have a can of Bug B Gone that will quickly get rid of that little dragonfly thingy that's become attracted to those near monolithic structures implanted upon that cranium of yours."
3018:    "Actually, Sparx is my friend."
3019:    "Ah, a touch of the Stockholm Syndrome then, eh laddy? Identifying with your oppressors? Well, so be it."
3020:    "Goodness gracious, lad. The more I look at the size of those cylindrical structures protruding from your skull, the less I can believe what I'm seeing! I could loan ya me chainsaw and we could get those things off of there. Do wonders for your back pain too, I'm sure."
3021:    "Montgomery"
3022:    "Well, it's a well known fact, Sunny Jim, that there's a secret society of the five wealthiest people in the world, known as The Pentaveret, who run everything in the world, including the newspapers, and meet triannually at a secret country mansion in Dragon Keys, known as The Meadows."
3023:    "Oh yeah, so who's in this Pentaveret?"
3024:    "The Professor, Zoe, Hunter, Ripto, and The Sorceress before she died!  Oh how I hated the Sorceress, with her huge beaty eyes, and that smug look on her face!  Ohhh, give me all your dragon eggs, ooohhhh."
3025:    "Yeah, she was crazy."


#Crop Circle Country 4.3

#Famers
4100:    "Farmer Dill"
4101:    "Howdy, Spyro! Space Riptocs have arrived from nowhere and have overrun the farm looking for dragonflies! Since they haven't been able to find any they've been abducting cows and locking them inside the big barn! 'gulp!' I'm afraid I might be next!"
4102:    "Don't worry. I'll help you."
4103:    "You will! Thanks! You just need to go around back to unlock the Big Red Barn and rescue the cows."
4104:    "Please, Spyro! Save my cows!"
4105:    "I'm on it."
4106:    "Seems like if Bill was in the barn, he could have saved the cows himself, doesn't it?"
4107:    "Yeah, it does."
4108:    "Oh well, thanks anyways."

4109:    "Farmer Bill"
4110:    "Hey there, Spyro! Thanks for helping out!"
4111:    "Anytime, Farmer Bill."
4112:    "Here, have a Dragonfly."
4113:    "What?"
4114:    "What?!"
4115:    "Exactly."

#UFO mini Game Hunter
4116:    "Hunter"
4117:    "Spyro! I'm glad you're here. A big UFO is coming to abduct Farmer Dill's cows!"
4118:    "Will you please use the tractor beam on this prototype UFO to put the cows in the corral?"
4119:    "OK, sounds like fun!"
4120:    "Nah, not right now."
4121:    "Oh, good. Do you know how to fly the Prototype UFO?"
4122:    "Yeah, that's easy!"
4123:    "No, how do I fly that thing?"
4124:    "It's really simple. Press X to use the tractor beam and press O to shoot. Hold down Square to fly faster. Got it?"
4125:    "You better hurry, here it comes now!! Don't let that nasty UFO get a single cow!"
4126:    "That was awesome Spyro! You saved all the cows! By the way, I found this dragonfly hiding in the barn. Here you go!"
4127:    "Did you see that?! Farmer Dill forgot to lock the gate and the cows got out! And it looks like theres a second UFO this time! Do you think you're up for another run?"
4128:    "Yeah, bring em on!"
4129:    "No... not right now."
4130:    "OK, but hurry back when you are ready to fly the Prototype UFO."
4131:    "Cool! You did it again! Please take my pet dragonfly 'Puffy' as my thanks! Make sure to feed her lots of crickets!"
4132:    "Thanks again Spyro. You can come back anytime you feel like taking the Prototype UFO for a spin! See ya later!"
4133:    "Do you want to take a spin in the Prototype UFO?"
4134:    "OK!"
4135:    "No thanks."
4136:    "Oh no! That pesky UFO got a cow! Don't forget, you can shoot the UFO to make it drop a cow. Please try again! Think of the baby cows!"
4137:    "Are you ready to play again?"
4138:    "Watch out Spyro, there are two UFO's this time. Good luck!"



#Cow-tipping Mini game Farmer
249: "Farmer John"
250: "Hey Spyro, think you could help me out here real quick?"
251: "Sure!"
252: "Maybe later."
255: "Congratuations! You got them all!"
256: "Oh darn Spyro, looks like that ufo got one of my cows.  Well, I still need to get dem cows into my corral, you wanna try again?"
258: "Thanx Spyro. What I need you to do is use your lightning breath to zap my cows back on there feet and herd them back into the corral.  But you'll have to hurry cause there's a ufo circling the field which looks like it might be on a cow collecting mission!"
259: "Alright, go get 'em Spyro!"


#Tammys Test scripts
#253: "Pick up all the butterfly bottles in 10 seconds to win. Make sure to avoid the sphere, though. Let's go!"
#253: "Flame all the gators in 30 seconds to win. Let's go!"
253: "Pick up each gator and bring it to the sphere. You have 30 seconds. Let's go!"
254: "Sorry you didn't make it in time, play again?"
257: "Flame the red, then green, then purple gems in 60s to win."

# MM SLIDE MINI GAME SCRIPTS, Monkey
5000:    "Timmons"
5001:    "Welcome to Our Ancient slide, Spyro.  Get to the bottom before time runs out! Sliding between flags will give you more time!  If you can make it to the bottom in time, I'll have a special prize for you"
5002:    "Ride the Slide?"
5003:    "The key to riding the slide is staying on the slide."
5004:   "Impressive, most impressive but you are not a slider yet!"
5005:    "Very impressive slide work!  Here, I found this dragonfly wandering around down here."
5006:    "Ok, come back anytime!"
5008:    "Try the slide again?"
5009:    "You can always come back to practice the slide, if you like!"

# HM SLIDE MINI GAME SCRIPTS, Croc
5020:    "Cajun Croc"
5021:    "Spyro, that bee has one of the dragonflies! Can you chase him down the slide so we can get the dragonfly back??"
5022:    "Chase the bee down the Slide?"
5023:    "Sweet honey death!"
5024:   "Too bad Spyro...the bee mananged to get away. Try catching him again!"
5025:    "Good job, Spyro! We managed to stop the bee dead in his tracks.  I got the dragonfly from him too!"
5028:    "Chase the bee again?"
5029:    "Want to practice riding down the honey slide again?"

# JJ SLIDE MINI GAME SCRIPTS, Mouse
5030:    "Mischievous Mouse"
5031:    "My caluculations indicate that this volcano is about to explode!  Slide to the bottom before it's too late!"
5032:    "Slide down the volcano?"
5033:    "Mother nature hath no pity for the weak."
5034:   "You almost made it, Spyro!  Try sliding a little faster next time."
5035:    "You made it just in time, Spyro!  Here I found the dragonfly on my way down."
5038:    "Slide down the volcano again?"
5039:    "It seems as if the volcano has stabilized.  Want to try sliding down it again?"

