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#1 Dec 20, 2014 4:05 AM

LocoGuy107
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Guy's Trying to Create Spyro-y Portals

Here's the link: ic5y.tumblr.com/post/78565825585/reprocucing-the-gates-from-ps1s-spyro-games


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#2 Dec 23, 2014 5:22 PM

Ulfbjörn
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Re: Guy's Trying to Create Spyro-y Portals

It's really just a render of the skysphere for the target level pasted onto a quad at the back (or center if they are accessible from both sides) of those portals. I didn't read the blog entry, it seemed pretty lengthy, just thought I'd summarize it for other lazy people. Still, it is a nice effect indeed smile

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#3 Dec 23, 2014 6:10 PM

36IStillLikeSpyro36
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Re: Guy's Trying to Create Spyro-y Portals

Ulfbjörn wrote:

It's really just a render of the skysphere for the target level pasted onto a quad at the back (or center if they are accessible from both sides) of those portals. I didn't read the blog entry, it seemed pretty lengthy, just thought I'd summarize it for other lazy people. Still, it is a nice effect indeed smile

but wait, for some of the portals (especially in Spyro 1), the sky moves within the portal. how would that work?

(in general, i'm finding myself confused over how a separate plane can exist inside of another one (as seen in the article), but that's okay.)


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#4 Dec 24, 2014 1:35 PM

Ulfbjörn
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Re: Guy's Trying to Create Spyro-y Portals

You have to offset the "eye"/"camera" position that the sky is rendered from based on the vector between the "main" (player) camera and the plane it is projected onto smile
This allows you to "peek" to see things that lie behind its edges if you just look at it straight-on. For moving the sky you can just rotate the eye/camera rendering it.

36IStillLikeSpyro36 wrote:

in general, i'm finding myself confused over how a separate plane can exist inside of another one

What other plane...?

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#5 Dec 24, 2014 5:14 PM

36IStillLikeSpyro36
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Re: Guy's Trying to Create Spyro-y Portals

Ulfbjörn wrote:

You have to offset the "eye"/"camera" position that the sky is rendered from based on the vector between the "main" (player) camera and the plane it is projected onto smile
This allows you to "peek" to see things that lie behind its edges if you just look at it straight-on. For moving the sky you can just rotate the eye/camera rendering it.

ah, that makes sense.

Ulfbjörn wrote:
36IStillLikeSpyro36 wrote:

in general, i'm finding myself confused over how a separate plane can exist inside of another one

What other plane...?

you'd have to check the article - that's the word the person used. i don't know if it's actually the correct term.


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