#1 Nov 12, 2014 9:34 PM

maverick34jjv
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Registered: Nov 12, 2014
Posts: 2
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Age: 29 years old
Gender: Male

Spyro with Unity

Hi guys, this is my first time posting on the forums. For the longest I've wanted to create a fan-mad Spyro game, as it was one of my favorite games to play as a child. I loved the first three games, so wanted my game to be based off of it. I don't have a name for it yet as I want to get the game functioning correctly before I (or we) create any levels, so Spyro's animations and controls, Sparx, Gem Collection, Portals. Yeah, all that stuff needs to work flawlessly before this game gets anywhere, if anyone can help, by all means step right up and join the team! I am aware that there is another fan-made Spyro game, and that's what inspired me to finally jump in and create my own. Without further ado:

You can download the Web Version file of the demo version here: https://drive.google.com/open?id=0B11Eu … authuser=0 (download both the .html and .unity3d files. The download button is an arrow at the top of the page.)

The PowerUp gates' sound and area music are from Spyro 2, and 3 respectively. The Spyro rigged model is one I downloaded off of the internet, the author states that it can be used for whatever reasons, so I guess it is safe to say that we can use it for now until one of us models a newer version. Unity's standard Third Person Camera and Control System are being used, so you can use WASD or the arrow keys to move, hold SHIFT to run, and press SPACE to jump.

I've only been playing around with Unity for about a week. I primarily use Google SketchUp to model, however I am trying to learn 3ds Max, if anyone has links to a good set of tutorials for 3ds Max, I would really appreciate it. I know C++, and some Java, I haven't tried coding in Unity as I don't really know where to start or what to do.

I will be updating this post as development goes on so all of the information will be on the first page and we don't have to scavenge through pages on the forums.

If you have any ideas, feel free to post them.

CURRENT BUILD PICTURES:
uc?export=view&id=0B11EuR4gmuglbWR6QjZMem1DRTA

CURRENT BUILD LINKS:
....coming Soon

CURRENT BUILD GOALS:
-Sparx Functionality
--Gem Collection
--Dormant Health Indicator

-Visual Updates
-Possible Spyro Animations
-Modular Portal Builder (So we don't have to manually have code where portals lead to and what they should say)

Last edited by maverick34jjv (Nov 12, 2014 10:33 PM)

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#2 Nov 13, 2014 3:22 AM

Spyrofan25
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Registered: Apr 27, 2014
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Birthday: 25 December
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Re: Spyro with Unity

Hi maverick!!! welcome to the forums. Nice to see another guy developing a spyro fan-game Project. can't wait to see more from this. Now there are my ideas: I like to see a Winter world or christmas themed world with penguin enemies like in spyro 2 Winter tundra, the penguin drops a butterfly for sparx. Volcano world or level portal,swamp world with giant frog enemies,crocodiles,. easter level with mad easter bunnies, explosive eggs.space level with alien enemies with lasers like agent's 9 in spyro 3. last i like to see the return of Elora, Bianca and the powerful sorceress,i forgot i like to see the return of the eggs baby dragon from like spyro 3 this becomes reality in your fangame wonderful.

Greetings;)


Spyrofan forever

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#3 Nov 13, 2014 4:38 AM

maverick34jjv
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Registered: Nov 12, 2014
Posts: 2
Gems: 0
Age: 29 years old
Gender: Male

Re: Spyro with Unity

Hey Spyrofan25! Thanks for the ideas, I especially like the idea of the swamp world with giant frogs and whatnot, I think that could fit perfectly into Spyro. I definitely will keep the idea of Elora and Bianca for sure as they are my favorite characters. Keep in mind that the Scorceress was defeated for good in Spyro 3, I would like to come up with new characters. I think eggs could be secret collectibles, I did enjoy seeing the cute dragons do funny things when they hatched, but that mechanic was used for Spyro 3, I would want new collectibles; Spyro 2 had Orbs, Spyro 3 had eggs, and Spyro 4 had dragonflies. As for homeworlds I want to follow a similar pattern for their names and themes. Spyro 2 had seasons, Summer, Autumn and Winter, Spyro 3 had times of day, Sunrise, Midday, Evening, and Midnight. I'm not sure what pattern to follow.

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#4 Nov 13, 2014 7:15 PM

thetruefan
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From: Israel
Registered: May 10, 2014
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Re: Spyro with Unity

Welcome.


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