#Script debugging
5100:    "Branch 0"
5101:    "Branch 1"
5102:    "Branch 2"
5103:    "Branch 3"
5104:    "Branch 4"
5105:    "Branch 5"
5106:    "Branch 6"
5107:    "Branch 7"
5108:    "Branch 8"
5109:    "Branch 9"
5110:    "Branch 10"
5111:    "Branch 11"
5112:    "Branch 12"
5113:    "Branch 13"
5114:    "Branch 14"

5200:    "Sparx"
5201:    "Thanks for visiting, Spyro! Are you ready to leave?"
5202:    "Nah, I think I'll look around some more."
5203:    "Yeah, let me outta this crazy place!"
5204:    "Ok, have fun!"
5205:    "Aight. Cya"
5206:    "You just won a race or time attack but I don't know which one until I get fixed!"

                #BANZAI SPEEDWAY SPARX

5300:"Banzai Speedway is home to the most peaceful speedway in the east.  They offer two challenges here: a peaceful obstacle course, or a race those dumb ninja Riptocs that have taken over the place!"
5301:"Which challenge would you like to play?"
5302:"Choose a challenge:"
5303:"Time Attack"
5304:"Race the Ninjas"
5305:"Exit Level"

#TIME ATTACK

5306:"The easiest way to win the time attack is to start with the rings, light all the lanterns, bust all the rickshaws and then chase down those dumb riptocs. After you have gotten use to flying around, you can always find a faster way around the course. Banzai Spyro!"

#RACE THE NINJAS

5307:"Make sure to fly through each of the green rings.  Your opponents are a gang of hang gliding ninjas and they are pretty fast, but not faster than a dragon. The red dots will mark the course, so make sure you follow them!"
5308:"-Fly through all the green rings"
5309:"-Use the red dots to guide you"

#EXIT

5310:"Alright, we can always come back. But I can’t believe you’re leaving already."

#WIN TIME TRIAL

5311:"Hooray! You won a dragonfly back for defeating the Time Trial! There’s no stopping us now."

#WIN RACE THE NINJAS

5312:"Those Ninjas were so embarrassed after being whipped by a dragon that they dropped this dragonfly trying to run away!"

           

            #RAINBOW SPEEDWAY SPARX

5313:"Spyro, this is the beautiful Rainbow Speedway.  They offer two challenges here: a timed obstacle course, or a race against the local speed champions."
5314:"Race the Flying Riptocs"

#TIME ATTACK

5315:"Here’s a hint.  Try competing each challenge in order. Start with the rings, then get all of the stars, go-carts, and save the flying Riptocs for last. It’s not the fastest way, but it sure is easier!"

#RACE THE FLYING RIPTOCS

5316:"Well the Flying Riptocs can’t wait to get started so let’s go.  They are sure are confident!  You have to fly through ALL of the green checkpoint rings in Order. The red dots will lead the way." 

#EXIT

5317:"Alright, we’ll try again some other time. We can always come back!"

#WIN TIME TRIAL

5318:"Hey look what I found flying around while you were winning that speedway! It’s a dragonfly!"

#WIN RACE THE FLYING RIPTOCS

5319:"Yippee!! Well, that’s that for the Riptocs.  They left this dragonfly behind which the residents of Rainbow Speedway asked that I return to you."

           

                #OASIS SPEEDWAY SPARX

5320:"Spyro, these are the famous racing grounds known as Oasis Speedway.  They offer two challenges here: a timed obstacle course, or a race against the local speed champions."
5321:"Race the Thieves"

#TIME ATTACK

5322:"Here’s a hint.  Try competing each challenge in order. Start with the rings, then get all of the thieves, cobras, and save the camels for last. It’s not the fastest way but it’s the easiest."

#RACE THE THIEVES

5323:"Well the thieves can’t wait to get started so let’s go.  You have to fly through ALL of the green checkpoint rings in Order.  The red dots will lead the way."

#EXIT

5324:"Alright, we’ll try again some other time. We can always come back!"

#WIN TIME TRIAL

5325:"The Thieves were so impressed with your flying skills that they awarded you this dragonfly that they caught."

#WIN RACE THE THIEVES

5326:"The Thieves told me that they have never seen anyone faster! Especially without a flying carpet! They were really impressed and they asked me to give you this dragonfly!"

(There are probably many minor differences, but be sure to look out for Emerald Forests, talking baskets and sphere-evading butterfly challenges!)

Hope I haven't gone too far by posting the entire script. =P While I'm at it, though, I'd just like to go off-topic and criticise Check Six for not implementing backface culling. Backface culling is where the backs of polygons aren't shown, giving the system a big speedup. It's astounding that Check Six couldn't do this, especially when the game lagged terribly to begin with. Along with many functions labelled with e.g "DO NOT USE, BROKEN", this greatly disappoints me.

Sparx: "You just won a race or time attack but I don't know which one until I get fixed!"

Offline

#18 Sep 13, 2011 8:21 PM

36IStillLikeSpyro36
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Registered: Aug 15, 2008
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Re: What Was Cut

LXShadow wrote:

860:    "*bleep*"

O_o?


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#19 Feb 28, 2013 6:16 AM

ccrogers15
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From: USA
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Re: What Was Cut

Does anyone know how to rip textures from the game?


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#20 May 10, 2013 8:37 PM

yearofthe
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Re: What Was Cut

LXShadow wrote:

Sorry to bump this topic! But it wasn't until a few days ago that I found a bit more information on this game.

A friend of mine managed to give me part of a demo disc with Spyro: Enter the Dragonfly on it. It's fortunately an early build, and although I haven't been able to play it, there is quite a bit of plaintext leftover information in its files.

"FlyCheat"              {LStick&L2&R}
#"FlyCheat"                {Square&Triangle&Circle&X}

This isn't much, but it tells us how Check Six dealt with their cheats. To open the cheat menu, you'd originally press Square + Triangle + Circle + X, but it seems Check Six eventually changed their minds (too many buttons!) and had the players press L3 + L2 + right arrow to do it. The button codes weren't left in the final version, but it looks like anyone could have used the cheat in this demo.

"WingShield"            {L1&R1&L2&R2}

This is another example of a time before C6 realised their button combinations were too complicated. =P

The demo also has much more evidence of the planned Enchanted Forest (A.K.A "Emerald Forest" - make up your minds, C6!). However, there is still no evidence that the level was ever built. There don't seem to be any Atlas images of the level:

Page 17
{
#Jurassic Jungle
    {    0.1 0.1    Text 367 27        }
    {    0.5 0.4    Image "icon_at_jj.mrb" 22    }
    {    0.1 0.8    LevelField 1 Completion }
}

[...]

