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#26 Mar 14, 2014 5:22 PM
- Stormy
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Re: Cynder's Game
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#27 Mar 14, 2014 8:18 PM
- Breaking Bad
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Re: Cynder's Game
Well, this is my last message here.
Evilness, I hope you prove me wrong.
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#28 Mar 14, 2014 8:24 PM
- Spyrorocks
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Re: Cynder's Game
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#29 Mar 14, 2014 8:28 PM
- Mateos
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Re: Cynder's Game
In the beginning of the 90's few guys hard worked on a project on their free time, and then it's been a planetary success. Doom.
Now if the things are planned and the team is motivated and have a direction, there shouldn't be an issue. That's the spirit
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#30 Mar 16, 2014 11:21 AM
- Evilness
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Re: Cynder's Game
Hey guys the basic animations are finally done! Just give me some days to implement the script with 'em and to fix some errors/bugs and we'll make the PREdemo video! The PREdemo playable file probably wont be published, im sorry for that, but i'll keep you updated, trying not to disappoint you all!
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#31 Mar 16, 2014 5:14 PM
- Ulfbjörn
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Re: Cynder's Game
Last edited by Ulfbjörn (Mar 16, 2014 5:15 PM)
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#32 Mar 16, 2014 7:11 PM
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Re: Cynder's Game
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#33 Mar 16, 2014 7:15 PM
- Stormy
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Re: Cynder's Game
You're right: we haven't seen evidence. So there's no point in criticizing until we have. I thought we agreed on this before, and you told me you weren't going to argue about it anymore?
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#34 Mar 16, 2014 7:17 PM
- Mateos
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Re: Cynder's Game
I hope you know what is Unity and its purpose (aka why it is overused these days): ease the game development process
You don't need advanced maths to make a it; And you don't need advanced maths to make a 3D engine (but the performances will be low). I have a friend who's not that good at maths but made a 3D engine (10 FPS on a i7 without big graphical effects, and you can walk on walls like on floor ).
Oh also you pointed that there's no screens or else to prove it is well going, but it isn't because there's no visuals yet that something bad is going on.
Last edited by Mateos (Mar 16, 2014 7:18 PM)
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#35 Mar 16, 2014 10:26 PM
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Re: Cynder's Game
Last edited by Flapjacks (Mar 16, 2014 10:27 PM)
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#36 Mar 16, 2014 11:41 PM
- NeoReaper
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Re: Cynder's Game
I might have a more in-depth look into Unity, it couldn't be any harder to learn then UDK 3 now can it? What about HAMMER editor too? (Source Engine)
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#37 Mar 17, 2014 5:52 AM
- o-danny-o
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Re: Cynder's Game
GUNS OF ICARUS!
If you make the game half as good as guns of Icarus it's good enough for me.
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#38 Mar 17, 2014 9:00 AM
- Mateos
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Re: Cynder's Game
Oh, did not know Wasteland 2 was made in Unity...
Hammer is really easy to use (when you're used to GtkRadiant supporting iD Tech engine games, GoldSrc and Source being a fork from iD Tech II), I touched a bit the UDK (2.5 with Killing Floor), a bit harder depending on which tuts you follow; Since anyone can make a game out of Unity, it is well documented, so it should't be hard to learn it
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#39 Mar 17, 2014 12:30 PM
- Evilness
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Re: Cynder's Game
In fact, the graphic interface of unity is really user-friendly and this ease the work. Obviously, you can use the easier game engine you want, but making a good game isnt so simple
-thinking on adding the Egg Thiefes in my game, to psycologically destroy the new generations xD-
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#40 Mar 17, 2014 6:13 PM
- Mateos
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Re: Cynder's Game
Just be sure to have a first playable (maybe release candidate? :3) before adding extras which aren't required for the game to be played through Just a friendly advice o/
Ideas are nice to be noted and available to the whole team anytime (Rust guys use Trello website for that)
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#41 Mar 17, 2014 6:34 PM
- Evilness
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Re: Cynder's Game
We already use Trello and we have a private developing forum, yeah, that was just an idea, we know what to do first
Now that we have animations, we all are a bit more motivated, but we're still trying to implement them in the movements/attack scripts. After that, we'll have to fix a problem in the fire rotation and then...the video
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#42 Mar 18, 2014 2:37 AM
- 36IStillLikeSpyro36
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Re: Cynder's Game
your English is really good.
also, i'd just like to point out that i have a good feeling about your ability to complete this, and if you guys keep working at it, i think you could actually pull it off.
Last edited by 36IStillLikeSpyro36 (Mar 18, 2014 2:46 AM)
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#43 Mar 19, 2014 4:06 PM
- Evilness
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Re: Cynder's Game
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#44 Mar 19, 2014 5:41 PM
- NeoReaper
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Re: Cynder's Game
Subscribe button does not work
Btw, if I was to help, I cannot put any qualifications in yet since I have not got them yet... =p
Last edited by NeoReaper (Mar 19, 2014 5:42 PM)
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#45 Mar 19, 2014 5:44 PM
- Evilness
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Re: Cynder's Game
Thank you for the information, fixing it right now for qualifications i meant the work you'd like to do, i'm changing that form right now
EDIT: Now the subscribe button works, i've changed the contact form and i've added some things in the Home Page...Better, now
Last edited by Evilness (Mar 19, 2014 5:52 PM)
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#46 Mar 19, 2014 6:28 PM
- Mateos
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Re: Cynder's Game
Be sure to precise that role: by level designer, do you mean a simple level designer or someone who can do both game and level design?
A game designer is a person who thinks and draw the layout of the maps, while the level designer is the one building it in a SDK; Usually in fan project you have the same person doing both parts, but who knows
I'm learning programming at the college (will start engineering next year), but never worked on anything out of it, so I'll see after my first internship if I can work fine in a team; I know Java, C and C++ for now, and I can understand UML and Pert graphs. I'm also mapping in GtkRadiant (iD Tech games), touched Hammer (iD Tech II -> GoldSrc -> Source, thus I recognized most entities and shader stuff) and UDK a bit with Killing Floor (UDK 2.5). I use a bit GIMP too, but not for texturing yet ^^' Touched Blender. Yeah I touch too much xD So few time out of college to explore all that possibilities sadly.
Good luck anyway o/
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#47 Mar 20, 2014 6:20 PM
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Re: Cynder's Game
Well, looks like ya have some screenshots, good work!
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#48 Mar 26, 2014 4:13 PM
- Evilness
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Re: Cynder's Game
Guys sorry if for some days i haven't written anything, but i was improving some things! And sorry if i haven't published the PREDemo video yet, but i promise: tomorrow or friday at least i'll make it. I just had some very nice ideas and i wanted to add 'em all to the game! I'll write here when i've published the video!
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#49 Mar 27, 2014 3:10 PM
- Evilness
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Re: Cynder's Game
The PREDemo is finally out! We decided not to make a video (also because of some problems, don't ask) so we published it! Just go to our website in the Blog section, read all and download it! Obviously, it's free.
Link to our website: cynderproject.webs.com
Let me know what you think! Maybe it's not so much? It's a PREDemo! I cannot let you see ALL...
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#50 Mar 27, 2014 8:31 PM
- Gekoncze
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Re: Cynder's Game
It's great but I guess you might want to play with the camera a bit. Keep it up!
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