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#51 Jun 12, 2014 12:06 AM

RadSpyro
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Re: Spyroforum Fan Game!

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#52 Jun 12, 2014 3:30 AM

Stormy
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Re: Spyroforum Fan Game!

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#53 Jun 12, 2014 5:43 AM

CuttingEdge
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Re: Spyroforum Fan Game!

Can you count me in for testing? I'm pretty good at finding most obvious bugs and glitches.


Never ask what I'd do for a klondike bar. No one wants to go down that road.

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#54 Jun 12, 2014 6:05 AM

Flapjacks
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Re: Spyroforum Fan Game!

Last edited by Flapjacks (Jun 12, 2014 6:09 AM)

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#55 Jun 12, 2014 12:16 PM

thetruefan
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Re: Spyroforum Fan Game!

I reccomend you to find the bugs and fix them, But, leave some glitches so the players could enjoy it smile

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#56 Jun 12, 2014 12:51 PM

Gekoncze
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Re: Spyroforum Fan Game!

Okay, exams finished, I have some time to work on it now smile I guess I'll start with playing with Sheep's code and improve my js skills. If you have anything new Sheep, feel free to share!

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#57 Jun 12, 2014 2:15 PM

Sheep
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Re: Spyroforum Fan Game!

Last edited by Sheep (Jun 12, 2014 2:16 PM)

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#58 Jun 12, 2014 2:31 PM

thetruefan
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Re: Spyroforum Fan Game!

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#59 Jun 13, 2014 6:22 PM

Gekoncze
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Re: Spyroforum Fan Game!

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#60 Jun 14, 2014 9:09 AM

masterscorp
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Re: Spyroforum Fan Game!


Welcome to your destiny!

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#61 Jun 14, 2014 3:05 PM

Gekoncze
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Re: Spyroforum Fan Game!

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#62 Jun 14, 2014 3:38 PM

Sheep
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Re: Spyroforum Fan Game!

Great!
The mouse support will be good to have for an eventual level editor smile
And thanks for doing a bit of cleaning in keyboard.js ^^


Stormy, have you set up that GitHub repository yet?

Last edited by Sheep (Jun 14, 2014 3:40 PM)

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#63 Jun 14, 2014 4:08 PM

Stormy
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Re: Spyroforum Fan Game!

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#64 Jun 14, 2014 7:26 PM

RadSpyro
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Re: Spyroforum Fan Game!

Nice work, Sheep!

thetruefan, have you had any ideas yet? smile

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#65 Jun 14, 2014 7:51 PM

NeoReaper
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Re: Spyroforum Fan Game!

Exams: Destroyed.        Mental State: *bleep*ed.


-Intel I7 4770k 4.5Ghz / Phanteks U-Type Black    -Vengeance (Hynix) 16Gb 1600Mhz   -Kingston SSDNow M.2 / 2TB Seagate Constellation
-Asus Intel Z97-P    -Zalman z11 Plus Case    -Windows 10 Insider Edition    -XFX R9 280X 3GB

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#66 Jun 14, 2014 9:46 PM

Stormy
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Re: Spyroforum Fan Game!

Unfortunately I've decided to remove thetruefan's position in writing.

That means there's one position open now, though, for whoever wants it. tongue

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#67 Jun 14, 2014 11:23 PM

RadSpyro
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Re: Spyroforum Fan Game!

Okie dokie. Should I start brainstorming some (extremely loose) ideas in the meantime?

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#68 Jun 14, 2014 11:37 PM

Stormy
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Re: Spyroforum Fan Game!

Yeah, definitely! Can't wait to see what you come up with.

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#69 Jun 15, 2014 8:42 AM

Sheep
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Re: Spyroforum Fan Game!

I think we need to decide how the game's levels should be constructed, both before doing most graphics, and most of the programming.

Like... should the levels be grid-based, with all square blocks and a tile for each cell? How big are objects compared to those blocks? What is the general scale, 16x16 blocks, 32x32, 64x64 or something else? Slopes?

Or should it be a less uniform terrain made of 2d polygons, and possibly made visible with smaller image assets combined to resemble the polygon structure, like they do in for example Rayman Origins?

The second one would obviously be (much?)more difficult to make, and less fitting for pixel art graphics if we go for that, but I can clearly see how charging and super charging would work better with this kind of structure.

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#70 Jun 15, 2014 9:40 AM

Gekoncze
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Re: Spyroforum Fan Game!

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#71 Jun 15, 2014 4:05 PM

Sheep
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Re: Spyroforum Fan Game!

Last edited by Sheep (Jun 15, 2014 8:10 PM)

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#72 Jun 15, 2014 11:45 PM

RadSpyro
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Re: Spyroforum Fan Game!

I'm only familiar with the grid method, so I can't give a definitive response without knowing the polygon path smile

Before I start with the ideas, what time-zone would you all prefer? I'm just trying to get a feel of what characters/settings we'd prefer to see back, then I'll get some ideas sorted.

1. Takes place shortly after YotD.

2. Takes place shortly after AHT.

3. Undefined timezone.

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#73 Jun 16, 2014 4:18 AM

Flapjacks
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Re: Spyroforum Fan Game!

How about no time zone in particular, just whenever, and contains whatever characters we want in it?

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#74 Jun 16, 2014 6:52 AM

Sheep
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Re: Spyroforum Fan Game!

1. Shortly after YotD? While I like AHT a lot, I didn't really like it's new direction of the world and story.

But I also agree with Flapjacks.

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#75 Jun 16, 2014 6:42 PM

GameBoyBlue
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Re: Spyroforum Fan Game!

Last edited by GameBoyBlue (Jun 16, 2014 8:18 PM)

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