Page 19
{
#Enchanted Forest
    {    0.1 0.1    Text 368 28        }
    {    0.1 0.8    LevelField 1 Completion }
}

Finally, here's a copy-paste of all the game's script I found in the demo files:

Hidden text

11: "Accessing\nMEMORY CARDS\n Please Wait"
12: "MEMORY CARD SLOT 1"
13: "MEMORY CARD SLOT 2"
14: "Load Game"
15: "New Game"
16: "Do You Want To\n Overwrite\n This Game?"
17: "Yes"
18: "No"
19: "Select Game Icon"
20: "Hi Spyro \nWelcome to the Monkey Monk Mountains"
21: "Scott"
22: "Hi Spyro \nFly to the platforms"
23: "Alex"
30: "Break the wall of ice below with your flame breath"
31: "Brent"
40: "Free your mind \nJump and glide Spyro"
41: "Joel"
50: "Thanks for helping us \nHave a dragonfly"
51: "Brian"
60: "Hello Spyro \nGive me ALL your money."
61: "Moneybags"
100: "Pause"
101: "Continue"
102: "Atlas"
103: "Options"
104: "Help"
105: "Exit Level"
106: "Quit Game"
107: "Are you sure you\nwant to exit\n the level?"
108: "Are you sure you\nwant to quit\nthe game?"
109: "Save Game"
110: "General"
111: "Back"
112: "Voice:"
113: "Sound Volume"
114: "Speakers:"
115: "Stereo"
116: "Mono"
117: "Camera:"
118: "Passive"
119: "Active"
120: "Vibration:"
121: "On"
122: "Off"
123: "Horizontal:"
124: "Vertical:"
125: "Music Volume:"
126: "Give Up"
197: "Unnamed"
198: "Sparx"
199: "Spyro"
200: "King Kong"
201: "\\A to talk"
202: "Yo Spyro, how's it hangin' man?"
203: "I've been better ..."
204: "Back again?"
205: "Can't get enough of it..."
206: "Don't you have anything better to do?"
207: "Love them butterflies!"
208: "Sorry Spyro, you need \\F0 more gems."
209: "Can I get you anything?"
210: "Yes, please!"
211: "Not today, thank you."
212: "What can I get you then?"
213: "Butterfly for 10 gems."
214: "I've changed my mind."
215: "Come back anytime!"
216: "A pleasure doing business with you, Spyro!"
220: "Talking Basket"
221: "Hello, I'm a talking basket!"
222: "Hell yeah!"
223: "Break me if you can then!"
224: "Not really."
225: "Have some anyway. see ya!"
226: "Want some gems?"

#Atlas strings
350: "Contents"
351: "Press \\D to warp to level"
352: "Dragonfly 1"
353: "Dragonfly 2"
354: "Dragonfly 3"
355: "Dragonfly 4"
356: "Dragonfly 5"
357: "Dragonfly 6"
360: "Dragonfly Dojo"
361: "Crop Circle Country"
362: "Cloud 9"
363: "Luau Island"
364: "Monkey Monk Monastery"
365: "Honey Marsh"
366: "Thieves Den"
367: "Jurassic Jungle"
368: "Enchanted Forest"


#Dragonfly Dojo 1.1       

#Elder Dragons
400:    "Cedric"
401:    "Ahh, Spyro.  Thank goodness you had the sense to free me from that monstrous cage.  Who would have thought the Riptocs would dare to invade the sacred Dragonfly Dojo?  They didn't give a second thought to the multitude of offenses they were committing when they kidnapped our Dragonfly graduates and froze the Dragon Masters.  Spyro, do what you can to return the Dojo to its peaceful state by locating and freeing all of the Dragon Masters."


404:    "Arthur"
405:    "Spyro,  I am sorry that the Dojo is in such a state for your visit.  Usually, it's a haven of tranquility.  It is here that all the Dragonflies grow up and train to be Dragon Companions.  Protecting young Dragonflies is a Dragon Sensei's highest calling, you know.  I'll open this gate so that you can continue with your rescue work."

407:    "Willard"
408:    "Good work, Spyro.  Those Riptocs don't seem to be much of a challenge for you.  Perhaps you should contemplate a career as a Dragon Sensei.  It could be your destiny.  Now, I will open that gate."

410:    "Peabody"
411:    "You are a Dragon wise beyond your years.  May the spirits of your forebearers guide you on your journey."


415:    "Curtis"
416:    "You have done well little Dragon. Freeing the Dragon Sensei's took much courage. I think this Baby Dragonfly I was hiding will be safe with you."
417:    "Remember you must locate and capture the remaining Baby Dragonflies, to save our world. Now venture on."

#Baby Dragons
418:    "Look, Spyro!  Look what came out of the tree when you saved my kite...  A baby dragonfly!"

419:    "Huey"
420:    "Oh wow!  You're Mr. Spyro!  Gosh, it's a pleasure to meet you.  Do you think you could help me?  I've been trying to climb this tree all day.  There's something shiny up there, and I just know it's the crystal kite I lost last summer."
421:    "Can you save my kite, Mr. Spyro?  That tree is so hard to climb.  Maybe there's another way to reach the kite..."
422:    "Thanks so much, Mr. Spyro!  I've been looking for this kite since forever.  It needs a bit of fixing, but I'll have it back in soaring shape in no time."
423:    "You should go see Dooie and Tootie, Mr. Spyro.  They're my friends, and they like to play with kites too."
424:    "Thanks again for getting my kite down, Mr. Spyro.  When I'm a big dragon, I'll be a great tree climber just like you!"

425:    "Dooie"
426:    "Spyro, you're just in time to help me!  Huey and Tootie were playing with my kite, and one of those mean Riptocs threw it up in the tree!"
427:    "If I could breathe ice like a big dragon, maybe I could get my kite down.  Would you get my kite for me, Spyro?  Pretty please??"
428:    "Brrrr!  That was cold!  But you saved my kite...  Thanks, Spyro!"
465:    "I saw my pals, Tootie and Huey, playing with their kites too.  I bed they'd like to play with you, Spyro."
466:    "I think grasshoppers are fun to play with."

429:    "Tootie"
430:    "Hiya Spyro!  My kite got stuck up there in dat tree."
431:    "Could you get my kite out of the tree for me, Spyro?  I can't reach it 'cause there's nothing here to stand on.  Just me..."
432:    "Thanks fer gettin' my kite down, Spyro!"
467:    "My buddies, Huey and Dooie, are flying their kites today too.  Have you seen 'em, Spyro?"
468:    "Hi Spyro.  If you see Billy, tell him dat I just thunk up a good game we can play with grasshoppers.  Don't tell Jennie, though...  I don't think she'd like it."

#zoe
433:    "Zoe"
434:    "Hello Spyro.  Those dragonflies must be really frightened; we're all counting on you to find them.  Remember, all throughout the Dragon realms, you'll find Fairies that will save your progress with a little zap. Like This!"
435:    "If you get into too much trouble, you'll return to the last Fairy you encountered.  And Spyro, make sure you use your breath weapons against any of the really big riptocs.  They're just too big to charge."

#DD_Zoe
500: "Oh no, Spyro! It looks like the Riptocs have frozen all the Dragon Masters!"
501: "You're going to have to use your flame breath to melt the ice and find out what happened here."
502: "Spyro please hurry and save the Dragon Masters!"
503: "You did a great job saving the Dragon Masters, Spyro!"

#DD Money Bags
436:    "Money Bags"
437:    "Ahh Spyro! In trouble again?  Well, you'll have to pay me 200 gems to cross this mighty large chasm to reach any of the other dojos."
438:    "Yes"
439:    "No"
440:    "Thanks Spyro, These gems are music to my ears."
441:    "It's quite a looooong way down Spyro.  I just wonder how long an Elder Dragon can sit in a frozen solid ice block - The suspense is terrible, I hope it will last."
442:    "Come back when you've collected more gems Spyro.  Time is Money and Money is my Time."

#DD Money Bags continued
480:   "Pay Moneybags the 200 Gems?"
481:   "Yaaa you did it!"

