#26 Nov 26, 2007 7:27 PM

Spyrofriend
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Re: Spyro the Dragon: The Tournament (Cancelled)

I think you should add some more characters, like Sgt byrd. Agent 9, and  others. I think you caould have a tournament with up to 16 players, and possibly have the Dm or Gnasty Dnorc as playable characters, kinda like Super Smash Bros. Melee. You had bad guys as playable characters in that game, bowser and Gannondorf just to name 2.

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#27 Nov 26, 2007 10:05 PM

Lancer232
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Re: Spyro the Dragon: The Tournament (Cancelled)

Good ideas.  I almost forgot about Sgt. Byrd and Agent 9  o_O .  And when playing on multiplayer, you can have up to...erm...as much as your server can hold (people can make dedicated servers of their own in this game, most commonly seen are up to 32 players, however some are known to hold 64 players).  And the bad characters...yea, gotta think about that.

Add-on to game features:

Unlockables:  If you play the story mode (co-op or single, co-op means all players unlock them) and beat it on these difficulty levels, you will unlock a character to play as on multiplayer or arcade mode (single player make-up game), the awards stack (example, beat it on Legendary Hero first time playing instead of starting on Kid Mode, ALL unlocked):

Kid Mode: Gnasty Gnorc
Easy: Ripto
Medium: The Sorceress
Hard: Red
HURT ME PLENTY!!!: Dark Cynder
Legendary Hero: The Dark Master

...there may be hidden characters as well...  O:)


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#28 Nov 27, 2007 9:41 PM

Lancer232
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Re: Spyro the Dragon: The Tournament (Cancelled)

I'm starting to draw concept art of Spyro and the game's case cover...no scanner, so I can't show it.


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#29 Nov 27, 2007 11:43 PM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

hmmmm, if u need some story creator or voice actor, or a translator( for the international version count me on!


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
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Thnx Blaze!:)

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#30 Nov 28, 2007 12:42 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

Heh, I'll join in where ever I can, from voice acting to brainstorming, storyline to levle desin [do NOT ask me for art, it's not going to happen!]


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#31 Nov 28, 2007 12:52 AM

Lancer232
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Re: Spyro the Dragon: The Tournament (Cancelled)

I need a level designer.  (Either with a program for making maps or drawing the stages, but you said no art...so I'm guessing a program?).  You up to it?


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#32 Nov 28, 2007 1:32 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

uhhhhhhh... I'll try but dont expect anything over the top, I probally wont be able to get a peogerm made for level desins, [sadily, all I can really do is probally give you a really sad looking outline...]


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#33 Nov 28, 2007 9:51 PM

Lancer232
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Re: Spyro the Dragon: The Tournament (Cancelled)

No problem, it's basically making concept art.  Later on, we may get a program for mapping (there is a mapping program for another game I'm aware of that has the same engine we MIGHT use...but I dunno where to get it.)


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#34 Nov 28, 2007 10:17 PM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

oh, in the future i will do study 3dmax(actually i'm learning programation, and is....boooring)


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
lair-14G27600D04-Vulcan.jpg
804_Saba_Trainer_Card_1.jpg
Thnx Blaze!:)

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#35 Nov 28, 2007 11:53 PM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

Hey, could you teach me what you learn in programming? [I need it in the way MJ need a good atterny, and nose job!!]


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#36 Nov 29, 2007 12:28 AM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

i can tell u that... i'm learning to program windows aplications, and i can say with all my rights, that u will bore it in one day due to all the code u have to know to make it roll well, i can't tell u much more but i can write some of these code:

If I = 0, j then
Dim a as integer = no credit
Show.dialog
show.writedialog

man...i'm tired of it i want to go on with the java.net!!

P.S: what is MJ?


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
lair-14G27600D04-Vulcan.jpg
804_Saba_Trainer_Card_1.jpg
Thnx Blaze!:)

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#37 Nov 29, 2007 12:40 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

That made no damed sence, whatsoever....


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#38 Nov 29, 2007 12:46 AM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

sorry, i can't tech u programin by now, and it would be difficult because my books were all in spanish!


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
lair-14G27600D04-Vulcan.jpg
804_Saba_Trainer_Card_1.jpg
Thnx Blaze!:)

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#39 Nov 29, 2007 10:22 PM

Lancer232
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Re: Spyro the Dragon: The Tournament (Cancelled)

Like I (and Ratchet) said, it's gonna be some time before this game rolls into full speed development.  Oh yea, I drew a picture of Cynder's head today during school when I was finished doing whatever...first time I drew it by hand and I *LOVE* it!  It looks almost EXACTLY like her (well not really...the mouth is another little line on her face instead of a seperated jaw like it is in the game...but still, it looks AWESOME)!