#DD Tank Mini Game Elder Dragon
452:    "Patton"
453:    "Welcome to our Tank Training Arena! I've got a prize for you if you can destroy all the dummy tanks, but you'll have to figure out how to get past the gates!"
454:    "Well done Spyro! You were smart enough to get the gates open, and skillful enough to survive the tanks! As a reward I'll let you have Buzz, the dojo mascot. Take good care of him!"
455:    "Oh no, they got you! But I bet you could clear them all out if you tried again. Here's a hint. Wait until they shoot down a wall, then hit 'em fast while they are reloading!"
456:    "Welcome back Spyro.  It looks like you are ready for some more target practice!"
457:    "Will you clear out the Tank Training Arena?"
458:    "That's too bad. But I'll have this tank ready for when you change your mind."
459:    "Great!! Do you need driving instructions?"
460:    "OK, then. Go get 'em!!"
461:    "If you would like, I can set up some more dummies for you."
462:    "Would you like to do some target practice?"
496:    "OK, you shoot with O. You can raise the turret with Square and lower it with X. Try holding down Triangle for targeting mode. Turn the turret with L2 and R2. You can re-center the turret with R1. Got it?"
497:    ""

#Luau Island 1.3       

800:    "Rich"
801:    "Hey, Spyro! Boy, am I glad to see you!"
802:    "What's going on around here?"
803:    "Those Riptocs have decided to have a luau feast, with us as the main course!"
804:    "Mmmm... pork chops. Oh, sorry."
805:    "Please, save us, Spyro! The Riptocs have locked us all up behind these cage doors. We're stuck here waiting for the slaughter."
806:    "I'd love to help, but how do I get you out of there?"
807:    "Each cage is sealed by a button. Find the button and you can open the cage. The button for this cage is right over there on the wall."
808:    "Press that button and I go free."
809:    "I haven't found that button yet."
810:    "It's right there!"
811:    "All you have to do is charge into the button while holding down \\D."
812:    "Thank you so much, Spyro! I just couldn't have handled being eaten for dinner."
813:    "No problem. I'll keep an eye out for your friends."
814:    "Hey, how's it going?"
815:    "Not good, Spyro. I keep imagining myself slathered in barbecue sauce. It's not a comforting thought, I can tell you."

816:    "Tym"
817:    "Just hang tight, I'll get you out of there real quick."
818:    "I don't know, Spyro. The button for this door is way over there..."
819:    "And I don't know how to get there."
820:    "Maybe we should explore a bit and see if we can find a way up there?"
821:    "Good idea. I saw a cave underwater. That might be helpful."
822:    "I'll go take a look."
823:    "I'm still trying to find a way up to that button."
824:    "You have to hurry, Spyro! I heard a Gnorc talking about making sausage out of me!"
825:    "We have to hurry up. My tummy is rumbling and it's just so... wrong."
826:    "Good thing you saved me. I swear I could hear the sausage grinder calling my name!"
827:    "No problem. Saving people from certain death is what I do best."
828:    "You know, Spyro. It's tough being a talking animal. You take one step out of your backyard and you're dinner on the table."

829:    "Pete"
830:    "Good work, Spyro! You showed those Riptocs they can't make a feast out of us! Say, could you do me a favor and push that button next to you?."
831:    "Sure thing!"
832:    "Yeah, just push that button right next to you please."
833:    "Oh yeah."
834:    "Eh? It is?"
835:    "Oh. Well. Look at that. Silly me. Thanks for saving me."
836:    "Not the brightest pork chop on the block, are you?"
837:    "What's that?"
838:    "I said You're Welcome."
839:    "Ah. Yes. Thank you. Thank you. Here, take this magical rune as my thanks to you."
840:    "Spyro, do you suppose those Riptocs would have really eaten us?"
841:    "No telling. I suppose they could do anything."
842:    "That would have been bad news for those Riptocs. I'm mostly fat, myself you see. Nothing but cholesterol. My front left hoof alone would clog an artery in under three seconds."
843:    "Well, I guess they got lucky this time... is that the right thing to say?"
844:    "I am so hungry right now, I can't think straight. Let's go get some hot dogs."

845:    "Ian"
846:    "Spyro! I heard you were on the island, but I didn't believe it! You've gotta help me. One of the Riptocs keeps calling me Ham Sandwich and asking me if I'd go better with mustard or mayonnaise!"
847:    "I like mustard, myself."
848:    "Shhhhh."
849:    "You have to get me out of here, Spyro! But the button to open my cage is over there!"
850:    "We'll have to open this cage if we're ever going to save that other pig."
851:    "OK, just one second."
852:    "You haven't pushed that button yet?"
853:    "Not yet. But I'm working on it."
854:    "Unfortunately, we haven't found any mustard or mayonnaise either."
855:    "Please hurry, Spyro. I'm getting nervous just sitting here!"
856:    "Whew! Thank goodness you got to me before the Riptocs could! Now go save Tym!"
857:    "I suppose being a sandwich wouldn't be all bad. But I'd only want to be served on whole wheat. How about you?"
858:    "Uhhh... never really thought about it myself."
859:    "I think dragon goes best on rye. Not... not that I'd know that for a fact, or anything."

860:    "*bleep*"
861:    "Hey there, Spyro. Have you seen my rubber ducky?"
862:    "No I haven't, but I'll keep an eye out for it."
863:    "Yeah, I got it right here!"
864:    "Thanks. Hey I got this stuffed bunny here for my friend over in Emerald Forest. Think you could take it to him for me?"
865:    ""
866:    "Sure thing!"


#Honey Marsh 2.2       

1700:    "Jimmy"
1701:    "Welcome ta Honey Marsh, Spyro! Them Gnorc and Riptoc critters done messed this here place up but good."
1702:    "Yeah, they have a bad habit of doing that. Say, have you seen any baby dragonflies around here?"
1703:    "I has. I has. And I tells ya what, you help us get rid of these here nasties what invaded our marsh and I'll hook you up with one of them there dragonflies you're going on about."
1704:    "There's always a catch."
1705:    "Can I just get a dragonfly right now?"
1706:    "Now, I don't have the dragonfly WITH me, son! You need to get saving my homeland before I start handing over the prizes!"
1707:    "Hey, Jimmy. How's it going?"
1708:    "Yer bother'n me, boy! I say, quit bother'n me!"

1709:    "Alex"
1710:    "We got ourselves a problem here. Think you could help us out?"
1711:    "You betcha."
1712:    "Nope. I'm kinda busy right now."
1713:    "Well, these here Riptocs have set up shop in our trees. They're using those beehives to launch attacks on us. If you could wipe them all out, it'd be much appreciated."
1714:    "No problem. Let me at 'em."
1715:    "Well, there's one hitch. As long as there's a beehive remaining, the others can be rebuilt right quick. You've only got 1:00 to blow them all up real good, or the other hives will just come back."
1716:    "Trust me, I'm a professional."
1717:    "Those were my mama's last words. You bring a tear to my eye talking about my mama, boy. Now go do me proud, and get rid 'o dem bee hives."
1718:    "It's all about you, isn't it? I'm kinda busy. I have to go save the world. Well, get on about ya business then."
1719:    "Ooops. They darn near beat the purple out of ya that time. Wanna try again?"
1720:    "Yeah, let's give it another shot."
1721:    "No thanks, I've taken enough of a beating for one day."
1722:    "My daddy always said, if you're gonna be dumb ya gotta be tough and youse just about the toughest little fella I know. Good luck to ya."
1723:    "I don't believe it! You did it!"
1724:    "I told ya I could handle it."
1725:    "Yeah, but I didn't think you could really do it. Now I owe Jimmy five bucks."
1726:    "And you owe us a dragonfly."
1727:    "I sure enough do. Here ya go."

1728:    "Warren"
1729:     "You did it! You saved us a whole mess of trouble by get'n rid of those nasty critters."
1730:    "Glad I could be of service."
1731:    "Here's a dragonfly for ya, little feller."
1732:    "I was gonna keep that dragonfly as a pet, but those critters are just more troubles den dey's worth."
1733:    "Tell me about it."
1734:    "Hey!"

#Jurassic Jungle 2.4       

2100:    "Adrian"
2101:    "Hey Spryo, the R-1000 and T-Rex 1000's have broken out of their cages and are running amok through the jungle, please stop them before they destroy the rest of the science labs here!"
2102:    "No problem.  But say, what's a R-1000 something something...?"
2103:    "Oh, well to put it bluntly, they're mechanically enhanced Riptocs which we've been working on here in our labs.  Quiet state of the art."
2104:    "Oh really, and how exactly would I go about destroying these things?"
2105:    "Well we found a flaw in the R-1000 models when we placed them in subzero temperatures, however they seem to like the lava pits here, perhaps you may be able to find them there."
2106:    "No problem, I have just the right breath to get them to chill out."
2107:    "Great! On the other hand the T-Rex 1000's are quiet vunerable to electricty, yet we've not been able to get close enough to them to zap them with an electrical charge."
2108:    "Those sound like they might be a little tougher then.  I'll have to do some thinking on my feet and shock them when they leave themselves vunerable."
2109:    "Well Spyro good luck to you on your journy and thanks again!"
2110:    "Hmm...the cosign of pi multiplied by mm.....yes that's it!!"

2111:    "Padrino"
2112:    "Hey Spryo, I've been studying this temple and it is quite fascinating."
2113:    "Oh yeah, how so?"
2114:    "Well I believe that these strange drawings on the walls are a clue to something hidden away in this temple.  But I can't quite decipher them yet."
2115:    "Oooo! A treasure!"
2116:    "Yes and from what I have been able to decipher, it seems that the gems on the statues inside react to heat.  Perhaps you can figure out the rest Spyro."
2117:    "No problem, that treasure is as good as found!"
2118:    "All the elements are there, what am I missing...?"
2119:    "Great job Spyro, I see you solved the puzzle!"
2120:    "It was easy as 1-2-Flame!"

2121:    "Leon"
2122:    "Gosh Darnit!  Those blasted R-1000's destroyed my lab and ran off with my equipment."
2123:    "Um...hello?"
2124:    "Oh hey Spyro! Say, I don't suppose you could help me get my equipment back, could you?"
2125:    "OK, thanks anyways!"
2126:    "Great, thanks Spyro.  Well you see all those R-1000's out there?"
2127:    "They took my equipment.  All I need you to do is go get it back for me."
2128:    "Um...and how exactly do you want me to do that.  I mean, they're in a lava pit and I can't exactly fly very well yet."
2129:    "Ah yes, well it just so happens that we scientist's here have needed to go onto the lava also.  We use these devices here that you can use too.  Here let me turn it on for you."
2130:    "There, now all you have to do is pass through it and you will be able to walk onto the lava without being hurt.  However Spyro, the invunerability you have to the lava won't last very long, but you can come back and recharge yourself if need be."
2131:    "Cool!  Now time to go kick some butt!"
2132:    "Good luck to you!"
2133:    "Hmm...it seems as though there are still more pieces to collect Spyro.  Please get them all for me."
2134:    "Great job Spyro!  You found them all.  Here, I found this dragonfly under some broken equipment I found in my lab, you can have it."
2135:    "Great, now all I have to do is remember where I had everything..."

2136:    "Winston"
2137:    "Spyro, you made it! Great job!"
2138:    "Ah, it was no sweat."
2139:    "Well, as a reward for your heroic efforts please accept this INVENTORY ITEM as a reward."
2140:    "The jungle is free to roam once again, thanks again Spyro."

2141:    "Stan"
2142:    "Hey Spyro, that bad old thief over there stole something from me."
2143:    "What did he steal?"
2144:    "He stole a bio-molecular hologram projector from me and if you would kindly retrieve it, I will reward you graciously."
2145:    "Consider as good as retrieved!"
2146:    "Did you get him yet? He's a wily one, so you might wanna try charging after him."
2147:    "Great job Spyro! I knew you could do it.  Here, take this.  It's a dragonfly I found in the jungle."
2148:    "Thanks again Spyro, now I can get back to my experiments."

#Monkey Monk Mountains 3.1

#Monkey Monks
2600:    "Reeves"
2601:    "Spyro!  Please save us!  The Riptocs are trying to invade our sacred monastery!  They want to see the secrets inside, but we wont let them, and now they are invading!  If you save us from the Riptocs, we will gladly let you inside our monastery."
2602:    "Oh thank you, Spyro!  We knew we could count on you!  I will open the doors and let you see our sacred monastery."
2603:    "Hey!  Look at that, Spyro!  It's a dragonfly!  I rarely see those up here in these mountains!"

2616:    "Moss"
2617:    "Greetings, young Spryo.  I believe the turret behind you could be a very useful tool for you to use on your quest.  Perhaps you might want to glide over there and try it out."
2618:    "You may be a young dragon, Spyro, but you have the spirit of an elder."

2629:    "Julian"
2630:    "Help, Spyro!  These Flying Riptocs are a menace!  I think they are guarding the yetis trapped within the ice here.  Can you use the turrets to help free them?"
2631:    "You are a great shot, Spyro!  Those Flying Riptoc won't be bothering us again!"

2639:    "Lawrence"
2640:    "Hello, Spyro.  I made this rocket for a fireworks display, but I can't seem to light it.  Can you use your fire breath to light the fuse?"
2641:    "Wow, that was more that I expected!"

#Yeti Barholomew
2652:  "Bartholomew"
2653:  "Spyro, I know you've heard that Yeti are scary monsters, but we are peaceful.  The true monsters are the Riptoc, and they have taken my kind and imprisoned them in the ice.  Can you save the five Yeti with your fire breath?"
2654:  "Thank you, Spyro.  The Yeti will always welcome you with open arms."

#MMM Ballon Escort Baby Dragon
2656:  "Mandy"
2657:  "Spyro, the riptocs have invaded our land and are constructing turret factories to destroy our monastary. Do you think you can destroy all the riptoc factories with this spitfire?"
2658:  "Destroy the riptoc turret factories?"
2659:  "You're gonna have to do better than that if we want to stop the ripctocs!"
2660:  "Great job, Spyro!  Here, I found this in one of the factories"
2661:  "Ahh Shucks, the riptocs have rebuilt the factories.  Can you destroy them again?"
2662:  "Those riptocs won't be bothering us anymore!  Here, I found another dragonfly in the wreckage."
2663:  "OK, come back later if you can help us out!"
2674:  "The riptocs just keep rebuilding their factories, so feel free to go destroy them anytime you like"
2675:  "Ok, see you later then!"

#Yetis For Monkey Monk Mountains
2664:  "Hobart"
2665:  "Thank you, Spyro.  I can only hope that I will be able to help you someday."