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#40 Nov 29, 2007 10:49 PM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

hehe, ok, take it easy or you will get mad hehe


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
lair-14G27600D04-Vulcan.jpg
804_Saba_Trainer_Card_1.jpg
Thnx Blaze!:)

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#41 Nov 29, 2007 11:22 PM

Spyrorocks
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Re: Spyro the Dragon: The Tournament (Cancelled)

Orthas wrote:

i can tell u that... i'm learning to program windows aplications, and i can say with all my rights, that u will bore it in one day due to all the code u have to know to make it roll well, i can't tell u much more but i can write some of these code:

If I = 0, j then
Dim a as integer = no credit
Show.dialog
show.writedialog

man...i'm tired of it i want to go on with the java.net!!

P.S: what is MJ?

Looks like visual basic to me.


image.jpg

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#42 Dec 01, 2007 3:09 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

Ya know what SR, FROGET YOU, YOU WEIRD COMPUTER NERD!!!!! Some of these things are more diffficult for others [you should have seen me trying to figure out how the mouse worked, and let's not even talk about the keyboard!


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#43 Dec 01, 2007 3:21 AM

Orthas
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Re: Spyro the Dragon: The Tournament (Cancelled)

woa, calm down man i only was showing to you a part of the code that i need to know and remember(i only posted the most basic and simple code), and yes spyrorocks its visual basic(*bleep* bill gates i have to learn it cause of youuu!!)


If your life become too hard for you remember that...you have friends no matter what happens...we will give you a friendly hand.
lair-14G27600D04-Vulcan.jpg
804_Saba_Trainer_Card_1.jpg
Thnx Blaze!:)

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#44 Dec 01, 2007 3:30 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

..... ok, I'll calm down [ I WON'T FORGET THIS SR!! YOU HAVEN'T SEEN THE LAST OF ME!! I KNOW WHERE YOU LIVE!!YOU LIVE IN IN CANADA!!!!]

That seem very confusing, what's that whole part about "If I = 0, j then..." then what? and that I+0 stuff? Jeze, more of a pain in the butt then trying to get a date for a school dance!


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#45 Dec 01, 2007 3:59 AM

Gwenio
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Re: Spyro the Dragon: The Tournament (Cancelled)

With very little more that that you can write a program in C++.

#include <iostream>

int main()
{
___std::count << "Hello World!\n";
___return 0;
}

(the "____" is there because the forum will not show them as spaces)

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#46 Dec 01, 2007 8:24 AM

Spyrorocks
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Re: Spyro the Dragon: The Tournament (Cancelled)

Use the code bbcode tags to display code properly.

#include <iostream> 

int main() 
{ 
     std::count << "Hello World!\n"; 
     return 0; 
} 
Brom the Wise wrote:

..... ok, I'll calm down [ I WON'T FORGET THIS SR!! YOU HAVEN'T SEEN THE LAST OF ME!! I KNOW WHERE YOU LIVE!!YOU LIVE IN IN CANADA!!!!]

That seem very confusing, what's that whole part about "If I = 0, j then..." then what? and that I+0 stuff? Jeze, more of a pain in the butt then trying to get a date for a school dance!

and you live in stockton, california.


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#47 Dec 01, 2007 8:36 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

Little to the right, my good sir, a little to the right

Best way to find where I live is to look for the place where all the adults have facil hair, male or female it doesnt matter at all [can't tell the diffreance halve the time, it's like livving in a dwarven community!


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#48 Dec 01, 2007 8:39 AM

Spyrorocks
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Re: Spyro the Dragon: The Tournament (Cancelled)

Well, I was close smile

Anyways, game programming is not easy. Most games ae done in C++.


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#49 Dec 01, 2007 8:48 AM

Brom the Wise
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Re: Spyro the Dragon: The Tournament (Cancelled)

Ahh yes, witin about *calculating* 356 miles of my frontdoor step [hey, better than me, I darn neer named an entire contenint!]

Well, I diddn't expect anything to be easy, but this is just crap! I can't make head nor tails of it! Like trying to learn a diffrent language from the Norse! [vikings]


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#50 Dec 01, 2007 2:23 PM

Gwenio
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Re: Spyro the Dragon: The Tournament (Cancelled)

Spyrorocks wrote:

Well, I was close smile

Anyways, game programming is not easy. Most games ae done in C++.

Which is what the bit I posted is, now if only the sample compiler did not take weeks to get it to accept the sample programs the book came with as not having 200 errors...

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