2666:  "Jimmy"
2667:  "Wow!  I like the cold, but I don't like it that much!"

2668:  "Gunther"
2669:  "Those tricky Riptoc caught me off guard, Spyro.  Thank you."

2670:  "Simon"
2671:  "It's a good thing you came along when you did, Spyro."

2672:  "Caleb"
2673:  "Woah, what happened?  Did those Riptoc freeze me?  Gosh, thank you, Spyro."

#String 2674 and 2675 used by Mandy

#Emerald Forest 3.3       

3000:    "McCloud"
3001:    "Hello there, you purple little bugger! You've arrived here just in time, lady!"
3002:    "Um, don't you mean laddy?"
3003:    "Sorry about that, suppose I didn't look closely enough at ye. Say, would you mind eradicating some of these here Riptocs and Riptocs? They're irritating as all get out."
3004:    "It'd be my pleasure."
3005:    "Well, get on with it then, lassy! They ain't gonna evict themselves from me homeland!"
3006:    "Hey, McCloud."
3007:    "Hello there, ya little girly dragon! What can I do ye for?"
3008:    "Nothing, really. I just thought I'd say hi."
3009:    "Me homeland is being invaded and you, me only hope, are busy saying “hello”?! Well isn't that sweet! Let me get a tea set and we can have a little tea party and talk about Mrs. Wallace and how her begonias are looking so nice considering how early in the year it is and how I bet she's using some kind of genetically altered fertilizer in some crazy attempt to win the county fair for the fifteenth year running. How would you like that you little purple pansy?!"
3010:    "He's got a point. Let's get back to work."
3011:    "Connor"
3012:    "Well look at you all purple and everything. And those huge horns sitting upon your little head. It's amazing you can lift ‘em at all, let alone run all about fighting evil and what not."
3013:    "Um, yeah. Look, I heard you might have a dragonfly. If you do, can I please have it?"
3014:    "Sure! Here ya go, ya wee dragon. Now fly away and rest those huge horns somewhere. That neck of yours is looking weaker by the moment lugging about that gargantuan set of antennae!"
3015:    "Ach! Tis you again, is it? Well, I've got a bit of advice for you, laddy."
3016:    "What's that?"
3017:    "I have a can of Bug B Gone that will quickly get rid of that little dragonfly thingy that's become attracted to those near monolithic structures implanted upon that cranium of yours."
3018:    "Actually, Sparx is my friend."
3019:    "Ah, a touch of the Stockholm Syndrome then, eh laddy? Identifying with your oppressors? Well, so be it."
3020:    "Goodness gracious, lad. The more I look at the size of those cylindrical structures protruding from your skull, the less I can believe what I'm seeing! I could loan ya me chainsaw and we could get those things off of there. Do wonders for your back pain too, I'm sure."
3021:    "Montgomery"
3022:    "Well, it's a well known fact, Sunny Jim, that there's a secret society of the five wealthiest people in the world, known as The Pentaveret, who run everything in the world, including the newspapers, and meet triannually at a secret country mansion in Dragon Keys, known as The Meadows."
3023:    "Oh yeah, so who's in this Pentaveret?"
3024:    "The Professor, Zoe, Hunter, Ripto, and The Sorceress before she died!  Oh how I hated the Sorceress, with her huge beaty eyes, and that smug look on her face!  Ohhh, give me all your dragon eggs, ooohhhh."
3025:    "Yeah, she was crazy."


#Crop Circle Country 4.3

#Famers
4100:    "Farmer Dill"
4101:    "Howdy, Spyro! Space Riptocs have arrived from nowhere and have overrun the farm looking for dragonflies! Since they haven't been able to find any they've been abducting cows and locking them inside the big barn! 'gulp!' I'm afraid I might be next!"
4102:    "Don't worry. I'll help you."
4103:    "You will! Thanks! You just need to go around back to unlock the Big Red Barn and rescue the cows."
4104:    "Please, Spyro! Save my cows!"
4105:    "I'm on it."
4106:    "Seems like if Bill was in the barn, he could have saved the cows himself, doesn't it?"
4107:    "Yeah, it does."
4108:    "Oh well, thanks anyways."

4109:    "Farmer Bill"
4110:    "Hey there, Spyro! Thanks for helping out!"
4111:    "Anytime, Farmer Bill."
4112:    "Here, have a Dragonfly."
4113:    "What?"
4114:    "What?!"
4115:    "Exactly."

#UFO mini Game Hunter
4116:    "Hunter"
4117:    "Spyro! I'm glad you're here. A big UFO is coming to abduct Farmer Dill's cows!"
4118:    "Will you please use the tractor beam on this prototype UFO to put the cows in the corral?"
4119:    "OK, sounds like fun!"
4120:    "Nah, not right now."
4121:    "Oh, good. Do you know how to fly the Prototype UFO?"
4122:    "Yeah, that's easy!"
4123:    "No, how do I fly that thing?"
4124:    "It's really simple. Press X to use the tractor beam and press O to shoot. Hold down Square to fly faster. Got it?"
4125:    "You better hurry, here it comes now!! Don't let that nasty UFO get a single cow!"
4126:    "That was awesome Spyro! You saved all the cows! By the way, I found this dragonfly hiding in the barn. Here you go!"
4127:    "Did you see that?! Farmer Dill forgot to lock the gate and the cows got out! And it looks like theres a second UFO this time! Do you think you're up for another run?"
4128:    "Yeah, bring em on!"
4129:    "No... not right now."
4130:    "OK, but hurry back when you are ready to fly the Prototype UFO."
4131:    "Cool! You did it again! Please take my pet dragonfly 'Puffy' as my thanks! Make sure to feed her lots of crickets!"
4132:    "Thanks again Spyro. You can come back anytime you feel like taking the Prototype UFO for a spin! See ya later!"
4133:    "Do you want to take a spin in the Prototype UFO?"
4134:    "OK!"
4135:    "No thanks."
4136:    "Oh no! That pesky UFO got a cow! Don't forget, you can shoot the UFO to make it drop a cow. Please try again! Think of the baby cows!"
4137:    "Are you ready to play again?"
4138:    "Watch out Spyro, there are two UFO's this time. Good luck!"



#Cow-tipping Mini game Farmer
249: "Farmer John"
250: "Hey Spyro, think you could help me out here real quick?"
251: "Sure!"
252: "Maybe later."
255: "Congratuations! You got them all!"
256: "Oh darn Spyro, looks like that ufo got one of my cows.  Well, I still need to get dem cows into my corral, you wanna try again?"
258: "Thanx Spyro. What I need you to do is use your lightning breath to zap my cows back on there feet and herd them back into the corral.  But you'll have to hurry cause there's a ufo circling the field which looks like it might be on a cow collecting mission!"
259: "Alright, go get 'em Spyro!"


#Tammys Test scripts
#253: "Pick up all the butterfly bottles in 10 seconds to win. Make sure to avoid the sphere, though. Let's go!"
#253: "Flame all the gators in 30 seconds to win. Let's go!"
253: "Pick up each gator and bring it to the sphere. You have 30 seconds. Let's go!"
254: "Sorry you didn't make it in time, play again?"
257: "Flame the red, then green, then purple gems in 60s to win."

# MM SLIDE MINI GAME SCRIPTS, Monkey
5000:    "Timmons"
5001:    "Welcome to Our Ancient slide, Spyro.  Get to the bottom before time runs out! Sliding between flags will give you more time!  If you can make it to the bottom in time, I'll have a special prize for you"
5002:    "Ride the Slide?"
5003:    "The key to riding the slide is staying on the slide."
5004:   "Impressive, most impressive but you are not a slider yet!"
5005:    "Very impressive slide work!  Here, I found this dragonfly wandering around down here."
5006:    "Ok, come back anytime!"
5008:    "Try the slide again?"
5009:    "You can always come back to practice the slide, if you like!"

# HM SLIDE MINI GAME SCRIPTS, Croc
5020:    "Cajun Croc"
5021:    "Spyro, that bee has one of the dragonflies! Can you chase him down the slide so we can get the dragonfly back??"
5022:    "Chase the bee down the Slide?"
5023:    "Sweet honey death!"
5024:   "Too bad Spyro...the bee mananged to get away. Try catching him again!"
5025:    "Good job, Spyro! We managed to stop the bee dead in his tracks.  I got the dragonfly from him too!"
5028:    "Chase the bee again?"
5029:    "Want to practice riding down the honey slide again?"

# JJ SLIDE MINI GAME SCRIPTS, Mouse
5030:    "Mischievous Mouse"
5031:    "My caluculations indicate that this volcano is about to explode!  Slide to the bottom before it's too late!"
5032:    "Slide down the volcano?"
5033:    "Mother nature hath no pity for the weak."
5034:   "You almost made it, Spyro!  Try sliding a little faster next time."
5035:    "You made it just in time, Spyro!  Here I found the dragonfly on my way down."
5038:    "Slide down the volcano again?"
5039:    "It seems as if the volcano has stabilized.  Want to try sliding down it again?"

#Script debugging
5100:    "Branch 0"
5101:    "Branch 1"
5102:    "Branch 2"
5103:    "Branch 3"
5104:    "Branch 4"
5105:    "Branch 5"
5106:    "Branch 6"
5107:    "Branch 7"
5108:    "Branch 8"
5109:    "Branch 9"
5110:    "Branch 10"
5111:    "Branch 11"
5112:    "Branch 12"
5113:    "Branch 13"
5114:    "Branch 14"

5200:    "Sparx"
5201:    "Thanks for visiting, Spyro! Are you ready to leave?"
5202:    "Nah, I think I'll look around some more."
5203:    "Yeah, let me outta this crazy place!"
5204:    "Ok, have fun!"
5205:    "Aight. Cya"
5206:    "You just won a race or time attack but I don't know which one until I get fixed!"

                #BANZAI SPEEDWAY SPARX

5300:"Banzai Speedway is home to the most peaceful speedway in the east.  They offer two challenges here: a peaceful obstacle course, or a race those dumb ninja Riptocs that have taken over the place!"
5301:"Which challenge would you like to play?"
5302:"Choose a challenge:"
5303:"Time Attack"
5304:"Race the Ninjas"
5305:"Exit Level"

#TIME ATTACK

5306:"The easiest way to win the time attack is to start with the rings, light all the lanterns, bust all the rickshaws and then chase down those dumb riptocs. After you have gotten use to flying around, you can always find a faster way around the course. Banzai Spyro!"

#RACE THE NINJAS

5307:"Make sure to fly through each of the green rings.  Your opponents are a gang of hang gliding ninjas and they are pretty fast, but not faster than a dragon. The red dots will mark the course, so make sure you follow them!"
5308:"-Fly through all the green rings"
5309:"-Use the red dots to guide you"

#EXIT

5310:"Alright, we can always come back. But I can’t believe you’re leaving already."

#WIN TIME TRIAL

5311:"Hooray! You won a dragonfly back for defeating the Time Trial! There’s no stopping us now."

#WIN RACE THE NINJAS

5312:"Those Ninjas were so embarrassed after being whipped by a dragon that they dropped this dragonfly trying to run away!"

           

            #RAINBOW SPEEDWAY SPARX

5313:"Spyro, this is the beautiful Rainbow Speedway.  They offer two challenges here: a timed obstacle course, or a race against the local speed champions."
5314:"Race the Flying Riptocs"

#TIME ATTACK

5315:"Here’s a hint.  Try competing each challenge in order. Start with the rings, then get all of the stars, go-carts, and save the flying Riptocs for last. It’s not the fastest way, but it sure is easier!"

#RACE THE FLYING RIPTOCS

5316:"Well the Flying Riptocs can’t wait to get started so let’s go.  They are sure are confident!  You have to fly through ALL of the green checkpoint rings in Order. The red dots will lead the way." 

#EXIT

5317:"Alright, we’ll try again some other time. We can always come back!"

#WIN TIME TRIAL

5318:"Hey look what I found flying around while you were winning that speedway! It’s a dragonfly!"

#WIN RACE THE FLYING RIPTOCS

5319:"Yippee!! Well, that’s that for the Riptocs.  They left this dragonfly behind which the residents of Rainbow Speedway asked that I return to you."

           

                #OASIS SPEEDWAY SPARX

5320:"Spyro, these are the famous racing grounds known as Oasis Speedway.  They offer two challenges here: a timed obstacle course, or a race against the local speed champions."
5321:"Race the Thieves"

#TIME ATTACK

5322:"Here’s a hint.  Try competing each challenge in order. Start with the rings, then get all of the thieves, cobras, and save the camels for last. It’s not the fastest way but it’s the easiest."

#RACE THE THIEVES

5323:"Well the thieves can’t wait to get started so let’s go.  You have to fly through ALL of the green checkpoint rings in Order.  The red dots will lead the way."

#EXIT

5324:"Alright, we’ll try again some other time. We can always come back!"

#WIN TIME TRIAL

5325:"The Thieves were so impressed with your flying skills that they awarded you this dragonfly that they caught."

#WIN RACE THE THIEVES

5326:"The Thieves told me that they have never seen anyone faster! Especially without a flying carpet! They were really impressed and they asked me to give you this dragonfly!"

(There are probably many minor differences, but be sure to look out for Emerald Forests, talking baskets and sphere-evading butterfly challenges!)

Hope I haven't gone too far by posting the entire script. =P While I'm at it, though, I'd just like to go off-topic and criticise Check Six for not implementing backface culling. Backface culling is where the backs of polygons aren't shown, giving the system a big speedup. It's astounding that Check Six couldn't do this, especially when the game lagged terribly to begin with. Along with many functions labelled with e.g "DO NOT USE, BROKEN", this greatly disappoints me.

Sparx: "You just won a race or time attack but I don't know which one until I get fixed!"

Sorry to bump this up! big_smile  Is it possible "Thieves Den" replaced "Emerald Forest"?  It seems the only level missing from that script is "Thieves Den".  So maybe that level replaced it?  Plus, on the "Atlas Strings", "Enchanted Forest" seems to be a scrapped level, rather than one being replaced.  Every level is there except "Emerald Forest", and they developed "Thieves Den" instead.  And maybe "Enchanted Forest" was supposed to replace "Emerald Forest", but didn't because of time restraints.

You know, the game was released in October, and it had to be due by Christmas.  So maybe they should've given around two more months and we could've had a level. sad  Meh, on second thought, the game was in development for a LONG time, so one more level would've been too much.  Maybe fix the some glitches instead?


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#21 May 11, 2013 7:33 PM

LXShadow
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From: Lurker's Corner (England)
Registered: Nov 05, 2010
Posts: 67
Gems: 0

Re: What Was Cut

That's a good theory, but with the information we have being a little inconsistent to begin with (Thieves Den has an Atlas image like the other levels; only the Forest level(s) don't), it's hard to prove anything either way...

The one problem with the idea is that, if they had planned Emerald Forest before Thieves' Den (scripts and all), and they were under time constraints, then replacing it with an entirely new level - Thieves' Den - would've been costly. In the name of super-efficiency, they would have finished Emerald Forest first if it existed, and then began Thieves' Den in that order... Although Check Six might not strike everyone as 'super-efficient'. =P

Maybe the easiest guess is that priorities changed. They might have been working on levels in a random-ish manner, before time caught up with them and they realised they had to prioritise the earlier levels ahead of the later, more difficult ones. The end result in that case would have been a rushed Thieves' Den with scripts and all completed; while the barely-started Enchanted Forest is left in the dust. sad

I think, also, they would have gone for 10 levels rather than 11. This matches up well with the list of exactly 100 dragonflies left in the final game. smile

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#22 May 11, 2013 7:43 PM

yearofthe
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From: Spooky Swamp
Registered: Aug 19, 2007
Posts: 370
Gems: 0
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Re: What Was Cut

LXShadow wrote:

That's a good theory, but with the information we have being a little inconsistent to begin with (Thieves Den has an Atlas image like the other levels; only the Forest level(s) don't), it's hard to prove anything either way...

The one problem with the idea is that, if they had planned Emerald Forest before Thieves' Den (scripts and all), and they were under time constraints, then replacing it with an entirely new level - Thieves' Den - would've been costly. In the name of super-efficiency, they would have finished Emerald Forest first if it existed, and then began Thieves' Den in that order... Although Check Six might not strike everyone as 'super-efficient'. =P

Maybe the easiest guess is that priorities changed. They might have been working on levels in a random-ish manner, before time caught up with them and they realised they had to prioritise the earlier levels ahead of the later, more difficult ones. The end result in that case would have been a rushed Thieves' Den with scripts and all completed; while the barely-started Enchanted Forest is left in the dust. sad

I think, also, they would have gone for 10 levels rather than 11. This matches up well with the list of exactly 100 dragonflies left in the final game. smile

I see.  I just thought they didn't like the idea of Emerald Forest.  On another note, someone over at darkSpyro posted some more beta script that looks like it's from an Airplane mini game.

Hidden text

6075 0 : "Treemy"
6076 16943 : "Hello Spyro, My home was just destroyed when a nasty Rynoc toppled that tree on top of it! I dont know how, but it seems like they are trying to fly away on Airplanes!. Ive got an airplane you can fly if you want. Will you help us?
6077 0 : "I love to fly, lets go!"
6078 0 : "Ill come back and help you later."
6079 16945 : "Cool Spyro, let me fuel her up and youll be in the air!"
6080 16946 : "Afraid of Hights? I understand. Come back if you want to help me."
6081 0 : "Moneybags"
6082 16982 : "Well Well Well... Look who it is? My most prized Customer! Well it would seem this tree bridge, has collapsed... but maybe with the sparkle of gems i could get the Rynocs to repair it... for a small fee?
6083 16983 : "Pay Moneybags 340 Gems?"
6084 0 : "Here you go Baggy!"
6085 0 : "I will find another way."
6086 16984 : "The Sparkles... The Blinking... The... HEY! Dont call me Baggy!
6087 16985 : "Fine, come back when you find out theres only this way across the chasm."
6088 0 : "Professor"
6089 16986 : "Spyro! Its been ages since i last saw you! It was um... My lab right?"
6090 16987 : "Yea thats it. Speaking of that, how is Elora?"
6091 16988 : "Shes still in Avalar. Why dont you go see her? Im a little busy trying to find the cause of the ducky."
6092 16989 : "Im busy right now, Riptos back if had not noticed."
6093 16989 : "Oh, so that would explain the familar creatures running around then... I thought I was crazy!"
6094 16990 : "..."
6095 16991 : "Hey! Thats not nice!"


Also, here are the unused dragonfly names!

Hidden text

1090 0 : "You caught Rhett!"
1091 0 : "You caught Bluet!"
1092 0 : "You caught Jimmy!"
1093 0 : "You caught Shin!"
1094 0 : "You caught Tammy!"
1095 0 : "You caught Andy!"
1096 0 : "You caught Bob!"
1097 0 : "You caught Sean!"
1098 0 : "You caught Aryeh!"
1099 0 : "You caught Sparxie!"

It sounds like a Tree Tops level to me!  I remember I sent you a message some years ago when I got an e-mail from someone who worked on the game that said they were planning a Tree Tops like level next, but couldn't because of time.  sad

I quote from the first post on this topic:

A member who was active at the original Spyro forums (not the current Activision forums or the Sierra forums - so two official forums ago) who I was friends with, but his name now escapes me (he was working on the Minibag's Madness game, I think his name was goldpsarx04) - anyways, he had a friend who saw concept art from the game that has since disappeared from the internet - and there was a Tree Tops style level.

Could this concept art have been for Enchanted Forest?

Gosh, now I'm really sad we didn't get to see the light of the level. sad

Source for beta script and dragonfies: http://forum.darkspyro.net/spyro/viewpo … opic=64389


EDIT:  I found more stuff!  This time some press releases from before the game AND at E3!  The game was already at 60fps and they said the professor was back, but he isn't present in the final.  Also a new attack, which isn't present in the game, is the new super head smash. 

Also, judging from the users, the game was to be released on November 5, 2002 instead of November 3rd.

Source: http://www.neoseeker.com/forums/3722/t1 … ease-date/


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#23 Jul 22, 2013 5:39 AM

ccrogers15
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From: USA
Registered: Jul 10, 2010
Posts: 291
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Re: What Was Cut

That script above is fake. I have both the black and red label copy on PS2 and ive searched and combed the entire disc, and none of those lines appear. Spyrobeta on darkspyro was lying.


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#24 Dec 06, 2013 2:02 PM

Slvr99
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Award: Speedway Contest Winner Final
From: Michigan
Registered: Dec 06, 2013
Posts: 70
Gems: 10
Birthday: 6 August
Age: 27 years old
Gender: Male

Re: What Was Cut

Sorry for the late reply here, but later on i will check both the game and the Demo for any of the voices to those cut lines. The demo that i have doesn't contain any voices in the game, so i doubt it will have any in the disc, but who knows until we try.

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#25 Dec 06, 2013 11:08 PM

Slvr99
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From: Michigan
Registered: Dec 06, 2013
Posts: 70
Gems: 10
Birthday: 6 August
Age: 27 years old
Gender: Male

Re: What Was Cut

Alright, i have checked the entire disc's voice clips. Unfortunately, nothing from Emerald Forest is present, but there are a few odd things and lots of the clips are different from the beta script that was posted earlier. Also, the Demo has sounds for the Enemies, but oddly the game doesn't use them. Maybe they didn't implement them at that time?

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